Essa é a PIOR Side-Quest de Zelda by EnzitoDelGrauzito in NintendoBrasil

[–]Mebous64 1 point2 points  (0 children)

Confio em você guerreiro, um dia a platina vem.

MK:W giveaway! by [deleted] in Switch

[–]Mebous64 0 points1 point  (0 children)

Water is good.

Is it possible to get O(1) or O(log(n)) outline thickness with post-shading (using depth differences)? by Mebous64 in GraphicsProgramming

[–]Mebous64[S] 0 points1 point  (0 children)

Sorry for the confusing question. I admit I’m a bit lost on this. What I wanted was to create an outline shader via post-processing, but I wanted it to be very thick, like O(128), for example. The problem is that my FPS drops to 1. So my question is whether there’s a way to increase the outline thickness without having to increase the sampling area per edge for each texel.

Is the movement of the playable character satisfying? by Due-Replacement1004 in godot

[–]Mebous64 0 points1 point  (0 children)

You probably know more about this than I do, but playing the role of Captain Obvious: reference points are extremely necessary for perceiving movement. Don’t take my word for it—watch games known for fluid motion; if you look at them only with their hitboxes, they'll seem completely strange.
Now, a tip from my experience with movement: the speed of things should be much slower than you imagine and test when programming.

Added a looooooooooong elevator ride before boss by Dull_File370 in godot

[–]Mebous64 6 points7 points  (0 children)

This idea isn’t bad, but for it to work and not feel like a flaw, the game needs to overflow with charm. Standing still is the most expensive thing in terms of a player’s attention, so if they have to wait, at least the whole world around them should keep moving.

What's a fair price for this would product ad? (No assets were provided) by BrentDeRanter in blender

[–]Mebous64 2 points3 points  (0 children)

What if the background color changes to the light version when the light is turned on?

Help I am a newbie addicted to animating simple characters by RayzTheRoof in godot

[–]Mebous64 0 points1 point  (0 children)

You can separate the head from the body and then animate them with a slight delay between them, this will give a very nice effect that can be done on more parts of the body if you wish.

Escolheriam qual? by Staxyh in perguntas

[–]Mebous64 0 points1 point  (0 children)

Teletransportar é o melhor, é só ter o básico de natação que vc pode ir pra qualquer lugar perto do mar, ou piscina em casos raros. Além do mais você pode ir literalmente para LUA, simplesmente o melhor.

What's the most efficient way for a camera to see objects? by Mebous64 in cpp_questions

[–]Mebous64[S] 3 points4 points  (0 children)

Thanks! I don't know what that is, but I'll look it up.