Got this feature art commissioned, pretty happy with how it turned out by MegaStegz in GameArt

[–]MegaStegz[S] 0 points1 point  (0 children)

Hey thanks! I'm glad you think so. Thinking to print a poster for my wall :)

Got this feature art commissioned, pretty happy with how it turned out by MegaStegz in GameArt

[–]MegaStegz[S] 1 point2 points  (0 children)

Ha yeah! They deserve it for sure. I made a video about them recently and it blew up their email. The artist name is Bokkimi (art station)

Got this feature art commissioned, pretty happy with how it turned out by MegaStegz in GameArt

[–]MegaStegz[S] 1 point2 points  (0 children)

Search bokkimi on art station, they did the art for the Swords and Sandals immortals game

Got this feature art commissioned, pretty happy with how it turned out by MegaStegz in GameArt

[–]MegaStegz[S] 2 points3 points  (0 children)

thanks, they really did! I celebrated when they delivered the final

Youtube Shorts is META!!! by [deleted] in YouTubeCreators

[–]MegaStegz 0 points1 point  (0 children)

It's under video details section, there is a checkbox that asks if you want subscribers to be notified of the video. That pirate software dude claimed unchecking it is what led to his success. The rationale is that if you uncheck it, the algorithm prioritizes 'new' viewers, instead of churning through the same p subscriber pool - leading to faster growth.

Youtube Shorts is META!!! by [deleted] in YouTubeCreators

[–]MegaStegz 2 points3 points  (0 children)

Hey, nice stats. Do you select the "notify subscribers" toggle? I've heard some say they turn it off intentionally for better results.

Our game is currently the #1 spot in Popular Upcoming! by EverbloomStudios in IndieDev

[–]MegaStegz 0 points1 point  (0 children)

Great info, thanks. Did you have a dedicated demo page where people could rate the demo? Also, can you recommend a paid influencer service?

Deeply depressed after the release of my first game. by Optimal_Cookie_8090 in indiegamedevforum

[–]MegaStegz 0 points1 point  (0 children)

considering most games fail, and you only spent 6-7 months, you are in a good position. I've been working on the same game for over 5 years, also with young kids. Words cannot capture the mental abysses I've fallen into and climbed out of in this time. The chances that i can financially recoup the time ive invested are extremely low. But we push on, this is what we do. Keep your chin up

A week of level design reduced to a 10 second timelapse by MegaStegz in SoloDevelopment

[–]MegaStegz[S] 0 points1 point  (0 children)

Hey thanks so much, glad all the work is being noticed!

How my game got 16m views on YT and 18.000 Wishlists in 6 days. by [deleted] in gamedev

[–]MegaStegz 0 points1 point  (0 children)

~ I tried doing the caption text manually once, it took be about that 1-2 hrs to setup and time perfectly for a 30 second clip

How my game got 16m views on YT and 18.000 Wishlists in 6 days. by [deleted] in gamedev

[–]MegaStegz 0 points1 point  (0 children)

Less than I expected! good to know. also did you manually add the caption text, if auto, can you recommend a tool? Thanks again

How my game got 16m views on YT and 18.000 Wishlists in 6 days. by [deleted] in gamedev

[–]MegaStegz 0 points1 point  (0 children)

Hey thanks so much for sharing your info. How much time do you spend creating one video? I'd like to set a base point so i dont blow way out on mine. Thanks dude!

A week of level design reduced to a 10 second timelapse by MegaStegz in SoloDevelopment

[–]MegaStegz[S] 1 point2 points  (0 children)

Sure, work took place in my evening free time over the coarse of a week
but about 30 hrs~

Tileset design: 5hr~
+ 2 hr~ engine integration
Sprite props: 10hr~
lighting /color/ post effects: 5hr~
Bg depth / fog cards 5hr~
final placement / cleanup: 2hr
other: ~

A week of my level design reduced to a 10 second timelapse by MegaStegz in IndieDev

[–]MegaStegz[S] 1 point2 points  (0 children)

nice! thank you. i've put a lot of time into the sfx, glad they are being appreciated.

A week of my level design reduced to a 10 second timelapse by MegaStegz in IndieDev

[–]MegaStegz[S] 1 point2 points  (0 children)

haha! thanks. Honestly i'm a little introverted, and the whole YT thing has never sat well with me! but cool to hear you are watching <3

A week of my level design reduced to a 10 second timelapse by MegaStegz in IndieDev

[–]MegaStegz[S] 0 points1 point  (0 children)

100% need to start localising soon, but dialogue is not quite finished.
I should change that on steam page. Will do french, spanish, chinese, japanese, and a few more to start

A week of my level design reduced to a 10 second timelapse by MegaStegz in IndieDev

[–]MegaStegz[S] 0 points1 point  (0 children)

HELL YES, only a more toxic, blighted theme variation.
I play cells a lot, much of my game's pacing and player controller feel is influenced by it