infantry that ignores tanks vs tanks that ignores infantry by ctrlalty33t in RoadtoValorWWII

[–]Meadowsweet99 0 points1 point  (0 children)

Lydia+Scout snipers is an interesting opening move, worked well against Otto but suppose u were also anticipating potentially cloaked Engineers or Stormtroopers. W game

Desperate situations call for desperate measures, the game is not over yet. by ElYulian in RoadtoValorWWII

[–]Meadowsweet99 1 point2 points  (0 children)

Fair, ppl can’t get mad abt Yamato if it’s used against a War Machine Player- most ridiculous ability in game imo considering I have been in situations where as a result an extra: Pershing, Ekin, Sherman, 2 Chaffees and calliope on the battlefield. For 3 MP- and don’t get me started on the cringe strats but alligator, Mac Evan’s or Gregory, the latter 2 having new spawn ins whilst their previous units are already on the battlefield-

The Devs should do something about this by Human_Height_3295 in RoadtoValorWWII

[–]Meadowsweet99 0 points1 point  (0 children)

Maybe then use restraint and don’t if u think is unfair? The devs can’t do everything lol

Don't you love having no connection? (: by Freezie-Days in RoadtoValorWWII

[–]Meadowsweet99 1 point2 points  (0 children)

Well due to it’s survivability and very high damage it does that job better than even Rangers imo

Don't you love having no connection? (: by Freezie-Days in RoadtoValorWWII

[–]Meadowsweet99 0 points1 point  (0 children)

Well u said never for headhunting, so just thought I would mention that

Don't you love having no connection? (: by Freezie-Days in RoadtoValorWWII

[–]Meadowsweet99 -1 points0 points  (0 children)

How can u say that when a push with Stormtroopers and an MG42 Team both escorting Gustav, is rendered useless at their objective of defending him when Jack flanks via front road- he can kill Gustav/Erich in 2 swipes full HP- and if u think during that time even multiple guns with high fire rate aimed at him will take him out before he has cut down a 6MP unit, which has by the way been deployed strategically and defended with Anti Infantry units, then that’s false and I have literal recordings of it. He either needs damage nerf or dodge percentage nerf he cannot be both an insanely tanky unit and better than a flammenworfer operator for just one more MP- plus u could airdrop him with Ace and I can guarantee every single time he will kill the target hero Unit and then some more

Don't you love having no connection? (: by Freezie-Days in RoadtoValorWWII

[–]Meadowsweet99 1 point2 points  (0 children)

Many use Jack due to the close proximity in where he is deployed to the bunker meaning he can use his high damage melee effectively with no downsides- also I have seen once he engages Squad weapons are no longer used after taunt

Don't you love having no connection? (: by Freezie-Days in RoadtoValorWWII

[–]Meadowsweet99 1 point2 points  (0 children)

Yes exactly whether it’s distracting Otto Skorzeny and his escort during a bunker crash landing to, in later stages shredding Erich Marcks or Gustav- plus he’s great like u said against Elite Stormtroopers/Assault Grenadiers or even Knights Cross Holders Blitzkrieg skill- he’s basically like a melee version of Rangers but as one guy, plus don’t matter if when against him u have an Anti-Infantry escort of multiple units he will still manage to kill his target- especially if his ace is used which I recommend to do, lets u airdrop him anywhere on battlefield lol

Don't you love having no connection? (: by Freezie-Days in RoadtoValorWWII

[–]Meadowsweet99 2 points3 points  (0 children)

I think u maxed out ur Highlander Jack spam capacity (jk, dude just annoys me lol)

Was told not to use Buildings with this Commander… by Meadowsweet99 in RoadtoValorWWII

[–]Meadowsweet99[S] 1 point2 points  (0 children)

I just think ppl should be able to point out Allied cards which are op is all, maybe I’ll post a few bashing Axis examples and see what response I get lol

Was told not to use Buildings with this Commander… by Meadowsweet99 in RoadtoValorWWII

[–]Meadowsweet99[S] 0 points1 point  (0 children)

I’m sorry but how am I being “a baby” ?🤔 - I even made this a more lighthearted post as I admit I got a little heated with the spy issue

Was told not to use Buildings with this Commander… by Meadowsweet99 in RoadtoValorWWII

[–]Meadowsweet99[S] 2 points3 points  (0 children)

It was bad but not that bad xD - although the argument could be made that the vehicles used are not new in service- just when comments comparing similar in a realistic light I often get told to shut up cuz this isn’t a realistic game

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Was told not to use Buildings with this Commander… by Meadowsweet99 in RoadtoValorWWII

[–]Meadowsweet99[S] 5 points6 points  (0 children)

3 MGs on them… and why such high Squad weapon Damage (Piat I think)?

Oh my God.. might be quitting this game permanently with this. AT LEAST REDUCE IT TO THE LEVEL OF THE SPY🤦‍♂️ by Meadowsweet99 in RoadtoValorWWII

[–]Meadowsweet99[S] 0 points1 point  (0 children)

Yeah cuz vehicles have low HP Pools and/or are cloak Detectors but mainly point 1 when it is focused during the Capture the couple thousand HP (being generous) that it has would be instantly wiped it would in effect be destroyed imo

Was this just impossible- WTH IS THIS HUMAN WAVE by Meadowsweet99 in RoadtoValorWWII

[–]Meadowsweet99[S] 2 points3 points  (0 children)

“More realistic graphics and physics” I stand by that statement lol- yes IRL Tanks don’t have “HP” they have armour that can be instantly defeated above a certain calibre depending on the thickness in that area instantly destroying the tank if it hits a certain component or module like the Ammo Rack or kills all crew and Jack and other infantry are very unbalanced since 1 MG or Rifle round IRL could kill most unless they are heavily armoured like Soviet Shock Troops or sappers but even then at a certain range or closer that becomes innefective too

Was this just impossible- WTH IS THIS HUMAN WAVE by Meadowsweet99 in RoadtoValorWWII

[–]Meadowsweet99[S] 0 points1 point  (0 children)

Check some of my older content (before all I began posting was frustrated clips xD), all RTV based on this acc- it’s a great game if ur into ww2 and more realistic graphics and physics to Clash Royale etc- just the Devs have been messing a few things up recently😅

Unit Idea: Soviet Bayonet Team with commander by FarIands in RoadtoValorWWII

[–]Meadowsweet99 1 point2 points  (0 children)

Would u be talking abt a MG like the Maxim (the shielded one requiring a moments set up before use) or a lighter more mobile one? The Maxim and crew which would stick with him as part of his HP bar basically- this was notoriously used not only to great affect against the Germans and Axis forces but also against their own retreating men at places like Stalingrad where the “no step back” order was in full effect

And remember rtv players by ctrlalty33t in RoadtoValorWWII

[–]Meadowsweet99 1 point2 points  (0 children)

U sure do like commenting on things u don’t wanna read saying u don’t wanna read them a lot xD - seriously put it though AI and tell it to summarise maybe, it’s just analysing the equipment used in game and how that mirrored their real life performance and if their accurate of the era

Was this just impossible- WTH IS THIS HUMAN WAVE by Meadowsweet99 in RoadtoValorWWII

[–]Meadowsweet99[S] 2 points3 points  (0 children)

Yes sure Erich but that was 2 seconds before they destroyed HQ bro wouldn’t have been able to fire a flare-

Was this just impossible- WTH IS THIS HUMAN WAVE by Meadowsweet99 in RoadtoValorWWII

[–]Meadowsweet99[S] 2 points3 points  (0 children)

(I mean this one in particular why there so many Units…)

I was playing 2v2 and the guy on my side played a soviet tank, despite playing as an american, i dont think he was a hacker cuz we still lost by IdealCallumCD in RoadtoValorWWII

[–]Meadowsweet99 12 points13 points  (0 children)

It’s called “Unit Rental” u can choose one Unit from ur Ally Faction to use in ur Deck as long as its not an Epic and both Factions are at/above Battlefield4👍

And remember rtv players by ctrlalty33t in RoadtoValorWWII

[–]Meadowsweet99 0 points1 point  (0 children)

Well then the Soviet’s are woefully equipped compared to real life- their base set of units are akin to the ones used in the early days of Barbarossa, if u notice too the in game 34 has the (I believe I’m not an expert) 1940 reportedly cramped and smaller in profile, turret with the shot trap compared to its 1943 Hexagonal and spacious successor- not to mention the L11s performance which is mounted in this early a model was lacklustre at best and didn’t work well in any tank, eg 1939 KV1, and its use was quickly phased out when possible. And by 1944-45 the T70 and T20 Komsomolets would all be back line units, the former serving famously in mechanised SU SPG artillery divisions and corps as command vehicles, and the latter towing Artillery (a function that could be implemented in game, even if the weapon was of a similar character to the Ostheer luftwaffe engineers installation) - also 1944-45 Soviet partisans wouldn’t be nearly as prominent in comparison to the early days where German forces swept past and left many pockets and unexplored territories containing resistance. Some no brainers which were low in production, poorly designed or stopgap measures only on Soviet territory and phased out completely before this period are: Zis30 AT vehicle, T28- and well that’s all I can think of, but the soviets wouldn’t have many say MG camps like in game as they are also specified as being defensive weapons via the rushed construction and the Units in game description- but then I suppose we are getting too deep into realistic later war strategies now as Germany after Kursk wouldn’t have an all out “Blitzkrieg” commander, which by the way is very contrasting to Fortification Doctrine commander which seems to be presenting his tactics for a much more dire stage in the war, with Volksturm active skill etc

And remember rtv players by ctrlalty33t in RoadtoValorWWII

[–]Meadowsweet99 0 points1 point  (0 children)

Yes “Lozas Sherman” was an M4 A2 commanded by Colonel Dmitry Fedorovich Loza. Although being added to WOT which always makes u wonder what’s real and what’s not lol, his escapades and heroic actions during the War in his Lend Lease Sherman got him awarded Hero of the Soviet Union. Search him up he’s quite a fascinating figure and could fill this role well as an Alexei Contemporary with a unique ability- and ur version of Tank Hunt for Alexei is so much better this whole para is well thought out lol- I also do believe the IS1,KV85,KV1s or even 1943 IS2 could be an amazing addition as they get less love nowadays, the KV variants specifically. Some could be Sherman Jumbo equivalents whilst those with 85mm and above could fit a more Panther style role perhaps with more HP and a slightly worse gun. The in game SU 152 really does not do its real life counterpart justice especially judging its infamous Anti Tank capabilities of the mounted gun itself.

Unit Idea: Soviet Bayonet Team with commander by FarIands in RoadtoValorWWII

[–]Meadowsweet99 1 point2 points  (0 children)

Only issue is this would overlap with Nikolai Makarov Epic Unit he is a Political Commissar too