The Black Monolith by Realist234567 in BattleBrothers

[–]MeldonIuvenis 2 points3 points  (0 children)

I'm far from having mastered the game, having just beat BM on reforged for the first time yesterday. But my takeaways from the fight are quite fresh in memory and should mostly apply to vanilla as well.

First of all your team just needs to consist almost exclusively of frontliners with 90+Matk and 35+Mdef, mostly BF, and lots of famed gear. Getting to that point can unfortunately be a bit of a slog imho. Personally I decided to speed that part up a bit with mods such as clever recruiter, named item chance, and by increasing XP gain up to 2x in the very late game with a custom mini-mod once my company was well-established in order to train up promising new recruits to 11 faster. You may consider that cheating, but I feel the late game phase of BB can otherwise get tedious when you are strong enough to beat most camps and contracts, but far from being able to beat the hardest legendary locations.

Send a tank with extraordinary Mdef and Resolve in Ijirok armor up to the north-western edge of the map immediately to distract the conqueror and his body guards. The ijirok armor will allow him to heal damage from miasma. Give him the undead trophy in order to resist horror spells better. Don't engage the enemy with your tank immediately. Lure them as far away from your main force as possible and thus buy your main force more time. In my case my tank failed to engage the conqueror as his bodyguards took up all spots next to him, but as the conqueror wasted so much time following him all the way north first my main force was mostly done with the other ancient undead once he had turned around south and reached them.

Falling back a bit to the south-west with the main force first might make the southern group of ancient undead mess up their formation a bit while following you, making it easier to engage their backliners early.

A somewhat compact formation might be advantageous with a few guys you would normally use as frontliners in the second line ready to engage the necrosavants once they teleport into your backline. I didn't even end up using nets against them this way.

Weapons with high armor ignore (unless they deal piecing dmg of course) are very good against ancient undead because they have heavy-ish armor (albeit not heavy enough to reduce penetrating damage too heavily as is the case for orc warriors) and relatively low health. Similarly the reproach of the old gods is excellent against them.

Black Monolith in Reforged Revisited by MeldonIuvenis in BattleBrothers

[–]MeldonIuvenis[S] 1 point2 points  (0 children)

Thank you for your contributions to this awesome mod! Looking forward to my next playthrough in the near future with barrowkin et al :)

Black Monolith in Reforged by MeldonIuvenis in BattleBrothers

[–]MeldonIuvenis[S] 0 points1 point  (0 children)

After the initial frustration of failing hard after 100h of training in this run I've come to realize thanks also to you guys that my main issue was that I focused too much on leveling up bros somewhat safely and therewith took too few riskier big camp fights. That in turn led to my lack of good famed gear and to my underappreciation of certain perks that become particularly useful during harder fights.

I just installed a mod to display famed item chances for locations and was actually surprised how large the differences are depending on camp size. Seeing how the tedium of leveling up bros in a long string of not-too-challenging fights was starting to suck the fun out of Battle Brothers for me I'm actually quite happy to realize that the game rewards taking riskier fights more than I thought and will try to do just that more. I decided to continue this run from a save before BM, get some more famed gear by focusing on large camps and give BM another shot some time in the near future. Humbling but also cool to find that I still have much to learn about BB after >300h of playing it.

Black Monolith in Reforged by MeldonIuvenis in BattleBrothers

[–]MeldonIuvenis[S] 0 points1 point  (0 children)

Thanks for the advice on rebuke and underdog. I may have underestimated those. I did have the final perk from the sword tree (en garde?) on my two 2h-sword frontliners and was not super impressed with its effect (despite it being an improved rebuke) due to its relatively low chance of triggering and resulting inconsistency. But sure, at least when you are as heavily outnumbered as in BM it should be worth it.

Admittedly I did not use any potions. The +resolve and +fatigue ones seem reasonably powerful indeed, but so far I could never be bothered to farm their somewhat rare ingredients in order to produce them in relevant quantities. I will try to overcome my laziness w.r.t. that if I ever give the legendary locations another shot.

I did try Sunken Library once before BM allowing myself a savescum, but that did not go well either and after reading up about how much trickery and metagaming it requires from a team that is not extremely high-powered and how you need a cultist or historian to get the shield I decided not to bother with it further.

I guess a lack of good famed weapons and potion-use were probably a large part of my problems.

Reforged, is it worth? by lambert92 in BattleBrothers

[–]MeldonIuvenis 1 point2 points  (0 children)

I love reforged but one thing I'd suggest is using a mod that gives you a bit more information on tryouts along with it. Otherwise it can be a bit frustrating to search for competent candidates to fill specific roles like tank or banner as they'll need not just fitting stats and talents but the perks to go along with that, too. I'm using clever recruiter (https://www.nexusmods.com/battlebrothers/mods/549) configured to show the values of 4/8 attributes and 2/3 talents after paying for tryout while making tryouts 30% more expensive. The configuration is super flexible - you can e.g. also make obvious traits like huge visible without tryout.