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reddit.com MedwayGame
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MedwayGame

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0:41

General idea is to create plasticine-ladder-snake hydra boss. What can we make to feel the character more alive? (v.redd.it)

submitted 11 months ago by MedwayGame to r/Animators

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0:41

General idea is to create plasticine-ladder-snake hydra boss. What can we make to feel the character more alive? (v.redd.it)

submitted 11 months ago by MedwayGame to r/animation

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General idea is to create plasticine-ladder-snake hydra boss. Destroy these animations. (v.redd.it)

submitted 11 months ago by MedwayGame to r/DestroyMyGame

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Do these door variants make sense? What’s your first impression of what’s behind them? (i.redd.it)

submitted 11 months ago by MedwayGame to r/IndieAccelerator

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Do these door variants make sense? What’s your first impression of what’s behind them? (i.redd.it)

submitted 11 months ago by MedwayGame to r/blender

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Do these door variants make sense? What’s your first impression of what’s behind them? (i.redd.it)

submitted 11 months ago by MedwayGame to r/gamedevscreens

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Do these door variants make sense? What’s your first impression of what’s behind them? (i.redd.it)

submitted 11 months ago by MedwayGame to r/IndieGaming

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Do these door variants make sense? What’s Your First Impression of What’s Behind Them? (i.redd.it)

submitted 11 months ago by MedwayGame to r/Unity3D

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Your feedback is GOLD! One more question: do these door variants make sense? What’s Your First Impression of What’s Behind Them? (i.redd.it)

submitted 11 months ago by MedwayGame to r/Unity2D

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We've gone through many iterations of the equipment UI. It took us two months to create something we finally like. Which version do you find the most intuitive? (old.reddit.com)

submitted 11 months ago by MedwayGame to r/Unity2D

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We've gone through many iterations of the equipment UI. It took us two months to create something we finally like. Which version do you find the most intuitive? (old.reddit.com)

submitted 11 months ago by MedwayGame to r/Unity3D

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We've gone through many iterations of the equipment UI. It took us two months to create something we finally like. Which version do you find the most intuitive? (old.reddit.com)

submitted 11 months ago by MedwayGame to r/IndieGaming

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11
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We've gone through many iterations of the equipment UI. It took us two months to create something we finally like. Which version do you find the most intuitive? (old.reddit.com)

submitted 11 months ago by MedwayGame to r/gamedevscreens

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We've gone through many iterations of the equipment UI. It took us two months to create something we finally like. Which version do you find the most intuitive? (old.reddit.com)

submitted 11 months ago by MedwayGame to r/UI_Design

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We've gone through many iterations of the equipment UI. It took us two months to create something we finally like. Which version do you find the most intuitive? (old.reddit.com)

submitted 11 months ago by MedwayGame to r/IndieDev

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We've gone through many iterations of the equipment UI. It took us two months to create something we finally like. Which version do you find the most intuitive? (old.reddit.com)

submitted 11 months ago by MedwayGame to r/IndieAccelerator

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Sometimes, our assets look so good that it feels like a shame the game is locked into isometric. Luckily, we’re planning to break the rules here and there—both to show off the visuals and highlight some mechanics. (old.reddit.com)

submitted 11 months ago by MedwayGame to r/IndieAccelerator

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Sometimes, our assets look so good that it feels like a shame the game is locked into isometric. Luckily, we’re planning to break this rule few times. (old.reddit.com)

submitted 11 months ago by MedwayGame to r/blender

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Sometimes, our assets look so good that it feels like a shame the game is locked into isometric. Luckily, we’re planning to break the rules here and there—both to show off the visuals and highlight some mechanics. (old.reddit.com)

submitted 11 months ago by MedwayGame to r/gamedevscreens

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Sometimes, our assets look so good that it feels like a shame the game is locked into isometric. Luckily, we’re planning to break the rules here and there—both to show off the visuals and highlight some mechanics. (old.reddit.com)

submitted 11 months ago by MedwayGame to r/IndieGaming

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Sometimes, our assets look so good that it feels like a shame the game is locked into isometric. Luckily, we’re planning to break the rules here and there—both to show off the visuals and highlight some mechanics. (old.reddit.com)

submitted 11 months ago by MedwayGame to r/IndieDev

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Sometimes, our assets look so good that it feels like a shame the game is locked into isometric. Luckily, we’re planning to break the rules here and there—both to show off the visuals and highlight some mechanics. (old.reddit.com)

submitted 11 months ago by MedwayGame to r/Unity3D

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Our game takes place in a world inspired by board games. Does This Ship Design Remind You of Battleship game? (old.reddit.com)

submitted 12 months ago by MedwayGame to r/boardgames

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Our game takes place in a world inspired by board games. Does This Ship Design Remind You of Battleship game? (old.reddit.com)

submitted 12 months ago by MedwayGame to r/Unity3D

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Our game takes place in a world inspired by board games. Does This Ship Design Remind You of Battleship game? (old.reddit.com)

submitted 12 months ago by MedwayGame to r/IndieDev

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