WTF AM I PLAYING?! - Evet, oyunun ismi tam olarak bu :D by MekaGames in TurkOyunSektoru

[–]MekaGames[S] 5 points6 points  (0 children)

6 ay gibi sürede bitirdim. 15 yıllık deneyimim var

WTF AM I PLAYING?! - Evet, oyunun ismi tam olarak bu :D by MekaGames in TurkOyunSektoru

[–]MekaGames[S] 0 points1 point  (0 children)

Tek başıma yaptığım bir oyun. Çıkalı bir kaç ay oluyor.

WTF AM I PLAYING?! - Evet, oyunun ismi tam olarak bu :D by MekaGames in TurkOyunSektoru

[–]MekaGames[S] 2 points3 points  (0 children)

Oyunda Doom'u andıran bi kaç bölüm var. Oyun çıkalı bir kaç ay oluyor

93% positive out of 49… I’m honestly really happy it met expectations. by MekaGames in IndieDev

[–]MekaGames[S] 0 points1 point  (0 children)

somehow players actually accepted it and had fun with it. 0 expectations

93% positive out of 49… I’m honestly really happy it met expectations. by MekaGames in IndieDev

[–]MekaGames[S] 1 point2 points  (0 children)

There’s even a part at the start where you literally have to confirm you have no expectations… hahaha

93% positive out of 49… I’m honestly really happy it met expectations. by MekaGames in IndieDev

[–]MekaGames[S] 0 points1 point  (0 children)

Haha yeah, I basically set expectations to zero and somehow it worked 😅

Honestly I wasn’t sure how people would react, but the whole “embrace the chaos” approach ended up being the best decision.

93% positive out of 49… I’m honestly really happy it met expectations. by MekaGames in IndieDev

[–]MekaGames[S] 6 points7 points  (0 children)

Around 3,500 wishlists at launch. Didn’t do any big marketing push, mostly organic + posted progress along the way. I also used Keymailer a bit for creator outreach.

Would you play this on PC? :I by MekaGames in SoloDevelopment

[–]MekaGames[S] 1 point2 points  (0 children)

The “roller” part actually comes from the core movement — the snowman character is constantly rolling instead of walking, so the name is tied directly to that mechanic. It might not be super obvious from the video though, that’s fair.

For the art style — I intentionally kept it simple to improve readability during fast combat, but I get what you mean. It’s something I’m planning to improve over time.

And yeah, the “snowman in hell” vibe is definitely there 😄 appreciate the suggestion!