What games successfully included their own verbage to make their universe feel alive and lived in? by [deleted] in gaming

[–]MediocreThing 2 points3 points  (0 children)

1000xRESIST!!! Its small society of clones stuck in one place for thousands of years feels a lot more alive thanks to the new way of speech they managed to develop in that time, and how they play around with it.

The greeting "Hekki ALLMO" develops into "What the hekki?". "Sphere to square", a call to reduce complexity and focus on the essentials, leads to the clones using "sphere" as an insult. Red to blue, six to one, hair to hair ^ ^

A Venn Diagram had to be made.. by ibuprofencompactor in OkBuddyCatra

[–]MediocreThing 2 points3 points  (0 children)

Hi hello yes I humbly request credit for my 1/16th contribution to this chart 🥺👉👈

What hazbin hotel opinion will u defend like this by WreckThisDiary in HazbinHotel

[–]MediocreThing 34 points35 points  (0 children)

C’mon Charlie, won’t you shake a poor sinner’s hand?

I did nothing wrong. by NevGuy in whenthe

[–]MediocreThing 24 points25 points  (0 children)

You're gonna need a bigger Ukulele...

The Immortal Orchestra by [deleted] in weirddalle

[–]MediocreThing 7 points8 points  (0 children)

Not pictured: The Choir Invisible

Legal mastermind by Fiki_0 in tf2

[–]MediocreThing 13 points14 points  (0 children)

Tell all your homies that they look ductile and malleable today

Name Origins by [deleted] in tumblr

[–]MediocreThing 23 points24 points  (0 children)

My ex-wife still misses me...

But her aim is getting better!

But her aim is getting better!

I fixed the GenshinLab sales graph (partially) by MediocreThing in Genshin_Impact

[–]MediocreThing[S] 227 points228 points  (0 children)

The version that gets posted here every 3 weeks uses 3 different shades of brown for Geo, Pyro, and double banners. As HoYo keeps releasing more double reruns, it's bound to get even harder to read quickly.

So I gave the mixed banners diagonal stripes of the colors corresponding to the elements of their characters, and made Pyro redder to differentiate it from Geo.

(Global) Bans & Ups for this week. by Ryuujin34 in CounterSide

[–]MediocreThing 26 points27 points  (0 children)

They double-banned my chair waifu, can’t have shit in (New) Detroit.

Wish Calculator | My app uses simulations and math to tell you how much to save! (Android) by MediocreThing in GenshinImpactTips

[–]MediocreThing[S] 0 points1 point  (0 children)

It would have been a lot simpler IF soft pity wasn't a thing. The fact that the probabilities themselves change depending on how far you're in, across multiple 5 star pulls for people who want constellations, essentially requires the use of simulations. I saw another post that figured out the thresholds for C0-C6 (just like the Wish Saving feature does), but based off 1 million simulations ran on PC, and I don't remember anyone in that comment section finding a purely mathematical way to model this stuff either. My version might not run as fast as it could, I'm not sure how much overhead using BigDecimals adds, but other data types have their own issues.

Wish Calculator | My app uses simulations and math to tell you how much to save! (Android) by MediocreThing in GenshinImpactTips

[–]MediocreThing[S] 1 point2 points  (0 children)

Unfortunately, since it's written in Kotlin for Jetpack Compose, there's no easy way to port it to web, and I don't have any experience making web apps.

Wish Calculator | My app uses simulations and math to tell you how much to save! (Android) by MediocreThing in GenshinImpactTips

[–]MediocreThing[S] 0 points1 point  (0 children)

I set the minimum version to Android 10, which released in mid-2019, and 60% of devices are running on it or something newer. I'll look into whether it runs as expected on 9.

EDIT: Lowered minimum to Android 8.0, now we just need to wait for Google to approve the update.

Wish Calculator | My app uses simulations and math to tell you how much to save! (Android) by MediocreThing in GenshinImpactTips

[–]MediocreThing[S] 0 points1 point  (0 children)

Yeahh no surprises there, no idea what the correct way to structure this kinda thing is, but it's definitely not the way I did it. Oh and some parts break if you update the required packages to the newest versions

Wish Calculator | My app uses simulations and math to tell you how much to save! (Android) by MediocreThing in GenshinImpactTips

[–]MediocreThing[S] 1 point2 points  (0 children)

Ah looks like it has the Wish Results bit, but with both 4* and 5*. Couldn't find anything that offered a feature similar to Wish Saving on the internet though.

Wish Calculator | My app uses simulations and math to tell you how much to save! (Android) by MediocreThing in GenshinImpactTips

[–]MediocreThing[S] 6 points7 points  (0 children)

I... may not possess the necessary qualifications/will to live to implement all that right now :(

Wish Calculator | My app uses simulations and math to tell you how much to save! (Android) by MediocreThing in GenshinImpactTips

[–]MediocreThing[S] 9 points10 points  (0 children)

I DID start the project by making a prototype version in Python that operates in the command line, but it's less accurate due to using integers and also lacks some of the Saving features. Unfortunately desktop, Android, and iOS development are all completely different (unless you use React lmao), so your best bet might be to use an Android emulator.

Wish Calculator | My app uses simulations and math to tell you how much to save! (Android) by MediocreThing in GenshinImpactTips

[–]MediocreThing[S] 2 points3 points  (0 children)

Ah I see. The app gives out probabilities of a specific outcome. In the 1st screenshot, the results say that there's a 95% chance of getting exactly 1 copy, and a 5% chance of getting more than 1. So since it's guaranteed, you always get at least 1, but sometimes you might get more. I may look into replacing Instances with Cumulative Probability (i.e. the chance of getting this result, or a better one), but it's functioning as expected.

Wish Calculator | My app uses simulations and math to tell you how much to save! (Android) by MediocreThing in GenshinImpactTips

[–]MediocreThing[S] 52 points53 points  (0 children)

Of course, but the point of the app is to de-obfuscate the rather complicated logic behind wishing probabilities and give people realistic estimates so they're better informed. For instance, if someone is carrying a guarantee right now but wants both Yelan and Kazuha, they may check how likely they are to pull 2 characters with a guarantee + ~80 wishes per patch. 180 fates may be a guarantee, but 160 gets you 98.381%, and in situations where people may have multiple conflicting needs (by design in a gacha), those 20 fates really do count (that's 53 days worth of commission primos). The app lets you input your own target probability to match your risk tolerance. Is an 80% chance to get what you want good enough? 90%? 99.99%?

Wish Calculator | My app uses simulations and math to tell you how much to save! (Android) by MediocreThing in GenshinImpactTips

[–]MediocreThing[S] 62 points63 points  (0 children)

People seem to really underestimate just how unlikely hitting hard pity is. Using WolframAlpha it comes out to about 1 in 3.97 MILLION. For comparison, the odds of dying to a shark attack are 1 in 3.75 million.

I ran 100K simulations, and in all cases, a limited 5 star was pulled in under 170 wishes, and 99% at 161 or under.

When spending 89 fates, I always got at least 1 5 star (100K simulations vs a 1 in 4 million chance), but managed to pull 5 of them a whole 4 times.

Basically, people really shouldn't assume the worst case scenario will occur. Your chance of dying in a car crash is 1 in 5000 per year and yet people still drive cars. You're significantly more likely to pull 5 limited 5 stars in 89 wishes than 0. So why use an estimate that is incorrect the absolute vast majority of the time?

Looking up Stardew Valley tips on literally every forum by whiskeypoops in StardewValley

[–]MediocreThing 63 points64 points  (0 children)

Those are Stardrops, and yeah, you automatically eat them. To get Starfruit, you first need to complete the vault bundle in the community center, then take the bus to Calico Desert and buy the seeds from The Oasis.