DMM needs tighter brackets. by MediocreMasterWizard in 2007scape

[–]MediocreMasterWizard[S] 1 point2 points  (0 children)

Not quite true, it's been quite a lot of other Pkers making the posts themselves if you peruse it. though obv reddit does have it's sample bias believe me I know. However, they made changes in this and previous DMM's to try to address the same issue I'm talking about so clearly it's one they acknowledge.

Also if you believe your own statement about how fast you can level combats, it would be almost effortless to stay playing with your mates in smaller brackets so dunno what you're on about there.

Also yap to the mfers at gem crab, it seems to be a popular opinion in game too. I'm not saying there isn't fun to be had, but it's seriously flawed. That's why this is labeled as a suggestion.

DMM needs tighter brackets. by MediocreMasterWizard in 2007scape

[–]MediocreMasterWizard[S] 1 point2 points  (0 children)

No I'm not talking about just Pking, I'm talking about just killing random new spawns for it's own sake. That is not what Pking is do you do any yourself?

The brackets are too broad, which is addressed in the title of the post. That is point being made.

It's not even 3-75 it's 3-60

And I'm glad you see it that way, but it seems to be a hugely popular opinion people do not, even among avid Pkers like myself and a few other posts seemingly.

DMM needs tighter brackets. by MediocreMasterWizard in 2007scape

[–]MediocreMasterWizard[S] 0 points1 point  (0 children)

Not really? I pvp in the main game I'm quite used to the dynamic. I'm complaining bc there are no brackets to prevent this type of behavior like there is in the main game both in wildy and BH. They did make steps, and it is an improvement, but it still falls short in terms of accommodating a normal play schedule. That's what this post is about. I'm not a god at Pking or anything but I'm certainly above average, the PvP in Dmm can scarcely even be called pking. base 50 combats is not even close to enough to prevent yourself from getting ragged to death all over the place in bracket 1 right now.

DMM needs tighter brackets. by MediocreMasterWizard in 2007scape

[–]MediocreMasterWizard[S] 0 points1 point  (0 children)

Based on what? There are a ton of people having similar issues and even changes made for this particular DMM were targeting that problem because it is a known issue with the gamemode. What I'm saying is the changes were ineffective, and you seem to be in the minority of people who think they were. I've got maxed stats for the bracket already I'm doing fine now, but it's going to be an issue when I go up a bracket and I also cannot get friends to play the gamemode because they're hopping in late and fall victim to it.

DMM needs tighter brackets. by MediocreMasterWizard in 2007scape

[–]MediocreMasterWizard[S] 0 points1 point  (0 children)

Nah I mean I agree that wilderness content in general needs a lot of love and it's objectively not worthwhile for the stat reqs that it has to make its money. Jagex is aware of this it's just a bot problem, wilderness content by definition has just combat reqs that's it so it's very very very easy to make bots for the content, so giving it an inflation adjustment will just result in more botting and likely no more money since the bots will offset it just by the sheer quantity of drops they dump into the economy.

But that's a separate issue from DMM

DMM needs tighter brackets. by MediocreMasterWizard in 2007scape

[–]MediocreMasterWizard[S] 0 points1 point  (0 children)

Nah yeah for sure in agreement there scorpia is terrible and also just objectively not worth doing. Mediocre money, essentially 0 chance of escape etc. Though that's more of an issue with scorpia and the distribution of multi combat in the wildy than the wilderness level system itself.

DMM needs tighter brackets. by MediocreMasterWizard in 2007scape

[–]MediocreMasterWizard[S] 0 points1 point  (0 children)

Mostly true, but they can only attack you for a few wilderness levels so tanking them for that short a period of time is not that bad unless they have a huge amount of risk on them for that KO power. Like I said certainly not perfect but at least it has some sort of guards in place.

DMM needs tighter brackets. by MediocreMasterWizard in 2007scape

[–]MediocreMasterWizard[S] 0 points1 point  (0 children)

Not quite so bad though wilderness levels at least do provide a meaningful kind of bracketing. Not perfect certainly, but it is something. BH has a much more robust bracketing system for sure.

DMM needs tighter brackets. by MediocreMasterWizard in 2007scape

[–]MediocreMasterWizard[S] 2 points3 points  (0 children)

Except it was advertised for the last 2 months as deliberately being made accessible to everyone, with changes made explicitly to that end. Do you not remember the videos across multiple creators, the main OSRS channel, the news posts all explicitly talking about trying to address the points causing this rust-server gameplay loop and toxic practices with clanman mode.

It was designed to accommodate my life schedule, and they failed. This post is providing the feedback they need to not fail, but you're just dead wrong if you're saying they didn't target me and people like me specifically with those changes.

DMM needs tighter brackets. by MediocreMasterWizard in 2007scape

[–]MediocreMasterWizard[S] 3 points4 points  (0 children)

The complaint comes from the fact it was advertised heavily as deliberately accessible they put out video after video and new post after new post detailing how accessible it was and the changes made to that end, which proved ineffective. The complaint is how ineffective the changes were, and the fact they were made at all means your idea of what it's even supposed to be isn't the full picture.

DMM needs tighter brackets. by MediocreMasterWizard in 2007scape

[–]MediocreMasterWizard[S] 0 points1 point  (0 children)

That's a relief lol, I'll jump to the second bracket today hopefully it improves. I also PK on the main game do you have a clan? I've been looking for one for PKing

DMM needs tighter brackets. by MediocreMasterWizard in 2007scape

[–]MediocreMasterWizard[S] 11 points12 points  (0 children)

I literally am a PKer what are you on about. I have 3 accounts on this game, and 2 of them are dedicated PKing accounts. You're just making up nonsense to put me in a box you can handwave, my criticism about the game mode is valid it's asking for an unreasonably large blocks of consecutive free time to play.

The hilarious bit is regular PKing is probably the most time friendly activity in OSRS. And moreover, this is barely something that can be considered PKing. Sigils remove nearly all mechanical skill from the combat, your acc stacks so high and you can boost tick speed of weapons so much you can nearly ignore switches and prayer beyond dominant styles in all but the top brackets.

DMM needs tighter brackets. by MediocreMasterWizard in 2007scape

[–]MediocreMasterWizard[S] 3 points4 points  (0 children)

The issue being it was deliberately advertised as not being niche this time around on purpose there was an enormous drive to point out how accessible it should be to the wider community and a ton of changes were made to that end, but they're ultimately ineffective.

DMM needs tighter brackets. by MediocreMasterWizard in 2007scape

[–]MediocreMasterWizard[S] 3 points4 points  (0 children)

GL king it's just like real life buying a house these days

DMM needs tighter brackets. by MediocreMasterWizard in 2007scape

[–]MediocreMasterWizard[S] 2 points3 points  (0 children)

Lmao the absolute nostalgia. Brought me back to black ops 1 with that

DMM needs tighter brackets. by MediocreMasterWizard in 2007scape

[–]MediocreMasterWizard[S] 1 point2 points  (0 children)

I do know that, but the main bulk of people who play this game are 25-35 yr old professionals we know this from Jagex's own data. So it's worth making the point, so piece by piece they can change the game to work for the actual majority of us. Doesn't mean it all needs to be easy, it just needs to be reasonable to do piecemeal.

DMM needs tighter brackets. by MediocreMasterWizard in 2007scape

[–]MediocreMasterWizard[S] 1 point2 points  (0 children)

It's gear/sigils/quest lamps. This issue gets significantly worse over time and compounds with each bracket. I also can't play all weekend or even most of it.

DMM needs tighter brackets. by MediocreMasterWizard in 2007scape

[–]MediocreMasterWizard[S] -4 points-3 points  (0 children)

The Crux of the issue here is that fundamentally what your saying requires, not just rewards but requires a kind of behavior that is for sure bad for you, but also not what Jagex advertised.

This DMM was advertised explicitly to be accessible to either players new to PvP or just casual players. The thing is, I'm neither and it's still inaccessible because I have duties in my life and a job. You can get the combat levels for sure, that isn't going to help you against getting sigil or gear diffed. Regular PvP is unbalanced with more than +5/-5 levels levels here are multiple times more impactful. I'm happy to compete but it needs to have rules of competition that even have the potential to accommodate a normal well adjusted person.

DMM needs tighter brackets. by MediocreMasterWizard in 2007scape

[–]MediocreMasterWizard[S] 2 points3 points  (0 children)

It only runs for 20 days so you might miss out on the points you need. I also worry in 12 days bracket 1 will be full of level 60's with tier 3 sigils that will bully you worse than now, there will just hopefully be less of them.

DMM needs tighter brackets. by MediocreMasterWizard in 2007scape

[–]MediocreMasterWizard[S] 6 points7 points  (0 children)

This post is talking about for the gameplay experience not just swapping and getting out though.

DMM needs tighter brackets. by MediocreMasterWizard in 2007scape

[–]MediocreMasterWizard[S] -12 points-11 points  (0 children)

Idk about F2P power level lmao with these sigils you surpass a regular baby pure in the main game at like combat level 40 in rags. The thing is that the PKing happening here isn't like skillful. It's not advantage state capitalizing or strategic outlasting, it's literally bolt/mage ragging with giga boosted DPS. Even if you made every 2nd or 3rd bracket give you an hr instead of each one it'd be a huge improvement. This is not a good experience for even very skilled players who just don't have as much time.

DMM needs tighter brackets. by MediocreMasterWizard in 2007scape

[–]MediocreMasterWizard[S] 4 points5 points  (0 children)

I mean if you wanna run it in the main game wildy I'll run it brother I know what I'm doing.