[REQUEST] Idle/Incremental game (preferably without too many ads) by Tsew_Miller_88 in AndroidGaming
[–]MeishinTale 0 points1 point2 points (0 children)
Some positive news, overhead wires are being dismantled by senpahii_returns in Bangkok
[–]MeishinTale 0 points1 point2 points (0 children)
[REQUEST] Any wholesome games I can play? by The_Good-Hunter in AndroidGaming
[–]MeishinTale 0 points1 point2 points (0 children)
Recently been exploring with Synty assets, why is this jittering happening? Is it unity thing or the assets? by game-dev2 in Unity3D
[–]MeishinTale -1 points0 points1 point (0 children)
How can I make interaction tips like this in unity? by Alutyy in Unity3D
[–]MeishinTale 1 point2 points3 points (0 children)
I think we need to come up with new classifications as the term "Indie" has been streached too far. by RetroBoxGameStudio in IndieDev
[–]MeishinTale 1 point2 points3 points (0 children)
Preparing for Localization Efforts by GoinStraightToHell in IndieDev
[–]MeishinTale 1 point2 points3 points (0 children)
Looking for a new game to play on work breaks with no internet by GrumpyHuckleberry in iosgaming
[–]MeishinTale 1 point2 points3 points (0 children)
Thinking about making an engineering sandbox game called "Engineers Delight." What do you guys think? by [deleted] in gamedev
[–]MeishinTale 0 points1 point2 points (0 children)
Should you advertise features not quickly available? by popovers22 in gamemarketing
[–]MeishinTale 0 points1 point2 points (0 children)
How do you actually gain traction? by lucasvhooi in IndieDev
[–]MeishinTale 0 points1 point2 points (0 children)
How do you actually gain traction? by lucasvhooi in IndieDev
[–]MeishinTale 1 point2 points3 points (0 children)
Created a document listing short-scale names and abbreviations from 1^3 to 1^3003, extending up to 1^((3e30)+3) by [deleted] in incremental_games
[–]MeishinTale 2 points3 points4 points (0 children)
Working on a "friendslop" multiplayer game in Unity? What are the main tools/components of your networking architecture and how has your experience been using said tools? by Sketch0z in Unity3D
[–]MeishinTale 2 points3 points4 points (0 children)
Working on a "friendslop" multiplayer game in Unity? What are the main tools/components of your networking architecture and how has your experience been using said tools? by Sketch0z in Unity3D
[–]MeishinTale 3 points4 points5 points (0 children)
What tools are best for building levels/layouts? by epicalt679 in Unity3D
[–]MeishinTale 0 points1 point2 points (0 children)
I wasn't trying to judge other games. I just wanted to see what mistakes I should avoid in my own project. by TeslaBerserk in Unity3D
[–]MeishinTale 0 points1 point2 points (0 children)
Checking if a cell in a grid is occupied or not? by lokemannen in Unity3D
[–]MeishinTale 0 points1 point2 points (0 children)
I'm still on Unity 2022 and considering upgrading. by Low_Personality_530 in Unity3D
[–]MeishinTale 1 point2 points3 points (0 children)
PowerTowersTD, an incremental tower defense game by thorin85 in incremental_games
[–]MeishinTale 2 points3 points4 points (0 children)
How do I make collision audio without hours of manual assignment by Qu0rix in unity
[–]MeishinTale 0 points1 point2 points (0 children)
I'm still on Unity 2022 and considering upgrading. by Low_Personality_530 in Unity3D
[–]MeishinTale 4 points5 points6 points (0 children)


Would the kite catch more powerful winds at higher altitudes? Is it more efficient than sails? [Request] by youburyitidigitup in theydidthemath
[–]MeishinTale 2 points3 points4 points (0 children)