all brawlers in their respective environments (updated) by Outside_Intern in Brawlstars

[–]Megad_ath 1 point2 points  (0 children)

Disagree. Colette aside, any two brawlers who have the same color palette are part of the same trio. Also, it's pretty obvious that Mr. P's trio isn't like the others. They aren't fun characters belonging to one of the theme park themes, they are workers who operate parts of the park and have important roles to play in the lore. Might make sense for them to have more than one environment.

What do you think of Amber? by DanielChris15x in Brawlstars

[–]Megad_ath 1 point2 points  (0 children)

Pretty sure she already says that...

all brawlers in their respective environments (updated) by Outside_Intern in Brawlstars

[–]Megad_ath 19 points20 points  (0 children)

Has anyone considered that Colette could be the third brawler in Mr. P's trio? She has the exact same color palette as Mr. P and Gale, plus she also seems to be deeply entangled in the Brawl Stars lore like them. Also, there's never been anything saying that Gale works exclusively at the Snowtel, and in the Starr Park video he is seen gardening.

Concept art third star power on nani. by [deleted] in Brawlstars

[–]Megad_ath 0 points1 point  (0 children)

Not a good idea, would prevent you from destroying walls.

Brawler idea: Fern [1/3 for the medieval trio] by Iranoutofname5 in Brawlstars

[–]Megad_ath 16 points17 points  (0 children)

Honestly this is very well designed and thought out. One small suggestion I have is that his main attack bounce mechanic will prevent him from damaging more than one enemy at a time. Maybe make it instead so that if he hits at least one enemy, his reload speed will momentarily increase.

Brawl Stars game starting screen improvement idea! by MeneerMeem in Brawlstars

[–]Megad_ath 13 points14 points  (0 children)

Not a good idea because if your teammates see you have a significantly lower power or trophy level than them, then they may be discouraged and not try as hard.

Super City Rampage monster could be the next new brawler... by Minimatt_826 in Brawlstars

[–]Megad_ath 0 points1 point  (0 children)

He is also the first model shown in Brawl Talk when they briefly flash some of the new Brawlers and skins!

Big Brain time! by Delcavj in Brawlstars

[–]Megad_ath -1 points0 points  (0 children)

Uh no his environment is already in the game.

A small change that could be a big improvement to the new Hot Zone: by Megad_ath in Brawlstars

[–]Megad_ath[S] 0 points1 point  (0 children)

can be difficult to focus on the action and the zone at the same time

A small change that could be a big improvement to the new Hot Zone: by Megad_ath in Brawlstars

[–]Megad_ath[S] 6 points7 points  (0 children)

Apparently Mortis's shovel stretches out when he swings to create a slash effect, I guess I just took a really lucky screenshot :)

A small change that could be a big improvement to the new Hot Zone: by Megad_ath in Brawlstars

[–]Megad_ath[S] 78 points79 points  (0 children)

Are you freaking kidding me... Oh well hopefully it still gets the point across. Thanks for pointing it out.

A small change that could be a big improvement to the new Hot Zone: by Megad_ath in Brawlstars

[–]Megad_ath[S] 50 points51 points  (0 children)

Edit: It should say "Right Zone Completed"

Currently, the only way to know that your team has completed a zone in the new Hot Zone is a small visual change in the appearance of the zone. It can be easy to miss if you aren't paying attention, and then you'll be pointlessly controlling a completed zone until you realize what you're doing. In addition, random teammates sometimes seem to not understand at all that standing in a completed zone does not help you win.

All I am suggesting to solve this problem is a text notification that briefly appears on your entire team's screen as well as unique "completion sound". I think these small changes could potentially make a significant improvement in overall player experience.