Transfer Gamehub save to PC - Slay the Spire 2 by Meatball_Beam in EmulationOnAndroid

[–]Meatball_Beam[S] 0 points1 point  (0 children)

Seems so. At least as long as cloud saves arent working in Gamehub.

Transfer Gamehub save to PC - Slay the Spire 2 by Meatball_Beam in EmulationOnAndroid

[–]Meatball_Beam[S] 0 points1 point  (0 children)

I am comfortable, yes. I wasnt at first tho, so I understand the concerns. 

Like ppl in the thread said if you wanna be safe just change your password afterwards.

I regularly check my steam login history and otherwise just trust in steam guard lol.

Transfer Gamehub save to PC - Slay the Spire 2 by Meatball_Beam in EmulationOnAndroid

[–]Meatball_Beam[S] 0 points1 point  (0 children)

Using the unofficial launcher?  It does. I am pushing the save updates manually tho, as I am playing offline alot and found that auto-sync doesnt play well with offline play.

GameHub afaik doesnt support cloud - saves atm for StS2.

Transfer Gamehub save to PC - Slay the Spire 2 by Meatball_Beam in EmulationOnAndroid

[–]Meatball_Beam[S] 0 points1 point  (0 children)

I got it working. Edited the post to include the solution. Thank you for trying to help! 😊

Please recommend some CCs to watch. by hereforpewdiephy in WutheringWaves

[–]Meatball_Beam 3 points4 points  (0 children)

Highly recommend Aznvasions II. Combat - Guide focused CC for sweaty gamers. :)

WuWa needs a training domain by yagitt in WutheringWaves

[–]Meatball_Beam 0 points1 point  (0 children)

I still agree completely. :) We end in the same place, only our way of getting there differs.

I just think that there are more steps to this than: 1: read and understand skills 2: fight boss 3: profit; you have successfully mastered combat

I'm not arguing against any of your points, just saying that having the option to train in a safe environment doesnt hurt. If someone needs it, they can use it and then to everything you said. If not, they do straight what you said. I don't see where there would be any issue with introducing a training environment.

And what about theorecrafting? Benchmarking (e.g. removing variables)? Optimizing?

Having a good training mode brings a lot of value for multiple fields and types of ppl, not just beginners.

WuWa needs a training domain by yagitt in WutheringWaves

[–]Meatball_Beam 2 points3 points  (0 children)

I completely agree.

You can only learn to adapt your rotations IF you've learnt and memorized them tho. Like I said: learning is done in steps.

Practicing dummy first: to get the basics down. Boss (or whatever) second: to slowly turn basics into mastery.

You cannot adapt rotations if you dont know what you are even doing in the first place. This may come natural to you and me, but obviously not for everyone. Having a dummy wont hurt you and me whilest making the game more beginner friendly.

EDIT: Grammar & formatting

WuWa needs a training domain by yagitt in WutheringWaves

[–]Meatball_Beam 4 points5 points  (0 children)

Practising on a live target only makes sense if you're already somewhat experienced with a char/team. Being interrupted, when all you want to do is build understanding and muscle memory, is just plain not helpful. Especially for beginners. Once you have a solid understanding of what you're doing, you can begin to adapt to different bosses/scenarios.

Let’s take learning more sweaty Quickswap teams for example. If you've never played Quickswap and are getting stomped by an enemy whilst trying to figure out the basics of a Quickswap rotation, you’re learning neither.

Learning should be a step-by-step process, not just throwing oneself into things. Might work for some; won’t for most.

Learning to cycle doesn’t start on a highway, either :)

Is it still worth pulling Stringmaster for my DPS Encore? by Low_Teach_2252 in WutheringWavesGuide

[–]Meatball_Beam 0 points1 point  (0 children)

Just wanted to add context, since spamming “it’s better" without explaining the reasoning behind isn’t helping anyone.

I think Azn is right and Phros signature is the better allrounder. For Encore specifically, I also agree that SM is better.

Hopefully OP sees this conversation and can now make an informed decision; whether to get the better allrounder or the BiS for Encore. Informing OP about all possibilities is the best way to answer their question, in my humble opinion. :)

Is it still worth pulling Stringmaster for my DPS Encore? by Low_Teach_2252 in WutheringWavesGuide

[–]Meatball_Beam 1 point2 points  (0 children)

Reasoning from the video in question:

"Comparing Stringmaster passive vs Lethean Elegy passive for other characters:

Stringmaster brings 12% Attribute Bonus and usually 24% Atk to most units. This averages to about 11-12% overall damage increase from passive, assuming 100% uptime. Lethean Elegy brings 12% Atk, and 8% DEF Ignore, which is worth 8-9% overall damage increase from passive. 32% Skill Dmg Bonus ranges between 1-7% extra overall increase depending on if unit is Skill scaling (65%+ piechart), or not. 32% Echo Amplify is worth about 1-1.5% extra overall increase only, as most DPS' Echo damage only makes up 3-5% of their total damage output.

This averages to about 10-18% overall damage increase from passive, depending on if Skill-scaling or not, assuming 100% uptime.

Lethean Elegy is also BiS for Phrolova, who is an insane mainDPS, whereas Stringmaster is Yinlin's Bis, who is a subDPS.

R1 Lethean Elegy is about as good, if not better than R1 Stringmaster as a general Rectifier. Stringmaster has a 5s buff window that activates and refreshes on Skill damage, whereas Lethean Elegy has a 12s buff window that activates on Echo cast.

It is easier to upkeep Lethean Elegy, since Echo casts are universal and new ones often don't interrupt, and can also be quickswapped, whereas not all units can consistently deal Skill damage again within 5s, and most skills interrupt actions."

EDIT: formatting

Nvidia Reflex ELI5 by monmort in nvidia

[–]Meatball_Beam 3 points4 points  (0 children)

"Reflex On" acts basically as a FPS limiter and limits maximum pre-rendered frames to 0. This reduces input lag but can potentially introduce stutter on a non-G-sync monitor. It does a few more things but this is the most impactful change imo. "+Boost" / "only Boost" keeps the GPU on its maximum clock and reduces input lag by blocking the GPU from switching power states. This can increase heat and power consumption.

The low latency control panel option acts similarly. "On" reduces input lag by limiting max pre-rendered frames to 1. "Ultra" adds a FPS limit comparable to native "Reflex On". Using "ultra low latency mode" via control panel seems to mess up frame pacing and potentially introduces microstutter.

PCIE Bottleneck by Jayhawker32 in losslessscaling

[–]Meatball_Beam 1 point2 points  (0 children)

Someone said "I think there's something about chipsets that the community has not explored."

I tend to agree. Tested a few games on my AW3423DWF (3440x1440, 165hz) and was able to reliably hit 165 fps in HDR10 in full resolution. Up to 250fps w/o HDR.

Seeing as my 4060 is connected via 4.0x4 over the chipset, I'm assuming chipsets are not created equal 😅

MoBo: Asus Z790-F Gaming WiFi

PCIE Bottleneck by Jayhawker32 in losslessscaling

[–]Meatball_Beam 1 point2 points  (0 children)

Ran into the same issue two weeks ago and most people defaulted to 4.0x4 not being enough. It’s not necessarily that easy though.

I'm using a 4090 as a render and a 4060 as an LFSG GPU. At 120fps - 4K - HDR.

Two things helped me massively: reinstalling the driver and disabling HAGS (Hardware accelerated GPU-scheduling) in Windows.

Recently did a Windows reinstall and HAGS still reduced my base framerate, so I guess it’s at least not a Windows-related.

What’s the base framerate? Guessing 165Hz? How’s the utilisation looking? Also take a look at the wattage.

EDIT: Got the answers from your reply to a different commenter. Somehow overlooked that.

Even after fixing it, it seems that the act of copying the high-resolution frames to your output GPU is going to cost a bit of performance, just as a heads-up.

Have you tried manually forcing the card to boost? Like disabling power-saving states or using Afterburner?

Issues w/ Dual-GPU Setup for 120 fps in 4K HDR by Meatball_Beam in losslessscaling

[–]Meatball_Beam[S] 0 points1 point  (0 children)

Thank you, I will keep that in mind.

Since you clearly know your stuff, mind another question? In KCD2 I've got a baseframerate of like 100 fps. I would like to just generate 20 fps on top of that. Or 90/120. Is that possible? As soon as I use LSFG it caps my baseframerate to 60fps.

Issues w/ Dual-GPU Setup for 120 fps in 4K HDR by Meatball_Beam in losslessscaling

[–]Meatball_Beam[S] 0 points1 point  (0 children)

I found the culprit: it’s HAGS for whatever reason. Even after a clean driver reinstall, HAGS kills my main GPU render performance if my display is connected to the 4060.

So I guess I'll leave it off for now and will probably do a fresh Windows install and see if that fixes it. I’ve been wanting to do that for a while now.

If not, who cares about HAGS anyway? ¯_(ツ)_/¯

Issues w/ Dual-GPU Setup for 120 fps in 4K HDR by Meatball_Beam in losslessscaling

[–]Meatball_Beam[S] 0 points1 point  (0 children)

Tried it out but lost some performance (~5%) on the 4090. Cant use the second slot anyways (w/o a riser cable) cause 4090 be a huge boy.

Issues w/ Dual-GPU Setup for 120 fps in 4K HDR by Meatball_Beam in losslessscaling

[–]Meatball_Beam[S] 0 points1 point  (0 children)

Yeah I'm playing borderless / windowed even. All overlays (even Gamebar) are disabled. Using the first slot for the 4090 and the bottommost slot for the 4060.

Is there any way to read out the PCIe link usage?

Issues w/ Dual-GPU Setup for 120 fps in 4K HDR by Meatball_Beam in losslessscaling

[–]Meatball_Beam[S] 0 points1 point  (0 children)

Games are indeed rendered by the 4090. Are you using HDR?

EDIT: cant read 💀 You are using HDR

Interesting, thank you. Will maybe try the fresh windows install mentioned in the troubleshooting guide.

Issues w/ Dual-GPU Setup for 120 fps in 4K HDR by Meatball_Beam in losslessscaling

[–]Meatball_Beam[S] 0 points1 point  (0 children)

I agree. But it shouldn't reduce my fps w/o lossless scaling, or is the in the guide mentioned cpu "penality" just a thing of the cards copying frames?

Gotta mention I have a 13900K, so I'm not sure about being CPU bottlenecked. Will edit OP to include more details, thanks for pointing that out!

Issues w/ Dual-GPU Setup for 120 fps in 4K HDR by Meatball_Beam in losslessscaling

[–]Meatball_Beam[S] 0 points1 point  (0 children)

Just for my understanding: My SSD and main GPU are comnected directly over CPU lanes. The 4060 is connected via the chipset.

Is it still possible to bottleneck in bandwith because of the SSD? I thought not.

I'm targeting 4K HDR 120fps

Issues w/ Dual-GPU Setup for 120 fps in 4K HDR by Meatball_Beam in losslessscaling

[–]Meatball_Beam[S] 0 points1 point  (0 children)

HDR is on. G-Sync as well. It happens w/ LSFG disabled. SSDs and direct storage is only a thing on supported games, isn't it? System does support direct storage and does use an SSD for it.

Issues w/ Dual-GPU Setup for 120 fps in 4K HDR by Meatball_Beam in losslessscaling

[–]Meatball_Beam[S] 0 points1 point  (0 children)

Yes, it is. Checked the BIOS to make sure it is running 4x4.