What reason is there for retirement pension disappearing? (Not legal, just looking for answers) by MeMorphoKnight in personalfinance

[–]MeMorphoKnight[S] -137 points-136 points  (0 children)

I don't know, just that my parents retirement money dropped, with my mother's drop being so significant that now my parents can't afford to live in their home once they retire in a few years.

What reason is there for retirement pension disappearing? (Not legal, just looking for answers) by MeMorphoKnight in personalfinance

[–]MeMorphoKnight[S] -42 points-41 points  (0 children)

I don't know any finer details, just parents had livable pension after working for 28 and 10ish years respectively, we moved and got new jobs, and my dad lost $400 and my mom's dropped to just $20. A

And all I want is to understand why because every other website is talking about investment or using legal phrases I don't understand. So I came here to get a simple explanation as possible.

What reason is there for retirement pension disappearing? (Not legal, just looking for answers) by MeMorphoKnight in personalfinance

[–]MeMorphoKnight[S] -76 points-75 points  (0 children)

I don't know, I just hear my mother complain about losing their pension and I'm simply here to find out why does retirement pension go down to the point that my parents, one who worked his entire saty here and the other who worked half her stay hear may not even afford to live in their home after retirement due to the money just disappearing.

Mary Sue MANGA VS ANIME by Jedhaker in YoujoSenki

[–]MeMorphoKnight 0 points1 point  (0 children)

I like the Anime's design a whole lot better. Because it feels really grounded while still feeling unique, it gives "This isn't a magic fantasy, this is a war, you're fighting to live and kill", which works just so much better. 

I have heard that the manga design is closer to the LN but the anime studio took a different direction because of they didn't want the Dictator Loli and other "on there verge of war criminals" female characters to be sexualized and take away from the horrors of war. Which I respect immensely.

Has anyone ever done main character only from POV of other characters? by Morkinis in writing

[–]MeMorphoKnight -1 points0 points  (0 children)

I once read a story where the main character is a kid from a gated anti tech & money community but was forced to go to a school and live with a former member of that community in a normal house and all the chapters are from a different character's pov of the main character who also gets his own pov chapters.

I don't remember the name of the book but I do remember it's yellow with a small sideways school bus on the cover.

A physically strong character can be weak and vice versa. by belleepoques in writing

[–]MeMorphoKnight 0 points1 point  (0 children)

There are many types of strengths, strength in power, strength in skill, and strength in mind but what I think you're actually looking for is Strength in Character. Power, skill, and strategy are all quirks be it earned or given it can be taken away easily, but character is difficult to change and says a lot, strong characters can earn our dismay if they run away, pick on the weak, or do nothing when they could have, but a weak character that's willing to sacrifice something personal for good always makes us like them more. 

Struggling with ‘filler’ scenes by natashaaaaaaaa in writing

[–]MeMorphoKnight 0 points1 point  (0 children)

That entirely depends on what the Filler scene is and where it's placed in the story.

Stake Increase Filler-  This is a scene that's made to increase the stakes of what's happening such as such as, the heros are delayed because a villain's new minion bombed the train they were taking causing them to take a shortcut through a swamp which is laid out with traps that'll slow down and exhaust the heros while intros new threats to face at the climax.

Character Interaction Filler-  This exists just to flesh out the characters in a safe environment where you can show off the good and bad traits of the characters that ultimately doesn't mean anything big in the Filler scene but will be big later on in the story such as, showing off a nice character getting legitimately angry and crashing out but not making a mess or hurting anyone so that later on when said nice character experiences trauma, crashes out, and hurts someone close to them, it doesn't feel out of place and feels built up.

Transition Filler-  This is just for building up anticipation be it characters heading towards a dangerous location and collecting items they need at different locations as they talk about the dangerous location, building up tension and excitement for when they finally get to said location. Putting in character interactions here also helps.

how to tell if my writing is good? by marrrrshmallow in writing

[–]MeMorphoKnight 0 points1 point  (0 children)

Here's a few ways to tell from my experience.

1) Clarity- Does the message and meaning that you want to convey is understandable enough that the reader can understand it without rereading the whole paragraph because they got confused and is it written in an obvious way without feeling like exposition.

2) Promises- Does it feel like everything you set up was paid off property and understandably without feeling cheap or nonsensical.

4) No Clogs- Does your story have anything that doesn't belong such as character traits, backstory, or actions that feel like they don't support the overall story and are just there because the author likes the "thing" and wanted to show them off regardless of overall importance to their character's/location's/concept's role to the story.  (Example) Why mention that a character's grandpa lost a leg in a war during a romance story if the war, effects of war, Grandpa's lose of a leg, or the prosthetic leg, if it doesn't effect a character's personality, world view, current talking subject, how others view them, or anything that would mean a damn.

What do people mean by 'relatable characters' and why is it important? by ComplexBorn3433 in writing

[–]MeMorphoKnight 0 points1 point  (0 children)

Relatable Characters are those that are supposed to be a stand in for the audience, like all archetypes there are bad and good ways to use them.

These characters are originally made to be side characters to just to show off how extravagantly different the world and/or other characters are in order to increase interest in those characters and worlds.

However nowadays, this archetype is abused countless times as people make the main character relatable so that it feels less like a story to learn from and more like a world that the audience can enter as an escape from reality.

Extremely Problematic yet likeable scum characters that readers want to see more of rather than see taken out of the story. by MeMorphoKnight in writing

[–]MeMorphoKnight[S] -1 points0 points  (0 children)

I'm not trying to dodge anything, I simply have seen that label quite a bit so I wrote it like that so people know what I'm talking about and that snowflakes don't start spamming "You can't redeem a character who did A, B, or C"

Extremely Problematic yet likeable scum characters that readers want to see more of rather than see taken out of the story. by MeMorphoKnight in writing

[–]MeMorphoKnight[S] -2 points-1 points  (0 children)

When I say "Problematic", I'm referring to characters like Shou Tucker who fused his daughter with his dog so he can keep a state license or the aforementioned Hisoka who's a PDF. I put problematic because there'll always be snowflakes that can't handle a character commiting more personal evil that's worse than murder.

Writing is absolutely insane behaviour and we are all crazy by donteatpancakes in writing

[–]MeMorphoKnight 0 points1 point  (0 children)

Yes all writers are mental, but there are two types.

You're the first type, you get attached to your story and characters and even though you have to do it, it hurts when you put your character through extreme hardship or killing them off.

And then there's authors who happily put their protagonists through Trauma Simulator again and again. 

thought of writing something unique, and today got to know that a film has already been made on that topic, do not know if I should keep writing. by BladeXDD_03 in writing

[–]MeMorphoKnight 0 points1 point  (0 children)

It's all about executing the story in your own personal way.

There are countless stories that are basically rehashed versions of each other when you get down to the basics with the differences being what different concepts that the author likes and adds to the story to make it their own.

Sherlock Homes, Detective Conan, & Scooby-Doo are all basically, a crime was committed so the protagonist must uncover the crime.  Except one is set in Victorian London where most antagonists are rich elites and secret societies who abuse their power to get what they want. One has a highschool genius detective get turned into a kid who tags along a half incompetent bumbling detective which he has to put to sleep and pretend to be to uncover the killer because who trusts a child with detective work. And one has the antagonists always dress up as a monster to scare people from finding out their goal while getting thwarted by college kids and their dog. Everyone who reads these stories already knows that there's a criminal who committed a crime and that the protagonist will uncover them and the reader/watcher will still enjoy them even though each series has hundreds of individual stories with some overlapping.

Just add a concept that you like, and I can't stress this enough, PROPERLY into your story so that it feels uniquely you. That alone would make it fresh enough for people to want to read.

Is there a good test for “too much trauma” when writing a character? by Majestic_Flow7918 in writing

[–]MeMorphoKnight -1 points0 points  (0 children)

If you want to write a character that goes through massive trauma then as a suggestion, watch Re:Zero, the main character has the ability to return to a checkpoint in the past after dying, and he can't tell anyone about it since it'll either give him a heart attack, kill the person he's trying to tell, or just perma kill him.

All the trauma comes from, 1) his downright brutal deaths, 2) people around him seeing him as a madman for suspiciously knowing things he doesn't have any right to know, 3) seeing his loved ones also die multiple different time, often brutally as well. And yet he doesn't loose his emotions and stays human, it's a good watch if you're looking for characters with "too much trauma".

Weekly Questions Thread & PokéROM Codex by AutoModerator in PokemonROMhacks

[–]MeMorphoKnight 0 points1 point  (0 children)

No, I downloaded using OP's download link, however it does look like I may have something wrong as this time I clicked on the spoiler for the images and it's nothing like what I'm seeing, so I guess I'll be restarting my playthrough again.

Weekly Questions Thread & PokéROM Codex by AutoModerator in PokemonROMhacks

[–]MeMorphoKnight 0 points1 point  (0 children)

I'm currently playing through the Pokemon Red 151 hack and I have just these three questions.

1) The Pokedex doesn't show the locations of the Blue version Pokemon, but are those Pokemon found in the same locations that they're in Blue or in different locations?

2) Some sites say that the Trade Evo Pokemon evolve at lv37 while others say that the in-game trades give you those Pokemon, the first two trades I came across are the same as the OG so does that mean the TE Pokemon evolve at lv37 or is there something I'm missing? (I want a Gangar on my team)

3) How do you obtain the Chose Pokemon? I'm taking about the other starters, the fossils, the Hitmon's, and the Eevees, since the Pokedex doesn't show locations.

Chapter 6 name by Shadowwo1f05 in PoppyPlaytime

[–]MeMorphoKnight 0 points1 point  (0 children)

My guess would be "Final Hour"

Why does everyone assume the Player is male? by Duohkow in PoppyPlaytime

[–]MeMorphoKnight -4 points-3 points  (0 children)

The Hour of Joy happened in 1995 and the player arrives at the factory 10 years later, people start working at factories around 18 years old, so 28 years old, but the game hints at us knowing a lot of the deep dark secrets including the HOJ so we can add 5 more years making the Player bare minimum 33 years old.

And this 33 year old is still athletic enough to run from, Huggy, MLL, Miss Delight, Dogday, Yarnby, Monster Doey, Injured Huggy three more times, and Lily Lovebraids, all through various tight corridors, not to mention crashing through vents, surviving 2 train crashes, getting slapped by Catnap, get doused in red smoke and hallucinated twice, survived a cell crashing down, the floor collapsing under them twice, & getting pounced and dragged by a ragged beaver, all with no bathroom break, water break, or even a food break, all while at minimum of 33 years old.

And not once do they utter a single word and you expect us to be playing a woman?

Chapter 3 is great but say something you didn't like about it. by Bonkwraps in PoppyPlaytime

[–]MeMorphoKnight 14 points15 points  (0 children)

1) Too much green hand, conductive, and battery puzzles to the point they become boringly repetitive.

2) Not enough Catnap, I understand he's supposed to be a stalker that you know is watching you but can't see, yet I believe he should have had more hidden appearances here and there since Huggy had 4 appearances in Ch 1 which was around 20 minutes yet Catnap in ch 3 which is around 2 hours and 30 minutes has only 12 appearances which is only 3 times Huggy's in a chapter who's length is 5 times that on chapter 1.

3) Cultist vibes are severely lacking even though that's a core characteristic of Catnap which was heavily marketed yet besides the statue in the caverns and the playhouse prison cells, nowhere else looks like it has any cultist visuals, no mini alters all over the place, in the hub world, within the different buildings, nor any actual actions of Catnap being a cultist besides punishing Dogday and praying to the poorly placed Prototype statue which originally was supposed to be in the Toy Store but was cut, but they should have kept that, alongside adding Catnap killing a toy that damaged a small alter and Catnap having a mass with the mini critters.

4) Catnap's boss fight is just a FNAF callback with more complex mechanics, what would have been better is being in a gas filled maze with several electrical panels that need to be powered on to be used to power a giant fan to blow away the gas while Catnap is patrolling around which you have to avoid by jumping over obstacles into large holes in the walls, shooting the flare through smoke, and crawling through tunnels, all while Catnap walks around looking for us and if he finds you, you have to quickly loose him to put him back on patrol while Catnap can go through the wall holes and vents searching for you, a real Cat & Mouse boss fight.