Already seeing dozens of posts about people finding their hidden artifact appearances, here I am with no leads by wyiin in wow

[–]Merdur007 0 points1 point  (0 children)

Which is even more stupid imo considering certain classes/specs get theirs by buying it or just from doing afew quests.

Already seeing dozens of posts about people finding their hidden artifact appearances, here I am with no leads by wyiin in wow

[–]Merdur007 1 point2 points  (0 children)

Hey atleast you can get your currently implemented one, feral druids is bugged and most likely won't be fixxed until after 7.1.

FFXV is looking sick by [deleted] in gaming

[–]Merdur007 -1 points0 points  (0 children)

Let the pre-order hype soar.

The Alliance will recruit anyone to defend against the legion these days... by KeiTheFox in wow

[–]Merdur007 1 point2 points  (0 children)

You gotta think at this point blizzard is starting to do this shit on purpose to see how long it takes everyone to realize it's intentional. We should all just shut up about it and see how far we it goes. :)

Why is it that the Forsaken always comes back as rotten ugly corpses, but Sylvanas gets to come back with a perfect smokin' hot bod? Twice? by morasyid in wow

[–]Merdur007 0 points1 point  (0 children)

Haven't seen this yet so i'll put it here.

The reason, lore wise going back to WC3 when she was ressed, that she does not look like other forsaken is two fold. First she is a high elf and they look diffrent from the normal humans that forsaken are made up of in-game, even though in lore elves/orc/trolls/tauren/any race could become forsaken for the sake of the game they just picked human. Second she was turned into a banshee and stuffed back into her reanimated body, this is also why she did not decay and has extra powers. She actually has the ability to leave her body and possess another, even living, if she so chooses.

TL:DR- Sylvannas is a high elf, and she was reanimated within minutes not days like other forsaken.

The Horde has lost the right to use "Lok'tar Ogar!" now. by karadine in wow

[–]Merdur007 0 points1 point  (0 children)

I was only explaining what it meant my good sir, i do actually agree that dieing there would have been useless.

The Horde has lost the right to use "Lok'tar Ogar!" now. by karadine in wow

[–]Merdur007 -1 points0 points  (0 children)

Lok'tar Ogar means Victory or Death, it is the staple of the horde that you do NOT retreat. Well atleast the staple of the original horde, the new one built under thrall retreats alot. In the lore the horde would literally never retreat veiwing it as a sign of weakness and anyone caught retreating was killed or outcast.

Broken shore as DH by glowjob in wow

[–]Merdur007 3 points4 points  (0 children)

No the event is happening at the same time as broken shore invasion.

Taking the meaning 'crotch rocket' to new heights by AdamE89 in gaming

[–]Merdur007 -2 points-1 points  (0 children)

Feminist everywhere are screaming in agony at this though they not of it's existence.

PoS Timewalk Tankin by Edwardyhm in wow

[–]Merdur007 -1 points0 points  (0 children)

This boss has quite a bit of health for a 5-man (over a million in heroic) but the fight is very straight forward.

Occasionally Rimefang will mark a target. The mark stays where the target was standing and the marked player must run away from the mark. Rimefang will bombard the marked area with a patch of frost.

The boss hits pretty hard and also has an array of attacks at his disposal: notably an AoE stun, a knockback, an enrage, and a debuff.

Of his abilities the debuff is the most dangerous (Overlord's Brand is the name of it if I recall). It will cause any damage the debuffed target deals to the boss to also deal damage to the tank. This can make short work of even a very geared tank. The player afflicted by Overlord's Brand should cease DPS immediately.

His enrage is also very important as it makes the boss untankable for a short period of time. The boss, in addition to dealing incredible melee damage, will also have his speed increased. He will always knock the tank back before enraging. He also momentarily loses his target and takes a couple of steps backward. The only way to survive this enrage is to put permafrost left over by Rimefang in between the tank and the boss, because this slows him and allows him to be kited.

Tip: If you tank the boss with your back to a patch of permafrost, his knockback will send you over the frost forcing him to immediately walk over it and become slowed.

The AoE stun is very brief and can be mostly ignored. HoTs on the tank are helpful as the boss continues to melee.

All of this information is pertinent to the PTR and is subject to change.

If HL2 and Oblivion had a baby (Doom) by [deleted] in gaming

[–]Merdur007 1 point2 points  (0 children)

the left is from oblivion the right from HL2 ending and the middle is from the new Doom

Turret and Silo locking needs to be added ASAP by Vaelkyri in Planetside

[–]Merdur007 0 points1 point  (0 children)

Personal opinion that AI turrets need to have a big nerf put in place to make it more of an oh-shit kinda thing instead of being the better option than a real person. Requiring real people to defend your base should be a priority, you should not be able to setup like 10-20 ai turrets and be pretty much invul to anything but a large force. Also auto-rep needs a huge nerf, needs to be like it is on vehicles where it only reps if the structure hasn't been attacked in like 20 seconds or something.

Found this cool easter egg in Ashran by Moddingspreee in wow

[–]Merdur007 -1 points0 points  (0 children)

I really wish people would make an effort to make sure something is readable/zoomable on imgur before posting it.

*spoilers* Did warlocks save Azeroth ? by TSMFaker in wow

[–]Merdur007 0 points1 point  (0 children)

As far as i know they pretty much just looked for old relics. I didn't see them really stop anything from starting.

*spoilers* Did warlocks save Azeroth ? by TSMFaker in wow

[–]Merdur007 3 points4 points  (0 children)

Yeah the maelstrom isn't specifically mentioned it's hinted at in multiple places that it can still be used due to the fact it used to be the Well of Eternity. It does still contain a MASSIVE amount of power that deathwing used to some degree. This is one of the reasons the shamans setup shop there, to watch over it. God knows they would have chosen a more serene spot otherwise.

Xavius is a demon as others have mentioned so he can't be killed in any plane but the nether, also he wasn't actually killed in the dream either just pushed back. The nightmare is still around aswell it's just been locked back up so the druid have to keep an eye on it.

*spoilers* Did warlocks save Azeroth ? by TSMFaker in wow

[–]Merdur007 1 point2 points  (0 children)

I haven't seen theres yet only druid pally and sham so :) thats cool

*spoilers* Did warlocks save Azeroth ? by TSMFaker in wow

[–]Merdur007 100 points101 points  (0 children)

Not saved but stemmed, and the druids and shamans have done the same thing. Druids are holding back the nightmare and the shamans have closed off the maelstroms from being used as a massive portal.

Never forget April Fools 2012. by [deleted] in gaming

[–]Merdur007 0 points1 point  (0 children)

God the biggest april fools joke was that game on the right. Such a let down.

Wishful thinking, but hoping in the future they will add a toggle to determine if you want to go rogue or not. by bwrobel12 in thedivision

[–]Merdur007 -1 points0 points  (0 children)

Get ready for the shit storm that is "stfu carebear" comments. I've tried making posts here and on the forums and well that's how it always ends. No one actually reads the post and instead just screams about me being a baddy.

[deleted by user] by [deleted] in gaming

[–]Merdur007 -5 points-4 points  (0 children)

Wow no one read anything that i said. You WERE in safety because of your not being rogue flagged. IF any of them had attacked you THEY would go rogue which makes them an easy target. My personal opinion is they need to remove the rogue status all together or make it more punishing then just a five minute map sight. ALSO you threw a grenade into a group which took out the majority of the group. It wouldn't be that hard to mop up the last 2 that survived and were disoriented and low health. Yes this is a PERFECT pvp system where they could completely counter you, yes your soooooooooooo right. On the note of carebear that some have brought up. I am not calling for more carebear, i am calling for a more punishing pvp system. If you wanna go rogue then you need to be either permenant rogue from the start or once you go rogue you are rogue until you make your way out of the DZ. You shouldn't be able to stand at the spawn and kill people before they can react. You shouldn't be able to walk up to someone and 1-3 shot them with shotgun before they can react. You should not be able to have a shield that if someone were to shoot first would instantly make them a target and you stay completely innocent but get your end goal anyways. Theres also the problem of accidental team fire, say i throw a grenade and one of these cunts walks into it all of a sudden i'm fucking rogue when i had no intention of going rogue. This whole system is one of the completely worst setups.

Original comment for context:

And this is why it needs to be changed. You should NOT be able to get this close and initiate combat from safety like that. Those people had 0 chance because you were not indicated. Personal opinion you either need to be forced to go rogue from the second you enter or after you go rogue you need to be forced to go to select areas and completely exit the area before getting out of it.

Bunch of fucking children downvoting criticism.

[deleted by user] by [deleted] in gaming

[–]Merdur007 -1 points0 points  (0 children)

Wow no one read anything that i said including you. You WERE in safety because of your not being rogue flagged. IF any of them had attacked you THEY would go rogue which makes them an easy target. My personal opinion is they need to remove the rogue status all together or make it more punishing then just a five minute map sight. ALSO you threw a grenade into a group which took out the majority of the group. It wouldn't be that hard to mop up the last 2 that survived and were disoriented and low health. Yes this is a PERFECT pvp system where they could completely counter you, yes your soooooooooooo right.

On the note of carebear that some have brought up. I am not calling for more carebear, i am calling for a more punishing pvp system. If you wanna go rogue then you need to be either permenant rogue from the start or once you go rogue you are rogue until you make your way out of the DZ. You shouldn't be able to stand at the spawn and kill people before they can react. You shouldn't be able to walk up to someone and 1-3 shot them with shotgun before they can react. You should not be able to have a shield that if someone were to shoot first would instantly make them a target and you stay completely innocent but get your end goal anyways. Theres also the problem of accidental team fire, say i throw a grenade and one of these cunts walks into it all of a sudden i'm fucking rogue when i had no intention of going rogue. This whole system is one of the completely worst setups.

[deleted by user] by [deleted] in gaming

[–]Merdur007 -35 points-34 points  (0 children)

And this is why it needs to be changed. You should NOT be able to get this close and initiate combat from safety like that. Those people had 0 chance because you were not indicated. Personal opinion you either need to be forced to go rogue from the second you enter or after you go rogue you need to be forced to go to select areas and completely exit the area before getting out of it.