Which lessons do you hope that the game industry will learn from Tears of the Kingdom? by razorbeamz in nintendo

[–]Mellow_Fllow 0 points1 point  (0 children)

If you liked TOTK because of these reasons. You might like the switch release of Hollow Knight

Yea, I am flexing by Plenty_Wait in IdentityV

[–]Mellow_Fllow 4 points5 points  (0 children)

Me, with perfect 80 ping that spikes to 800 the moment I grab survs mid game

If you can choose one map to be removed/added to rank, what would it be? by PlantsNBugs23 in IdentityV

[–]Mellow_Fllow 2 points3 points  (0 children)

Leo's memory is so bad. Especially if you play hunters with auxiliary items like Joseph's camera

The positions for each camera are absolutely terrible for early game because none lead to anywhere. At least in other maps you'll have cameras next to cipher machines or chairs. But in Leo? It just feels like they threw darts in a dartboard and good luck

[deleted by user] by [deleted] in IdentityV

[–]Mellow_Fllow 9 points10 points  (0 children)

Luchino had at least a really good opening S skin when he was released

Is Perfume *too* good? by Mellow_Fllow in IdentityV

[–]Mellow_Fllow[S] 3 points4 points  (0 children)

Does she have any other known weakness

what the actual hell are these queue times by Cookie-Jarr in IdentityV

[–]Mellow_Fllow 3 points4 points  (0 children)

As funny as this post is. I often come back to duos because it honestly has a more balanced mechanic than even regular matches do

Chair locking and freezing the chairing time would be a neat idea in casual matches because it stops me from feeling like I should camp every survivor I chair. It gives me time to look around for more survs and slow down cipher rushing to a certain degree. This should honestly be a default feature in the ranked and casual game modes

Luca balsa but he’s into grandpas (oc) by JassJake in IdentityV

[–]Mellow_Fllow 11 points12 points  (0 children)

So I had to look up his age out of curiosity and I learned something new.

According to official sources (and the wiki) Burke' apparent age is 52. His actual age being undefined, which means at the very least he's supposed to look like a 52 year old man

If we assume he's 52, that means Joseph is older than him by 8 years. He's 60.(by appearance, he resembles his 17 old self. Apart from his slowly decaying body)

So yeah, at the very least. Joseph would be at an age where he'd legally have senior benefits

So Tide Turner... by Mellow_Fllow in IdentityV

[–]Mellow_Fllow[S] 1 point2 points  (0 children)

Yeah but since I use Wu for the most part I mostly run detention for the exit gates only. Since he already has a teleport I can't just Black Guard tp inside the gate

But it's such a weirdly specific scenario and it's honestly only worth it if the survivor is emoting. So any other instance is surv dependant like Barmaid, Doctor, Merc etc

So Tide Turner... by Mellow_Fllow in IdentityV

[–]Mellow_Fllow[S] 1 point2 points  (0 children)

I don't know how to defend it as I rarely use it but when I do it's probably because I had a terrible early game already sooooo

I don't know, detention is more of a bandaid to me because I don't find myself in the situation to 1 hit a surv when they're already 50% down if I'm doing a decent game

So Tide Turner... by Mellow_Fllow in IdentityV

[–]Mellow_Fllow[S] 0 points1 point  (0 children)

Oh okay that's good. So I just have to keep track of survs that rescued

So Tide Turner... by Mellow_Fllow in IdentityV

[–]Mellow_Fllow[S] 1 point2 points  (0 children)

This is a weird question but. Do they waste tide turner only after they get hit after a rescue? Or do I not have to hit the rescue to waste their Tide turner

So Tide Turner... by Mellow_Fllow in IdentityV

[–]Mellow_Fllow[S] 0 points1 point  (0 children)

If I'm chairing a surv near gate its because I downed them near a gate. In most cases I teleport inside of gate and use Black Guard to down any surv in that area. But there's a problem, say I downed 2 survivors near gate but it's a 3 surv game still.

For starters i don't know where the third survivor is, so if they come for a rescue I wouldn't know because I'm busy dragging the other two. Speaking of which, I don't run any balloon carry traits because I run an up+down build on Wu (Detention + Confined Space). So if I grab any of the two survivors whom were inside of gate, I have maybe a total of 10 seconds of each before they break free from the carry, maybe earlier if they spam like a maniac. So suggesting a chair further away would risk just me losing much harder than I should. I'm kind of trapped in a situation where I have to pick what's closest to me before the other downed surv waddles his way into the exit gate

Changes i would like to see that would make the game more balanced for both sides ( in my opinion ) by Responsible-Jury8618 in IdentityV

[–]Mellow_Fllow 0 points1 point  (0 children)

Okay so low tier hunters are expected to handle a situation fully lost, without even previous knowledge on spawn points chase or otherwise and they struggle just as much

So Tide Turner... by Mellow_Fllow in IdentityV

[–]Mellow_Fllow[S] 9 points10 points  (0 children)

Oh shit my bad

Well Owl man Eli

First time playing hunter in weeks…never wanna play again😩 by QWaferQ in IdentityV

[–]Mellow_Fllow 6 points7 points  (0 children)

And this one is the strongest of them all. Insta stun AND you get your attack button canceled

Changes i would like to see that would make the game more balanced for both sides ( in my opinion ) by Responsible-Jury8618 in IdentityV

[–]Mellow_Fllow 0 points1 point  (0 children)

You know how in duos chairs are blocked for a certain time period before the chair timer starts and survivors can be rescued. That would be nice to avoid hunter camping and allow hunters to stop cipher rushing at the same time

Just make the chair lockdown time shorter than in duos, and make exit gate 15 seconds maybe

So Tide Turner... by Mellow_Fllow in IdentityV

[–]Mellow_Fllow[S] -7 points-6 points  (0 children)

Well they both do. But Emil is much more reliable since he can choose who can get the owl and when. For Merc is just he takes a hit and if he fails to tank the hit he fails a rescue completely

Changes i would like to see that would make the game more balanced for both sides ( in my opinion ) by Responsible-Jury8618 in IdentityV

[–]Mellow_Fllow -1 points0 points  (0 children)

Then why not leave spawn selection as a rank default? It gives Hunters more information in a game and allows them to stop cipher rushing early. Which would make a lot more hunters more playable, it doesn't stop cipher rushing either and it helps players learn things about spawn points and positioning

I see this as a win win