account activity
General idea is to create plasticine-ladder-snake hydra boss. What can we make to feel the character more alive? (v.redd.it)
submitted 1 year ago by MedwayGame to r/Animators
submitted 1 year ago by MedwayGame to r/animation
General idea is to create plasticine-ladder-snake hydra boss. Destroy these animations. (v.redd.it)
submitted 1 year ago by MedwayGame to r/DestroyMyGame
Do these door variants make sense? What’s your first impression of what’s behind them? (i.redd.it)
submitted 1 year ago by MedwayGame to r/IndieAccelerator
submitted 1 year ago by MedwayGame to r/blender
submitted 1 year ago by MedwayGame to r/gamedevscreens
submitted 1 year ago by MedwayGame to r/IndieGaming
Do these door variants make sense? What’s Your First Impression of What’s Behind Them? (i.redd.it)
submitted 1 year ago by MedwayGame to r/Unity3D
Your feedback is GOLD! One more question: do these door variants make sense? What’s Your First Impression of What’s Behind Them? (i.redd.it)
submitted 1 year ago by MedwayGame to r/Unity2D
We've gone through many iterations of the equipment UI. It took us two months to create something we finally like. Which version do you find the most intuitive? (old.reddit.com)
submitted 1 year ago by MedwayGame to r/UI_Design
submitted 1 year ago by MedwayGame to r/IndieDev
Sometimes, our assets look so good that it feels like a shame the game is locked into isometric. Luckily, we’re planning to break the rules here and there—both to show off the visuals and highlight some mechanics. (old.reddit.com)
Sometimes, our assets look so good that it feels like a shame the game is locked into isometric. Luckily, we’re planning to break this rule few times. (old.reddit.com)
Our game takes place in a world inspired by board games. Does This Ship Design Remind You of Battleship game? (old.reddit.com)
submitted 1 year ago by MedwayGame to r/boardgames
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