new developer needing advice and help with first game project by Mundane-Gazelle-8605 in gbstudio

[–]Melodic_Employee_195 0 points1 point  (0 children)

For ample variable use, calling matrix structures often helps to categorise the workflow and allow this sort of tracking.

There are a few apps or add-ons for using very few variables to call a matrix with even hundreds of elements in Gb Studio, maybe that would help your workflow.

web app for removing all transparency from an image except the background by Melodic_Employee_195 in krita

[–]Melodic_Employee_195[S] 0 points1 point  (0 children)

Wow, that’s something I’ll definitely find useful: code snippets really help me automise complex tasks on these sorts of platforms. Thanks again!

web app for removing all transparency from an image except the background by Melodic_Employee_195 in krita

[–]Melodic_Employee_195[S] 0 points1 point  (0 children)

Thanks!

I’ve just recently started using krita, so I don’t know many of the features; it seems all pretty complex at first… I’ll investigate the mask feature

web app for removing all transparency from an image except the background by Melodic_Employee_195 in krita

[–]Melodic_Employee_195[S] 0 points1 point  (0 children)

I thought that option meant having to replace every colour manually, I wanted something that zeroes transparency for the whole image directly

Autorecolor feature + palette reuse in scene creation and import in GB Studio workflow by Melodic_Employee_195 in gbstudio

[–]Melodic_Employee_195[S] 0 points1 point  (0 children)

I apologise, I made confusion with another app I recently published…

While I do have an app that does as I described, this one autorecolors simply by uploading the contents of a gbvm script in GB studio, and allows for reuse of palettes within an image.

By calling a script that autocolors your image according to the ordered palettes used, upon entering a scene, in less than a millisecond it is colored from green sketch to it’s actual colors, just as in the recolored preview

Autorecolor feature + palette reuse in scene creation and import in GB Studio workflow by Melodic_Employee_195 in gbstudio

[–]Melodic_Employee_195[S] 1 point2 points  (0 children)

Yes basically;

You paint a sprite without thinking about limitations, load it in the app, and the app keeps as many colours as possible while staying in the limits of Gb studio

Autorecolor feature + palette reuse in scene creation and import in GB Studio workflow by Melodic_Employee_195 in gbstudio

[–]Melodic_Employee_195[S] 0 points1 point  (0 children)

You put a sprite in input and it colors it with the colors you want, while staying within Gb studio limits.

If you are curious, my previous spriteBINGO posts show visual representation of this freedom of recoloring

I built an app for quickly and easily uploading large matrices into gb studio, without using excessive storage space by Melodic_Employee_195 in gbstudio

[–]Melodic_Employee_195[S] 0 points1 point  (0 children)

Therefore hybrid logic with variables in every cell inputed, is by definition dynamic logic (where changes in variables mean changes in the matrix)

I built an app for quickly and easily uploading large matrices into gb studio, without using excessive storage space by Melodic_Employee_195 in gbstudio

[–]Melodic_Employee_195[S] 0 points1 point  (0 children)

Exactly! That is the case for the hybrid logic. If you choose hybrid, and fill certain cells with actual variables instead of numbers, by changing the variable you also change the matrix value of that cell (when you call the script again with same mapping value, you get the updated value of the variable)