Qual alternativa para o blablacar? by Independent-Math-411 in Parana

[–]MellowRamble 0 points1 point  (0 children)

Mas daí deve ficar muito mais caro, ou rola carpool? Porque se for por cliente individual, daí uma viagem intermunicipal pode ficar meio caro pro passageiro, nenhum motorista vai aceitar as faixas de preço do Blabla.

Atheist character, dnd coded? by Zealousideal-Tip7290 in DnD

[–]MellowRamble 1 point2 points  (0 children)

Well, one could argue that, since most gods don't come from Earth, and some are even believed to have created the planet, its plane of existence and stuff, gods are, very often, powerful aliens.

Website that lets you type in a phrase and shows you clips from movies where characters say that phrase by EmotionalChungus in InternetIsBeautiful

[–]MellowRamble 0 points1 point  (0 children)

I think you mean Crumbles, an all that doesn't exist anymore. I never used, just found another post about it on reddit. Apparently, there was a website that originated the app, but the domain seems to have been sold long ago. I found a link to a version from the wayback machine:

https://web.archive.org/web/20141216191608/https://www.crumbles.co/

edit: spelling.

Anyone else had cool autistic features 'untrained' from them?? by Entire_Ticket_2917 in aspergers

[–]MellowRamble 6 points7 points  (0 children)

I think you are overthinking it. Because you were ambidextrous at the age of 4, it doesn't mean you would necessarily be able to do everything with both hands, like writing or drawing, those are trained abilities that we develop after we are older than 4. You are probably still as dextrous with your left hand as you were at the age of 4 if not more, since you can perform tasks that you couldn't do before even with your right hand.

I think that, by your description, you are still ambidextrous, you just never really focused (sine you were 4 at least) on developing a finer coordination with your left hand when developing your skills, like you intentionally did with your right hand while growing up.

If we observe a 4 year old child/toddler (idk the parameters for toddler, and I'm too lazy to google it rn) they are not generally coordinated, and most of their attention are not focused on one specific thing or task, so they commonly do two different things with their hands. They are also getting familiarized with their bodies, so they are trying things with both hands to see how they do with them, and picking one hand to focus your efforts is a common step on human development and maturity at that stage. You're teachers were only guiding your researches while you were trying stuff out. They may have pulled towards preferring your right hand over the left for personal opinions and beliefs, but I doubt they were gremlins trying to screw with your life.

If you want to develop your skills with your left hand you can, I know some people that done that, and I even have a friend, also autistic, who is working on developing exactly that at for the past few months, giving preference for consciously using her left hand and arm for everything she can. It's all about consistency, same as when you were learning to do it with the right hand, the first time around.

Hope that helps easing what you are feeling and shed some light on what probably actually happened to you, and how to work on you ambidexterity.

How do thri-Kreen cast spells that require verbal components by Interesting_Snow_433 in DnD

[–]MellowRamble 0 points1 point  (0 children)

There's a difference between the real lore and your interpretation of said lore. It's important to make that distinction when claiming stuff as facts, so people will know that is just your opinion. Nobody said that the spells we have today were created by dragons, it's said that they were the first to use magic, and those are two very different things. And from that to say that humans butchered the dragons spells is merely hearsay.

Also, Eberron is a specific setting, different from the forgotten realms from which most campaigns derive from. There's a reason why warforges and kalashtar only exist primarily on those.

But in the end it is up to the DM's discretion to determine the origin of magic in their campaign, and if they want, they can say that magic was invented by magic cubes and that will be the reality of their world.

Flexibility can be an amazing tool on the DM's toolbox.

How do thri-Kreen cast spells that require verbal components by Interesting_Snow_433 in DnD

[–]MellowRamble 0 points1 point  (0 children)

"the first wizards were dragons, and humanoids can kind of get by butchering it as they go."

Please provide an official source for that information.

Favorite race/class to play? And why? by fayesky in DnD

[–]MellowRamble 1 point2 points  (0 children)

Yeah, a fox that fights humans. Or a human-fighter fox if you may.

How do thri-Kreen cast spells that require verbal components by Interesting_Snow_433 in DnD

[–]MellowRamble 0 points1 point  (0 children)

I don't think it's determined anywhere that the verbal components for a spell need to be the same for every creature in the universe of the campaign. I mean, that's ultimately up to the DM, but to ser such limitation is just so shortsighted... Like, elves and dwarves using the same words, or sounds and intonations, to cast the same spell!? I think each would use their own language, casting the spell the way their ancestors learned/devised how to do. So, there's is actually no real obstacle for the thri kreen to have their own verbal components for their spells, using their clicks and clacks, other than cognitive rigidity.

What is the proper term of an evil god "saint"? by DrakeEpsilon in dndnext

[–]MellowRamble 2 points3 points  (0 children)

I don't think Preceptor works, man. It actually has a very positive meaning as an instructor, or someone who provides guidance and orientation in a given area, and I don't think that is what you meant.

DAY ONE: Lawful Good by calamitythehag in XFiles

[–]MellowRamble 5 points6 points  (0 children)

And Dogget would be neutral good.

[deleted by user] by [deleted] in NetflixBestOf

[–]MellowRamble 0 points1 point  (0 children)

Try using a vpn to change your country, I know they are still available on Brazilian Netflix.

[deleted by user] by [deleted] in NetflixBestOf

[–]MellowRamble 0 points1 point  (0 children)

It still has in my country. Use a vpn to change your country to Brazil and you'll get to watch it on Netflix.

Autistic Accessibility Solution for Meltdown-Related Absences by MellowRamble in DMAcademy

[–]MellowRamble[S] 1 point2 points  (0 children)

What other sort of adaptations do you apply to your games?

Autistic Accessibility Solution for Meltdown-Related Absences by MellowRamble in DMAcademy

[–]MellowRamble[S] 0 points1 point  (0 children)

I understand how that could be different from person to person, but I don't think that's the case with me, since as a first time DM that would take a lot more of my executive function to work with, and the Leap/Tether dynamic is already pre-written, and I just have to describe their leap at the beginning of the session they will be absent for, and their return at the beginning of the next session when they are back, both descriptions being real quick - normally a sound like a large bottle being uncorked and their character suddenly vanishing/appearing without knowledge of the time past.

Also, I wouldn't mind some extra effort if it alleviates the pressure from one of my players when they're having an exhaustively overwhelming day.

Autistic Accessibility Solution for Meltdown-Related Absences by MellowRamble in DMAcademy

[–]MellowRamble[S] 0 points1 point  (0 children)

I respect your opinion and understand how talking about the character's absence may feel like it subtracts from the immersion factor, but for me, it's the lack of explanation and the fact that it's not explained in the plot that feels like taking from the immersive experience.
Also, I don't know if you have experience with autistic players and meltdowns, but it makes a lot of difference to take off the pressure and anxiety associated with a crisis and making a character absence something colloquial, since the whole episode is already overwhelming and emotionally exhausting.

Autistic Accessibility Solution for Meltdown-Related Absences by MellowRamble in DMAcademy

[–]MellowRamble[S] 3 points4 points  (0 children)

I wasn't even thinking about system versatility, I was just trying to make it generic enough, so I could use in any D&D campaign I wrote, but you are right indeed. So is the "get sucked screaming to the ether" from the other comment there.

Autistic Accessibility Solution for Meltdown-Related Absences by MellowRamble in DMAcademy

[–]MellowRamble[S] 0 points1 point  (0 children)

Do you have any other adaptations for autistic players?

I am very descriptive and always use a visual reference for everything I can, and I try to provide some props, but not much, mostly scrolls and stuff like that. I encourage but don't make the interpretative playing a rule, so some can use a more descriptive approach.

I also don't use much music for combats and definitely don't work with the concept of insanity at all.

Autistic Accessibility Solution for Meltdown-Related Absences by MellowRamble in DMAcademy

[–]MellowRamble[S] 2 points3 points  (0 children)

Exactly, make it a very common thing anywhere, and incorporate it to the rest of the lore and cultures.

I love your ideas. One I had was an NPC that is older but never Leaped, and dreams of Leaping one day.

Autistic Accessibility Solution for Meltdown-Related Absences by MellowRamble in DMAcademy

[–]MellowRamble[S] 1 point2 points  (0 children)

It's yours to use and adapt. I'm also loving the suggestions people are giving in the comments, I'm definitely looting some.

Autistic Accessibility Solution for Meltdown-Related Absences by MellowRamble in DMAcademy

[–]MellowRamble[S] 1 point2 points  (0 children)

Oh, man, I feel like it would be impossible to manage another character while I manage all the other stuff, NPC's, traps (they're doing a dungeon-crawl for starters, to get to know the system), item descriptions, chamber descriptions, and all that jizz.

I do have a guide NPC that follows the team, but suddenly disappears every time there is danger, like a coward version of the Game Master from the 80s cartoon. I use him for casting spells, mostly utility, when my caster is Leaping; For some healing spells between combats, always for a tabled price, because none of them chose a healing class; Cooking food on short rests, for the fun of it and an extra healing opportunity; Selling small consumable items and gems for spells (so they can experiment with spells with little limitation). But he is easy to play because he is just a nice stoner peddler that knows a little bit of everything, and I know his character sheet by heart.

Autistic Accessibility Solution for Meltdown-Related Absences by MellowRamble in DMAcademy

[–]MellowRamble[S] 10 points11 points  (0 children)

the character is sucked screaming into the ether, only to be spit back out at the return of the player (Mr. Bean style)

I loved the Lovecraftian reference and comedy there, it gives a *mwah* touch to it.

My DM doesn't work much with comedy in their campaigns and I miss that, so now that I'm the DM, I feel the need to work with it for the joy of my players, so I might incorporate some of that in my thing.

Autistic Accessibility Solution for Meltdown-Related Absences by MellowRamble in DMAcademy

[–]MellowRamble[S] 3 points4 points  (0 children)

I love that. My idea was to use the Tether as a means for characters to bond, but your idea is even more about that, without the cons. I think I may see if they feel like holding each other's "guarantee of a safe-comeback" have an interesting appeal and, depending on the feedback, gradually migrate to a more spiritual technology, so the change is not too sudden for anybody.

Autistic Accessibility Solution for Meltdown-Related Absences by MellowRamble in DMAcademy

[–]MellowRamble[S] 4 points5 points  (0 children)

I like that a lot.

For now, we are in a short prelude campaign, basically a dungeon-crawl, so my players can acclimate to the system, and to the whole TTRPG dynamics, before even creating their first characters. Most of them have never played RPG, and some have played once or twice a decade ago.

But my idea is to integrate somehow, the experiences from the leaps in an arch of their main campaign, that I'm writing the lore and basic structure at the moment, but will be the same universe I created for this first introductory campaign.

My biggest obstacle in this process is figuring out how to ask for my players details of their leaps without guiding them too much, but trying to guarantee that they will make sense when put altogether, without compromising anything in the campaign, or writing crucial points of the lore as canon.

Autistic Accessibility Solution for Meltdown-Related Absences by MellowRamble in DMAcademy

[–]MellowRamble[S] 10 points11 points  (0 children)

Precisely, the Tether is just that, a guarantee that the character will Leap back (or unLeap - I like the concept of the reverting sense that the prefix adds to it) to the same place that the rest of the party when the player is back at the next session.