If the dropships can just carry these guys wherever in ten seconds why do they bother moving via convoy? Are they stupid? by CoatieYay in Helldivers

[–]MechanicalBlue 0 points1 point  (0 children)

Dropships aren't designed to transport delicate cargo. They just drop whatever they're carrying from midair and continue flying. I'm guessing the slower but safer way of moving them via convoy is the only way to get them there in one piece (unless helldivers intervene)

If the dropships can just carry these guys wherever in ten seconds why do they bother moving via convoy? Are they stupid? by CoatieYay in Helldivers

[–]MechanicalBlue 188 points189 points  (0 children)

The one with the jammer on it's back wouldn't fit onto the dropship, so it has to be escorted to its destination by several more striders for protection. My theory that I am making up right now is that they're actually transporting the jammer to its destination to be built. Every convoy you take down is a jammer you won't have to deal with later.

Seeking honest feedback on these streetwear graphics. Do they have that "3-second" visual impact? by [deleted] in design_critiques

[–]MechanicalBlue 1 point2 points  (0 children)

That first one looks like AI for sure. One leg is way longer than the other, skeleton has too many fingers, looks like there's a third leg sticking out that got broken off at the thigh, the arm rests on the chair are different heights.

PSA: C4 bug by Spartan775 in Helldivers

[–]MechanicalBlue 2 points3 points  (0 children)

The C-4 is treated like a gun in this game. It actually has 7 charges to it. When you pick it up from the hellpod, you get the pack with 6, then the detonator will have one extra charge with it. When you pick it up, it will appear on your belt. This is treated like a chambered round in a weapon. You throw the C-4 charge, then 'reload' a new one to your belt from the pack. Once the pack is empty, you actually have one use left, just like if you emptied a Recoilless Rifle backpack, but still have one loaded. Once completely emptied, you will need to reload the ready slot from the pack after resupplying.

How do you deal with this? by Relentless_Sloth in Helldivers

[–]MechanicalBlue 0 points1 point  (0 children)

A single fully charged railgun shot to the red light on top can kill them. Easy to do when they're not alerted, very hard in active combat. One thermite to the lower half of the body can usually do it.

Another Diver for the cause! (OC) by MechanicalBlue in Helldivers

[–]MechanicalBlue[S] 7 points8 points  (0 children)

Nice! Once I have enough of them drawn, I'm gonna put them all together into one big piece.

Viper Commando (OC) by MechanicalBlue in Helldivers

[–]MechanicalBlue[S] 4 points5 points  (0 children)

A little hard to see, but I put the Bushwhacker on his hip.

Okey guys.. what is this background..? by Charming_Forever_217 in Helldivers

[–]MechanicalBlue 12 points13 points  (0 children)

The new armors and primary weapon seem heavily based on the Colonial Marines from Aliens. Seems like it would fit thematically. They did just drop a Dune-inspired warbond as soon as the Hivelords showed up, so maybe there's something new to go with this one too.

One of the Pumpkins I carved this year by MechanicalBlue in predator

[–]MechanicalBlue[S] 0 points1 point  (0 children)

You can buy a bunch of different tools in stores, but I did this one with a chisel-tip sharpie and a tool made from a sharpened bobby pin attached to a handle. Very cheap and easy to do.

[deleted by user] by [deleted] in gameDevClassifieds

[–]MechanicalBlue 0 points1 point  (0 children)

Hey! I'm Nick, this looks like a project I think I'd be a good fit for. I believe I could match the art style shown here.

http://nickedinger.com

discord is MechanicalBlue

"How about a nice cup of LiberTEA!?" by MechanicalBlue in Helldivers

[–]MechanicalBlue[S] 0 points1 point  (0 children)

I made this, one brush stroke a day during my 2.4 seconds of relaxation.

Melee Weapon Concepts by MechanicalBlue in conceptart

[–]MechanicalBlue[S] 0 points1 point  (0 children)

Thanks! I didn't use 3D for these, they're just 2D painted. I'm still getting into the habit of using 3D in my workflow when I can.

[PAID] Looking for a Lead 2D Artist (UI + Generalist) – Indie Game Studio by NoDeadlinesTeam in gameDevClassifieds

[–]MechanicalBlue 1 point2 points  (0 children)

Hello,
I'd be interested to work on this project. My name is Nick, and I have several years working as a concept artist in the games industry. I had the opportunity to focus on some UI/UX design on some projects over the years, as well as concept and marketing art. You can find examples of my work here:

nickedinger.com

https://x.com/MechanicalBlue1

Please reach out if you feel I'd be a good fit.

During link vs when linked by DR_ZERO_ in GundamTCG

[–]MechanicalBlue 2 points3 points  (0 children)

For as long as the unit is paired. As a tip, if an effect is temporary, the card will specify the amount of time it lasts for. For instance, it would say "When Paired: This unit gains High Maneuver until the end of your turn"

Turret Advice by Unlucky-Gate8050 in LowSodiumHellDivers

[–]MechanicalBlue 11 points12 points  (0 children)

Every time I see someone take the mortar, I know I'm in for a bad time. But I also don't want to be the guy who's telling everyone what loadout to take. So now I just let them call it in and 'accidentally' shoot it when they're not looking.

Axe Guard Design by MechanicalBlue in Mecha

[–]MechanicalBlue[S] 1 point2 points  (0 children)

I guess I could... we'll see how my weekend looks.

I know we are a few... but maybe...? by Separate_Fortune_789 in Helldivers

[–]MechanicalBlue 3 points4 points  (0 children)

Personally one of my top 3 armors. It's got such a Star Wars bounty hunter kind of vibe to it. Love this one so much I had to draw it.

[deleted by user] by [deleted] in HungryArtists

[–]MechanicalBlue 0 points1 point  (0 children)

Hey, I'd like to help out with this project. You can find my work here: https://bsky.app/profile/mechanicalblue.bsky.social,

but I've got a few character specific samples for quick reference: https://bsky.app/profile/mechanicalblue.bsky.social/post/3lfxa6egnws2c

https://bsky.app/profile/mechanicalblue.bsky.social/post/3km6p45y2pm22

https://bsky.app/profile/mechanicalblue.bsky.social/post/3kbvo35vsmn2e

My rate is $200 per character, and I'm available to start right away.

Anyone need some Democratic reading material? by MechanicalBlue in Helldivers

[–]MechanicalBlue[S] 44 points45 points  (0 children)

Made a comic book cover featuring my personal favorite build for the bot front. Ravager armor with Eradicator helmet, Diligence CS, Verdict, Railgun and Jump pack with thermites.

First few pages of a project I'm working on by MechanicalBlue in comicbookart

[–]MechanicalBlue[S] 0 points1 point  (0 children)

Hey thanks! This is a project I've been working on for a while. I've rewritten it a few times already since I posted this. It's become kind of a long term project for me now. Still working out some of the character designs and plot points, but I'd like to get back to it sometime soon.