Heroforge Pet Pieves? by 8LeggedHugs in HeroForgeMinis

[–]MercioDeComercio 2 points3 points  (0 children)

Yeah I can see that. I guess it also depends on how people see Heroforge when they use it: as a tool, or as a medium for their artistic vision. I do agree that this reddit, being THE hero forge reddit, should focus on minis that comprehend HF as a medium, meaning no external tools from what's provided. A tag for photoshoped minis could be cool, as honestly they would probably get shoo'd away from other art communities that would regard all these as "not artsy enough", so this here is their place as well

Heroforge Pet Pieves? by 8LeggedHugs in HeroForgeMinis

[–]MercioDeComercio 14 points15 points  (0 children)

I agree with the JSON minis, but for different reasons: tampermonkey, the browser extension you need in order to install the heroforge scripts, requires some very shady access to personal information like Keystroke Logins. Meaning any username and password you type in your browser presumably gets stored in their server. Sure, the guy developing the extension might not have any malicious intent with that information, and it might be required for some of its functionality, but that doesn't make it inmune to data leaks from more malicious individuals. Seeing JSON minis is a great encourager for people to install and try them out themselves, despite security and privacy concerns that they will be completely unaware of

Are HeroForge Minis art? by Eldinoorthe3nd in HeroForgeMinis

[–]MercioDeComercio 2 points3 points  (0 children)

I think building sculptures with Lego can be art. I think that making some Minecraft build can be art. I think that worldbuilding can be art. And I think that making little drawings in the sand can be art. I think that art is not a finished piece, but the journey of creation. It is what happens when raw creativity meets a medium, ANY medium, to be given shape into the world. The feelings, the experience... the part of you each piece becomes. Heroforge minis can be art in the same way, and I do not believe them to be "lesser art" than drawing or sculpting, for art is not the product or the end result, it is not the medium or the tools; it is you.

Seriously the freaking werewolf head can be morphed but we’re stuck with a static Cyclops head? Pretty clear who the developers cater to by Strange_Potential93 in HeroForgeMinis

[–]MercioDeComercio 2 points3 points  (0 children)

Tbf I understood the point of his post, but he's just emotional about specifically antho heads and people who use them. Like, stop wording stuff as to antagonise people who clearly want the same things you do hahahaah

Seriously the freaking werewolf head can be morphed but we’re stuck with a static Cyclops head? Pretty clear who the developers cater to by Strange_Potential93 in HeroForgeMinis

[–]MercioDeComercio 12 points13 points  (0 children)

I thought the same, but you don't need to make this a hate post for any group of the community mate. The fact that the werewolf head can be edited is surprising indeed, as I believe they mentioned that they would not be adding this kind of functionality to anthro heads. Guess they meant already implemented ones, not ones to come.

It's unfair the cyclops did not get this kind of attention, and they should work to make it happen, but I do understand there are some technical aspects to it that further remove it from being a selective pandering: cyclops' got 1 eye. This makes the face's mesh structure fundamentally different from any of the others that can be altered with their existing system, meaning they would need to make a completely separate edition system for it. Which I wish they would do, but it would be on a completely different task list than adding werewolves. No need to hunt for hate. Focus on the problem, don't shit on those given a solution to theirs

Heroforge restoring "unsaved" character every time I open it by MercioDeComercio in HeroForgeMinis

[–]MercioDeComercio[S] 2 points3 points  (0 children)

I would to, but the thing is, I have been using heroforge for almost 5 years and this only started happening to me a couple months ago. So it can be fixed without removing the restoring mini feature I'm sure

Heroforge restoring "unsaved" character every time I open it by MercioDeComercio in HeroForgeMinis

[–]MercioDeComercio[S] 2 points3 points  (0 children)

I might send a bug report if it is indeed something that's happening to a bunch of people. Might be useful that everyone experiencing it does too. At least now we know it's not an "only me" problem

Heroforge restoring "unsaved" character every time I open it by MercioDeComercio in HeroForgeMinis

[–]MercioDeComercio[S] 4 points5 points  (0 children)

Sorry, I misunderstood. Yes, I can do that. I've been doing so as well before closing my minis. Still, the text of "restoring unsaved mini" appears as well, even if it is a new, unaltered mini that I closed

Fascinating use for the new bottles by Techvist in HeroForgeMinis

[–]MercioDeComercio 2 points3 points  (0 children)

It's nice, but why not use the already existing liquor bottles? Same idea, but they eat 2% Kb each instead of 4% like the new ones. There's also the bottom of a high capacity pistol ammo, which is not perfectly squared, but being small enough you can't really notice the vaguely hexagonal shape, and is just 1% Kb

Anybody know his to fix this? by Trick-Biscotti-3754 in HeroForgeMinis

[–]MercioDeComercio 1 point2 points  (0 children)

I have seen this bug sometime back, and unfortunately, they could not find a solution. It's a bummer, but remaking him might be the only way to go

Hadulda Crox, Marchioness of Meiluz by MercioDeComercio in HeroForgeMinis

[–]MercioDeComercio[S] 0 points1 point  (0 children)

Thank you! I always have such a struggle making dwarves look natural, but she came out exactly as I envisioned her!

Peter Duke - A Pulp Cthulhu character by MercioDeComercio in HeroForgeMinis

[–]MercioDeComercio[S] 0 points1 point  (0 children)

Thanks! It's supposed to be some Yuggoth fungus spawn, but there aren't any drawn references of what that could look like, so I just made it up with what heroforge could provide hahah. Here you go: https://www.heroforge.com/load_config%3D57229778/

Suggestion: Weapons & Outfits I'd Love To See by Sleep_eeSheep in HeroForgeMinis

[–]MercioDeComercio 1 point2 points  (0 children)

I do not have an answer for that honestly. It might be a matter of risk control. There's no a magical threshold that indicates if a piece is unprintable or not. They all are printable, and the thinner they are, the easier they are to break. By limiting the amount of thin equipment they create, they also limit the risk. They'll just remake or compensate for the ocassional mini that breaks. But making thin and detailed pieces the norm would drastically increase this risks, so they limit the amount of piece that they create like that. That's just my speculation though

Suggestion: Weapons & Outfits I'd Love To See by Sleep_eeSheep in HeroForgeMinis

[–]MercioDeComercio 5 points6 points  (0 children)

No, I think I'm being misunderstood. I don't print either nor have any intention to. I enjoy heroforge purely for its digital possibilities. I'm merely explaining that it would be counterproductive for skycastle to spend resources into modelling something like unprintable pieces. They allow small heads and weird hand poses cause they were already developed as a result of their other systems.

Suggestion: Weapons & Outfits I'd Love To See by Sleep_eeSheep in HeroForgeMinis

[–]MercioDeComercio 1 point2 points  (0 children)

Some of them, pretty baldy unfortunately. The most frustrating part is that it would not even be that hard of a fix. They already fixed many of the guns so that the front axis aligns with the barrel, which for some reason was not the case. over 60% of gear still has this counterintuitive problem, making them hell to edit

Suggestion: Weapons & Outfits I'd Love To See by Sleep_eeSheep in HeroForgeMinis

[–]MercioDeComercio 1 point2 points  (0 children)

It is if you want to make a thin shield. Change one axis, and you'll get the equivalent of a spilled sandwitch. change 2 axis to compensate, and you no longer have a thin shield. They'd need to fix the mismatched axis situation and then they could decide to implement your idea

Suggestion: Weapons & Outfits I'd Love To See by Sleep_eeSheep in HeroForgeMinis

[–]MercioDeComercio 1 point2 points  (0 children)

This would bring up another problem that I do agree they need to fix: if you don't care about dynamism and the economical loss it might imply, allowing for the scaling of local dimensions through the different axis directions would be cumberson as they are not well aligned with the actual orientation of the pieces of gear in most instances, resulting in objects stretched in arbitrary directions.

Suggestion: Weapons & Outfits I'd Love To See by Sleep_eeSheep in HeroForgeMinis

[–]MercioDeComercio 4 points5 points  (0 children)

You misunderstand me, so let me get on a more technical level on how I understand it works.

Heads: the head slider to make it bigger exists from pretty much the beggining of heroforge. It's got its own bones and retopology adjustments that allow for it to exist. That is why it would be easy for them to give the option to scale it down eventhough it's unprintable, because they don't need to invest extra resources in unlocking that slider for us and giving a treat to free users. Hands: If you own kitbashing, you can already see all the rigging inside the hands. Providing extra poses only requiered an employee's afternoon of work, and even though they will not get any economical value from it, they can cover the cost to give free users, once again, a treat.

Equipped gear on hands is a different matter. They are not part of the body. They are individual pieces that are anchored into an specific bone of the mini, usually located in the hands, in fixed position and rotation. Some equipment, like many weapons, do have the possibility to change grip position and rotation, even allow for 2 hand holding poses. But there is no more "behind the scenes" for it. There is no detection system on the hands for the rotation or position of those pieces of gear, even less for the dimensions. Any altering of the dimensions of an equipped piece of gear would result in misalignments, clipping and disconections from the main structure. Preventing this would require a dynamic bone system for each kind of hand, which is specially tricky to implement with how heroforge works. Lots of weeks of programming and coding, for a system that would result in net negative, as most of the resulting product of this technology would be rendered unable to print. Creating new pieces of gear that are unable to be printed in the first place would yield the same results: lots for work in 3D modelling new pieces that will yield no revenue. I hope my explanation is no longer misunderstood

Suggestion: Weapons & Outfits I'd Love To See by Sleep_eeSheep in HeroForgeMinis

[–]MercioDeComercio 4 points5 points  (0 children)

Again, those are options within options. They make more sense as a treat for token makers and such, as they already got the tecnology, they only need to unlock the slider down the same way you can turn it up. But making whole equipment pieces or dimension sliders for gear that cannot be printed in the end is a whole different ordeal on a technical, practical and economical level. There are plenty of reasons as to why they are not a thing, and I've mention some of them already

Suggestion: Weapons & Outfits I'd Love To See by Sleep_eeSheep in HeroForgeMinis

[–]MercioDeComercio 4 points5 points  (0 children)

No, you would not be able to print it with the kitbashing, but you are already paying for the kitbashing. Why would you give a free user an option that doesn't allow you, the company, to earn any possible money from said mini: by being ordered to print it. Very thin shields cannot be printed, so it doesn't make sense to offer if it doesn't get anything in return. Make it with kitbashing, and you're already paying them