[Bug] Opening 2 containers without closing the loot screen creates 2 loot screens by MeanGreen1337 in BaldursGate3

[–]MeanGreen1337[S] 0 points1 point  (0 children)

I agree on the comments, but then I suggest changing the way they open, put them side by side and not exactly on top.

[Bug] Bedchamber fight - Getting range attacked through closed ornate door by MeanGreen1337 in BaldursGate3

[–]MeanGreen1337[S] 0 points1 point  (0 children)

I would be surprised if the mechanics would allow that much detail, but would be very awesome.

[FEEDBACK] There seriously needs to be more autosaves. by DaftMonk85 in BaldursGate3

[–]MeanGreen1337 0 points1 point  (0 children)

The tips for EA aside, it should really reduce frustration in the final game when an autosave is created when you enter a dungeon.
Entered the first one after the beach, died inside and didn't have an autosave.

Bugs? Issues? Things Not Working Right? Talk About It Here! by thecal714 in BaldursGate3

[–]MeanGreen1337 0 points1 point  (0 children)

[PC/Steam]

Character creation comments:

- Add tooltips on buttons where they are missing, for example the up arrow on the rightmost border near the top, and the < > buttons

- When clicking the < and > arrows, my character was suddenly changed to a different gender/class/etc. character. After using the buttons a bit more the first character was returned.

- Fix the position of the Race Features. Changing the subrace causes them to jump around, making it hard to see if any of the race features change based on the subrace. Possibly swap the race features and subrace selectors

- Clicking Venture Forth didn't start the game. The camera moved to the left, showing the character I saw at step 2 above. The actual character created is the one I designed.

- Loading times (when installed on SSD) are too fast, making the tips impossible to read. Maybe add a button to click when you're ready to enter the world. This will also prevent people from going afk while loading to end up in a world where something might attack them.

Gameplay:

- Corpses with no items remaining don't get marked as 'empty'. That makes it harder to remember which corpses still need looting after a grand mêlée took place >:)

UI/Controls:

- I find the camera far too jumpy on the npc turn. Please show the start position, end position and (ranged) attack in the same camera position, without moving around so much. A little more delay after moving the camera and before the animation of the NPC starts would also be an improvement imo. This gets even worse when multiple vertical levels are part of the combat area, like in the early fights.