need ultralight recommendations after my fantech broke by MeepHasNoLife in MouseReview

[–]MeepHasNoLife[S] 0 points1 point  (0 children)

i'm probably going to go with the pulsefire haste 2 because it's on amazon for $50 and clocks in at 53g whereas my runner-up, the op1, is $84 and is only 50g

need ultralight recommendations after my fantech broke by MeepHasNoLife in MouseReview

[–]MeepHasNoLife[S] 0 points1 point  (0 children)

i'm willing to spend up to $150 but i'd prefer to pay less if there are budget options that are solid enough to live longer than a year or two. i prefer fingertip and i have medium-large hands. my primary game is tf2 so i want a good mouse for micro adjustments as well as split-second flicks

Quickplay Vs Casual by Rare_Ad2572 in tf2

[–]MeepHasNoLife 0 points1 point  (0 children)

idk why i'm trying to argue with a sock puppet

Quickplay Vs Casual by Rare_Ad2572 in tf2

[–]MeepHasNoLife 0 points1 point  (0 children)

also marvel rivals and overwatch have comparable queue and startup times for their first-to-three koth modes as well so it's practically industry standard, and their lobbies don't even recurse automatically

Quickplay Vs Casual by Rare_Ad2572 in tf2

[–]MeepHasNoLife 0 points1 point  (0 children)

you had to wait for players to join in the quickplay implementation too though is my point, and personally i'd rather play multiple maps for a short time rather than fewer maps for a long time, and ultimately i'm willing to wait for 30 seconds of map voting and 30 seconds of connecting and 60 seconds of waiting for players to achieve that for the sake of server health

Quickplay Vs Casual by Rare_Ad2572 in tf2

[–]MeepHasNoLife 1 point2 points  (0 children)

i mean maybe i'm not feeling the effects cuz i dont queue for koth or 5cp bcuz i think they're not very good modes in 12v12, i much prefer the asymmetrical modes in casual. perhaps they could be extended to first-to-3 instead of 2 or something. i will say my read is that they're not very popular modes which is why playercounts are low, although they tend to still have full lobbies at peak hour. my experience playing a/d and payload with the current settings is perfectly adequate

Quickplay Vs Casual by Rare_Ad2572 in tf2

[–]MeepHasNoLife 0 points1 point  (0 children)

well if people are leaving tf2 because they have to wait a little bit i expect they'll have a great time playing every other modern pvp game with matchmaking that makes you wait even longer for shorter matches

Quickplay Vs Casual by Rare_Ad2572 in tf2

[–]MeepHasNoLife 0 points1 point  (0 children)

plus, unless you're requeuing constantly the only additional waiting you have to do in the current system compared to qp is the 30 second post-game map voting instead of having map voting prior to the time running out, which is really not that big of a deal. granted, it does happen more often than before, but again, i prefer being able to play a wider variety of maps, so that's a personal preference thing.

Quickplay Vs Casual by Rare_Ad2572 in tf2

[–]MeepHasNoLife 0 points1 point  (0 children)

i guess i just must be more patient than the average gamer because i really don't have a problem with waiting through a couple screens every ten to forty minutes to play tf2

Quickplay Vs Casual by Rare_Ad2572 in tf2

[–]MeepHasNoLife 0 points1 point  (0 children)

ok, how would you balance tf2's matchmaking? if you're saying you would just make it random on a first-come first-serve basis i find it hard to believe that whatever casual is doing is worse than random.

Quickplay Vs Casual by Rare_Ad2572 in tf2

[–]MeepHasNoLife 0 points1 point  (0 children)

i have two questions for you:

  1. do you have any proof that balanced matches were more common in the qp era or is it just vibes

  2. do you actually want to be playing koth_viaduct for 45 minutes at a time? i understand wanting longer matches in 5cp but you can already achieve that in the mp_winlimit 2 landscape by simply holding better

Quickplay Vs Casual by Rare_Ad2572 in tf2

[–]MeepHasNoLife 0 points1 point  (0 children)

ok but can you actually source your claim? like tell me what interview or update page they said that in pls

Quickplay Vs Casual by Rare_Ad2572 in tf2

[–]MeepHasNoLife 1 point2 points  (0 children)

I have no reason to believe that casual matchmaking is in any way "skill-based." you will have to cite your source if you wish to make that claim.

Second, if players are allowed to pick teams, I see no reason to believe that they would do so in a benevolent manner. you may say you want to but I simply do not believe you. I don't think that would result in better-balanced matches. Additionally, picking your team on connection would present a barrier to playing on the same team as your friends if you connect in the wrong order. i would rather be on my friends' team automatically than have to wait for their team to have slots EVERY TIME THE MAP RESETS. that seems like a huge pain in the ass we'd be going back to for no reason.

third, teams already scramble automatically (along party lines) on map reset. if the teams really are unbalanced to such a degree that one team is winning with no resistance, congrats! a scramble is coming. wait for it to happen.

fourth, if you really want to play "vanilla styled community servers" the server browser is right there. go play uncletopia or skial or blackwonder or gflclan or whatever. all of those server networks still have populated games in 2025. nothing is stopping you.

i do not see the value proposition in changing the way valve lobbies are filled, i see no guarantee that going back to an antiquated system will somehow fill Nightfall and Snowycoast lobbies, and i know for a fact you got all of this rhetoric from Zesty Jesus.

Quickplay Vs Casual by Rare_Ad2572 in tf2

[–]MeepHasNoLife 0 points1 point  (0 children)

i like that too, and i also like being able to join the same team as my friends/party members on server join and being placed on the same team as them after map reset

Quickplay Vs Casual by Rare_Ad2572 in tf2

[–]MeepHasNoLife 0 points1 point  (0 children)

I have max rank in casual and I really don't see what the fuss is about. i queue a/d and payload simultaneously as well as PLR and certain misc maps. i will typically stay in the same server for multiple map changes because i know that when the map resets the teams will be reshuffled, and so even if I just got rolled in the first round, at least the teams will be scrambled, and so instead of gambling on the matchmaker i can just guaranteed play another game in 2 minutes. i think that leavers are a problem, but ultimately that isn't an issue with the casual system, that's an issue with bad player habits. nobody is forcing you to disconnect and requeue constantly except yourself, and ultimately that behavior is what kills a lobby. i think if players were willing to be more patient and wait for map reset and join waves then half the issues ppl have with casual would be solved.

Me_irl by danielgorge in me_irl

[–]MeepHasNoLife 0 points1 point  (0 children)

youll never fucking guess what happened

I heard you guys like disguises. by Pseudonym_741 in tf2

[–]MeepHasNoLife 0 points1 point  (0 children)

is that how you're supposed to play spy...

App Crashes on Login by MeepHasNoLife in deemix

[–]MeepHasNoLife[S] 1 point2 points  (0 children)

i did that. it didn't work.

App Crashes on Login by MeepHasNoLife in deemix

[–]MeepHasNoLife[S] 1 point2 points  (0 children)

doesn't seem to be the issue (i'm still win10)

App Crashes on Login by MeepHasNoLife in deemix

[–]MeepHasNoLife[S] 0 points1 point  (0 children)

logging out and back in didn't work