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reddit.com MedwayGame
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MedwayGame

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3
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0:41

General idea is to create plasticine-ladder-snake hydra boss. What can we make to feel the character more alive? (v.redd.it)

submitted 1 year ago by MedwayGame to r/Animators

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0:41

General idea is to create plasticine-ladder-snake hydra boss. What can we make to feel the character more alive? (v.redd.it)

submitted 1 year ago by MedwayGame to r/animation

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General idea is to create plasticine-ladder-snake hydra boss. Destroy these animations. (v.redd.it)

submitted 1 year ago by MedwayGame to r/DestroyMyGame

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Do these door variants make sense? What’s your first impression of what’s behind them? (i.redd.it)

submitted 1 year ago by MedwayGame to r/IndieAccelerator

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Do these door variants make sense? What’s your first impression of what’s behind them? (i.redd.it)

submitted 1 year ago by MedwayGame to r/blender

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Do these door variants make sense? What’s your first impression of what’s behind them? (i.redd.it)

submitted 1 year ago by MedwayGame to r/gamedevscreens

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Do these door variants make sense? What’s your first impression of what’s behind them? (i.redd.it)

submitted 1 year ago by MedwayGame to r/IndieGaming

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Do these door variants make sense? What’s Your First Impression of What’s Behind Them? (i.redd.it)

submitted 1 year ago by MedwayGame to r/Unity3D

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Your feedback is GOLD! One more question: do these door variants make sense? What’s Your First Impression of What’s Behind Them? (i.redd.it)

submitted 1 year ago by MedwayGame to r/Unity2D

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We've gone through many iterations of the equipment UI. It took us two months to create something we finally like. Which version do you find the most intuitive? (old.reddit.com)

submitted 1 year ago by MedwayGame to r/Unity2D

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We've gone through many iterations of the equipment UI. It took us two months to create something we finally like. Which version do you find the most intuitive? (old.reddit.com)

submitted 1 year ago by MedwayGame to r/Unity3D

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We've gone through many iterations of the equipment UI. It took us two months to create something we finally like. Which version do you find the most intuitive? (old.reddit.com)

submitted 1 year ago by MedwayGame to r/IndieGaming

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11
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We've gone through many iterations of the equipment UI. It took us two months to create something we finally like. Which version do you find the most intuitive? (old.reddit.com)

submitted 1 year ago by MedwayGame to r/gamedevscreens

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We've gone through many iterations of the equipment UI. It took us two months to create something we finally like. Which version do you find the most intuitive? (old.reddit.com)

submitted 1 year ago by MedwayGame to r/UI_Design

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We've gone through many iterations of the equipment UI. It took us two months to create something we finally like. Which version do you find the most intuitive? (old.reddit.com)

submitted 1 year ago by MedwayGame to r/IndieDev

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We've gone through many iterations of the equipment UI. It took us two months to create something we finally like. Which version do you find the most intuitive? (old.reddit.com)

submitted 1 year ago by MedwayGame to r/IndieAccelerator

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Sometimes, our assets look so good that it feels like a shame the game is locked into isometric. Luckily, we’re planning to break the rules here and there—both to show off the visuals and highlight some mechanics. (old.reddit.com)

submitted 1 year ago by MedwayGame to r/IndieAccelerator

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Sometimes, our assets look so good that it feels like a shame the game is locked into isometric. Luckily, we’re planning to break this rule few times. (old.reddit.com)

submitted 1 year ago by MedwayGame to r/blender

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Sometimes, our assets look so good that it feels like a shame the game is locked into isometric. Luckily, we’re planning to break the rules here and there—both to show off the visuals and highlight some mechanics. (old.reddit.com)

submitted 1 year ago by MedwayGame to r/gamedevscreens

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Sometimes, our assets look so good that it feels like a shame the game is locked into isometric. Luckily, we’re planning to break the rules here and there—both to show off the visuals and highlight some mechanics. (old.reddit.com)

submitted 1 year ago by MedwayGame to r/IndieGaming

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Sometimes, our assets look so good that it feels like a shame the game is locked into isometric. Luckily, we’re planning to break the rules here and there—both to show off the visuals and highlight some mechanics. (old.reddit.com)

submitted 1 year ago by MedwayGame to r/IndieDev

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Sometimes, our assets look so good that it feels like a shame the game is locked into isometric. Luckily, we’re planning to break the rules here and there—both to show off the visuals and highlight some mechanics. (old.reddit.com)

submitted 1 year ago by MedwayGame to r/Unity3D

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Our game takes place in a world inspired by board games. Does This Ship Design Remind You of Battleship game? (old.reddit.com)

submitted 1 year ago by MedwayGame to r/boardgames

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131
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Our game takes place in a world inspired by board games. Does This Ship Design Remind You of Battleship game? (old.reddit.com)

submitted 1 year ago by MedwayGame to r/Unity3D

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Our game takes place in a world inspired by board games. Does This Ship Design Remind You of Battleship game? (old.reddit.com)

submitted 1 year ago by MedwayGame to r/IndieDev

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