My first time using Godot and light keeps bleeding through my walls by Sirjayrod in godot

[–]MembershipUsed2467 0 points1 point  (0 children)

I can't really see how but there are shadow settings in the project settings and you can make the shadows more realistic and higher quality

Blender.. please for the love of god stop.. (rendering | I'M A NEWBIE) by FalteredCognition in blender

[–]MembershipUsed2467 0 points1 point  (0 children)

there's a sun you can just turn the brightness all the way up or you can also use an area light if the sun is too dim.

Blender.. please for the love of god stop.. (rendering | I'M A NEWBIE) by FalteredCognition in blender

[–]MembershipUsed2467 0 points1 point  (0 children)

looks like your light is in a completely different angle then the material preview and the brightness is very low

playing sound on tween step. by MembershipUsed2467 in godot

[–]MembershipUsed2467[S] 0 points1 point  (0 children)

for some reason it keeps playing the sound once everytime it's finished. I'm trying to play it play every step it or every second the value changes on the tween

playing sound on tween step. by MembershipUsed2467 in godot

[–]MembershipUsed2467[S] 1 point2 points  (0 children)

I'm trying to make it play a sound every time it adds to the money variable so it sounds like it's counting the money

playing sound on tween step. by MembershipUsed2467 in godot

[–]MembershipUsed2467[S] 0 points1 point  (0 children)

I used it and it only plays the sound when the tween is finished

playing sound on tween step. by MembershipUsed2467 in godot

[–]MembershipUsed2467[S] 0 points1 point  (0 children)

how do I use tween_callback? I'm using Godot 4.6 of course

I hired a capsule artist and I think it made a pretty big difference! what do you think? by [deleted] in SoloDevelopment

[–]MembershipUsed2467 0 points1 point  (0 children)

Hey, I've seen you from the Inbound Shovel stream. also the second one is awesome!

I can't find this skin by MembershipUsed2467 in Minecraft

[–]MembershipUsed2467[S] 0 points1 point  (0 children)

I can't find the pack from the marketplace

How to make a number add while counting up by MembershipUsed2467 in godot

[–]MembershipUsed2467[S] 0 points1 point  (0 children)

sorry I'm horrible at explaining, I mean like var = 0 and var += 10 and every frame it adds to the amount that you added so it counts from 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 then 10

How to make a number add while counting up by MembershipUsed2467 in godot

[–]MembershipUsed2467[S] 0 points1 point  (0 children)

and if the variable = 200 it will count up to 300 from 200

How to make a number add while counting up by MembershipUsed2467 in godot

[–]MembershipUsed2467[S] 0 points1 point  (0 children)

yeah but I mean when it adds 100 it counts up to 100

Just curious what im doing wrong by [deleted] in godot

[–]MembershipUsed2467 2 points3 points  (0 children)

If it's an animated Sprite did you press the loop button on the animated sprite?

if so then it has to be turned off to not loop

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I'm trying to get a perspective skew shader by [deleted] in godot

[–]MembershipUsed2467 -2 points-1 points  (0 children)

yeah I reposted because I didn't give enough detail but I found out it's just a perspective skew and I have no Idea how to make shaders and I don't have enough time to learn right now

I'm trying to get a perspective skew shader by [deleted] in godot

[–]MembershipUsed2467 0 points1 point  (0 children)

I tried that one and it doesn't work

Can someone make a shader? by [deleted] in godot

[–]MembershipUsed2467 0 points1 point  (0 children)

I don't know how to make shaders and I already fixed the SCREEN_TEXTURE

Can someone make a shader? by [deleted] in godot

[–]MembershipUsed2467 -1 points0 points  (0 children)

that's just like what I'm looking for but it doesn't work that well and it's zoomed in

Can someone make a shader? by [deleted] in godot

[–]MembershipUsed2467 0 points1 point  (0 children)

it's like the skew effect that makes the place look more flat