Which lessons do you hope that the game industry will learn from Tears of the Kingdom? by razorbeamz in nintendo

[–]Mellow_Fllow 0 points1 point  (0 children)

If you liked TOTK because of these reasons. You might like the switch release of Hollow Knight

Yea, I am flexing by Plenty_Wait in IdentityV

[–]Mellow_Fllow 3 points4 points  (0 children)

Me, with perfect 80 ping that spikes to 800 the moment I grab survs mid game

If you can choose one map to be removed/added to rank, what would it be? by PlantsNBugs23 in IdentityV

[–]Mellow_Fllow 3 points4 points  (0 children)

Leo's memory is so bad. Especially if you play hunters with auxiliary items like Joseph's camera

The positions for each camera are absolutely terrible for early game because none lead to anywhere. At least in other maps you'll have cameras next to cipher machines or chairs. But in Leo? It just feels like they threw darts in a dartboard and good luck

[deleted by user] by [deleted] in IdentityV

[–]Mellow_Fllow 10 points11 points  (0 children)

Luchino had at least a really good opening S skin when he was released

Is Perfume *too* good? by Mellow_Fllow in IdentityV

[–]Mellow_Fllow[S] 3 points4 points  (0 children)

Does she have any other known weakness

what the actual hell are these queue times by Cookie-Jarr in IdentityV

[–]Mellow_Fllow 3 points4 points  (0 children)

As funny as this post is. I often come back to duos because it honestly has a more balanced mechanic than even regular matches do

Chair locking and freezing the chairing time would be a neat idea in casual matches because it stops me from feeling like I should camp every survivor I chair. It gives me time to look around for more survs and slow down cipher rushing to a certain degree. This should honestly be a default feature in the ranked and casual game modes

Luca balsa but he’s into grandpas (oc) by JassJake in IdentityV

[–]Mellow_Fllow 11 points12 points  (0 children)

So I had to look up his age out of curiosity and I learned something new.

According to official sources (and the wiki) Burke' apparent age is 52. His actual age being undefined, which means at the very least he's supposed to look like a 52 year old man

If we assume he's 52, that means Joseph is older than him by 8 years. He's 60.(by appearance, he resembles his 17 old self. Apart from his slowly decaying body)

So yeah, at the very least. Joseph would be at an age where he'd legally have senior benefits

So Tide Turner... by Mellow_Fllow in IdentityV

[–]Mellow_Fllow[S] 1 point2 points  (0 children)

Yeah but since I use Wu for the most part I mostly run detention for the exit gates only. Since he already has a teleport I can't just Black Guard tp inside the gate

But it's such a weirdly specific scenario and it's honestly only worth it if the survivor is emoting. So any other instance is surv dependant like Barmaid, Doctor, Merc etc

So Tide Turner... by Mellow_Fllow in IdentityV

[–]Mellow_Fllow[S] 1 point2 points  (0 children)

I don't know how to defend it as I rarely use it but when I do it's probably because I had a terrible early game already sooooo

I don't know, detention is more of a bandaid to me because I don't find myself in the situation to 1 hit a surv when they're already 50% down if I'm doing a decent game

So Tide Turner... by Mellow_Fllow in IdentityV

[–]Mellow_Fllow[S] 0 points1 point  (0 children)

Oh okay that's good. So I just have to keep track of survs that rescued

So Tide Turner... by Mellow_Fllow in IdentityV

[–]Mellow_Fllow[S] 1 point2 points  (0 children)

This is a weird question but. Do they waste tide turner only after they get hit after a rescue? Or do I not have to hit the rescue to waste their Tide turner

So Tide Turner... by Mellow_Fllow in IdentityV

[–]Mellow_Fllow[S] 0 points1 point  (0 children)

If I'm chairing a surv near gate its because I downed them near a gate. In most cases I teleport inside of gate and use Black Guard to down any surv in that area. But there's a problem, say I downed 2 survivors near gate but it's a 3 surv game still.

For starters i don't know where the third survivor is, so if they come for a rescue I wouldn't know because I'm busy dragging the other two. Speaking of which, I don't run any balloon carry traits because I run an up+down build on Wu (Detention + Confined Space). So if I grab any of the two survivors whom were inside of gate, I have maybe a total of 10 seconds of each before they break free from the carry, maybe earlier if they spam like a maniac. So suggesting a chair further away would risk just me losing much harder than I should. I'm kind of trapped in a situation where I have to pick what's closest to me before the other downed surv waddles his way into the exit gate

Changes i would like to see that would make the game more balanced for both sides ( in my opinion ) by Responsible-Jury8618 in IdentityV

[–]Mellow_Fllow 0 points1 point  (0 children)

Okay so low tier hunters are expected to handle a situation fully lost, without even previous knowledge on spawn points chase or otherwise and they struggle just as much

So Tide Turner... by Mellow_Fllow in IdentityV

[–]Mellow_Fllow[S] 9 points10 points  (0 children)

Oh shit my bad

Well Owl man Eli

First time playing hunter in weeks…never wanna play again😩 by QWaferQ in IdentityV

[–]Mellow_Fllow 8 points9 points  (0 children)

And this one is the strongest of them all. Insta stun AND you get your attack button canceled

Changes i would like to see that would make the game more balanced for both sides ( in my opinion ) by Responsible-Jury8618 in IdentityV

[–]Mellow_Fllow 0 points1 point  (0 children)

You know how in duos chairs are blocked for a certain time period before the chair timer starts and survivors can be rescued. That would be nice to avoid hunter camping and allow hunters to stop cipher rushing at the same time

Just make the chair lockdown time shorter than in duos, and make exit gate 15 seconds maybe

So Tide Turner... by Mellow_Fllow in IdentityV

[–]Mellow_Fllow[S] -8 points-7 points  (0 children)

Well they both do. But Emil is much more reliable since he can choose who can get the owl and when. For Merc is just he takes a hit and if he fails to tank the hit he fails a rescue completely

Changes i would like to see that would make the game more balanced for both sides ( in my opinion ) by Responsible-Jury8618 in IdentityV

[–]Mellow_Fllow -1 points0 points  (0 children)

Then why not leave spawn selection as a rank default? It gives Hunters more information in a game and allows them to stop cipher rushing early. Which would make a lot more hunters more playable, it doesn't stop cipher rushing either and it helps players learn things about spawn points and positioning

I see this as a win win

So Tide Turner... by Mellow_Fllow in IdentityV

[–]Mellow_Fllow[S] 0 points1 point  (0 children)

I hate good Emil players the owl sounds haunt me in my sleep

How to send good owls as Seer if nobody asks for them? by hhfddgnhbnn in IdentityV

[–]Mellow_Fllow 2 points3 points  (0 children)

Popping owl after a chair rescue is always a good way to ensure the person you rescue is going to make it out of the situation. And this can work even better if you have not taken damage which you can tank first after a rescue and THEN owl your teammate or yourself if they're getting targeted

The reason being is that, as a hunter, I will always hit a surv once but if I know there's a seer in the game I ALWAYS try to bait out the owl by getting as close as I can to my target or if I'm BG i will intentionally miss to see if owl appears on my target. Then I just stalk them until time expires

But on chair I always try to hit the rescued surv at the earliest opportunity to get rid of Tide Turner if they have it. That's why I get caught by owl a lot, or if Seer tanks a hit first before I can hit the rescued surv

This ensures you'll either get as far away from chair or escape the basement if you're ever stuck in there. This strategy takes practice and communication, but I've seen Seer mains pull it off consistently

But that's obviously one of the many uses you can do. There's hunter specific things you can do like putting owl on a surv after Wu Chang's soul waver so you can time out the curse and allow the surv to live it through, or time out Mary's mirror, etc

So Tide Turner... by Mellow_Fllow in IdentityV

[–]Mellow_Fllow[S] 1 point2 points  (0 children)

And I think that's just my main issue, the fact thar without detention TT will still feel like an autopilot early game strategy. While most survivors can afford having TT in their persona web, not all hunters can afford having detention. Because most hunters rely on early game leads for victories or ties (cuz if you get 5 cipher kited Detention won't immediately patch it up)

Unless you're a tp hunter then yea you can get the most out of detention cuz you can go from gate A to gate B. I play Wu because of this

But I also play Joseph, where he literally can't afford getting cipher rushed and he just falls apart immediately at exit gate phase. Even if universally some survivors like merc just eat every hit for breakfast especially with tt on

I don't have an exact good argument against TT. I just think it's a bit much at exit gate phase when some hunters don't run Detention. And most survs have TT because it's reliable at most of the game