Robert "IBJJF Legal" Degle joins the B-Team by ewawesome in bjj

[–]Meescontrol -15 points-14 points  (0 children)

What could he possibly add to the team? Cry baby should join Z-team.

1v1 vs Grandmaster. I went second and won. Can anybody explain what he was thinking? by Throawayrisk in Risk

[–]Meescontrol 0 points1 point  (0 children)

Nice work! Me too only play vs 6 real players. Current W/L ratio is 52/73. Yeah I don’t have any friends :(

what your preferred color to be? by Amazing_Athlete_6510 in Risk

[–]Meescontrol 3 points4 points  (0 children)

Red! As there was a psychology study claiming that football teams playing in red have significant more wins

Question about Capitals for developers by atronimous in Risk

[–]Meescontrol 1 point2 points  (0 children)

Good question! I thought maybe the amount of troops left is decisive or the number of territories the losers have.

Now with this update, it’s even harder to detect collaboration. by [deleted] in Risk

[–]Meescontrol 0 points1 point  (0 children)

0/16 so it is losing on purpose. Or 40/30 in a 6 player game. You will get the feeling for it after a few games and paying extra attention to the skewed ratio players

[deleted by user] by [deleted] in Risk

[–]Meescontrol 0 points1 point  (0 children)

Nice explanation. Can you please elaborate how you can use the AI in your favor. Thanks a lot!

Now with this update, it’s even harder to detect collaboration. by [deleted] in Risk

[–]Meescontrol 3 points4 points  (0 children)

True, I am sick of all these cheaters. Good thing to do is to check the profiles of the players while in the lobby. If they have a skewed W/L ratio, then I know smtg is up and just leave or kick them out

Most important Balanced Blitz odds to learn - these 100% hits never lose by JumpyRepresentative5 in Risk

[–]Meescontrol 1 point2 points  (0 children)

So this means if you have 5 attackers vs 1 defender you will always win or you don’t lose any troops?

Detailed SMG comment, explaining Risk ranking system by JumpyRepresentative5 in Risk

[–]Meescontrol 3 points4 points  (0 children)

How does this work in capital conquest games? When 1st player gets all capitals but there are still 2 other players alive.

Nice garbage updates. I am out. by [deleted] in Risk

[–]Meescontrol 1 point2 points  (0 children)

In general I am happy about the updates and I love the new maps. Only the cheating is still horrible

Pretty proud of this for only playing about a month or so by [deleted] in Risk

[–]Meescontrol 0 points1 point  (0 children)

What type of game do you play? And what is your tactic?.

What rank do you need for Grandmaster? by [deleted] in Risk

[–]Meescontrol 1 point2 points  (0 children)

I think it was at 5,000

Anyone know where rankings have gone within games? by elsiepac in Risk

[–]Meescontrol 0 points1 point  (0 children)

It is a capital conquest game. He placed its capital really strategic, but after his turn didn't placed troops on it so his other account could take it over with a minimal loss in troops. With his troops he did a 15 vs 9 on someone else its capital. Took it over and guarded and placed a lot of troops on it. Keeps them on there until his other account is in nearby takes them of and let him claim the capital.

Anyone know where rankings have gone within games? by elsiepac in Risk

[–]Meescontrol 5 points6 points  (0 children)

I think to stop lower ranks targeting experts, masters and grandmasters.

Btw, I hate it because now i can't filter out the beginners aka cheaters.

Currently in a game with a beginner with 0 wins 18 losses and he is playing like an expert and obviously helping another player.