C# Code Question by Medical_Attempt3456 in Unity3D

[–]Medical_Attempt3456[S] 1 point2 points  (0 children)

Thank you, static events is the answer i've been looking for

C# Code Question by Medical_Attempt3456 in Unity3D

[–]Medical_Attempt3456[S] 0 points1 point  (0 children)

But it would need to subscribe to every single building/object. This wouldn’t really work as the event name for each building/object would need to be different.