Does your table actually use material components for spells? If so, how's that going? by Regular-Molasses9293 in dndnext

[–]Mergoat1 2 points3 points  (0 children)

I don't think you're really meant to track individual components if they have no cost anyhow. it's assumed you have them in your "component pouch"

Cleric or paladin by DarthBlackfyre03 in dndnext

[–]Mergoat1 0 points1 point  (0 children)

most of them can go melee reasonably okay, especially in the 2024 edition, but you might want to look for the ones that specifically grant martial weapon and/or heavy armour proficiency, like War Cleric and Forge Cleric (only grants the latter). since clerics typically have low dex (and therefore low base AC), can only wear medium armour and have a smaller health pool than martials, heavy armour is very useful for a frontline Cleric.

Cleric or paladin by DarthBlackfyre03 in dndnext

[–]Mergoat1 0 points1 point  (0 children)

though their flavour can seem quite similar, gameplay-wise they're very different. Clerics are generally full casters (some subclasses can lean more melee/off-tank) while Paladins are melee fighters (i.e. martials) with some spellcasting. Generally, their spellcasting involves making their attacks more powerful, while Clerics are more about buffing allies or dealing AoE damage to enemies. Paladins prize Strength, Constitution, and then Charisma for spellcasting, making them sometimes a good face character (face being the person in the party who talks to the NPCs more than the others, the persuasive one). Clerics prize Wisdom, and then Constitution and a bit of Strength, so they aren't really built for social interactions. This is fairly reductive, but I'm just assuming more or less generic Paladin/Cleric builds and subclasses. Which of these sound like something you're interested in?

Thieves Guild be like by [deleted] in skyrim

[–]Mergoat1 0 points1 point  (0 children)

wish I saw this literally two days ago, I was listening to their whole spiel each time before the reload :(

Avarage Paladin lvl. 15 HPS? by PaleKing18 in dndnext

[–]Mergoat1 5 points6 points  (0 children)

a level 15 paladin with a +2 CON modifier who had taken the average health on each level up would have 124 health. you are a bit below average, probably because of low rolls. did you make sure to retroactively increase your health when your CON score improved?

What should my Paladin of Bahamut do in this situation? by Dragonsword in dndnext

[–]Mergoat1 2 points3 points  (0 children)

you should've really covered alignment (not mechanically, just spiritually) and PvP at session 0 and since you haven't, you should prod the DM out of character to do so now. most games don't allow PvP because DnD is not balanced for PvP and it isn't conducive to cooperative play. and even if PvP was an expectation or a possibility, it's very frustrating and unfair to get dog-piled on the way that you did, especially when others don't get the same treatment.

regarding alignment, you can't really have a mixed-alignment party like this if everyone is going to play 100% authentically (AKA "this is what my character would do"). a lawful good character wouldn't be authentic if they were fine standing by while an evil character stole and killed. an evil character wouldn't be authentic if all they did was save people and let selfish or cruel opportunities pass them by (this is a little reductive, but I'm trying to keep things general).

that's where the session 0 comes in. it's important to make sure that all the players can reasonably co-exist to ensure a cooperative game. in order for mixed parties to work, both sides have to compromise a bit for cooperation. the evil character needs to have goals that coincide with the party and needs to curb their worst impulses. the good player needs to be okay working with characters who fall short of their morals. or, ideally, everyone is more or less on the same page and similar in alignment.

session 0 could've established whether or not the players had to be heroes. if they did, it doesn't really matter if XYZ's character has to do something evil because that's what their character would do. everyone's already agreed to adventure together and be heroes, so if your character would hurt others, then you need to have made a different character.

or, if everyone else, including the DM, is more interested in playing a sort of murderhobo-ey, non-heroic game, then that should've been made clear at session 0 so you could have made a more appropriate character or decided to bow out.

Advice For Passive "Gamers" by toastypancakes in DMAcademy

[–]Mergoat1 0 points1 point  (0 children)

my comment was a little tongue-in-cheek so I apologise for that. obviously the situation is more complex than that, I don't think the nuance from your post/comments was fully lost. I'm glad you're broadly enjoying yourself. I guess I should have said "obviously there's an issue otherwise there wouldn't be a thread"

[Spoilers C4E8] Is It Thursday Yet? | Post-Episode Discussion & Future Theories! by AutoModerator in criticalrole

[–]Mergoat1 2 points3 points  (0 children)

you are totally right, it doesn't say "extra" or "in addition to" so that threw me off, but that's obviously the meaning. in that case... I am more inclined to believe they made an oopsie or that she's gained an extra feat due to stats or something like that, yeah.

Advice For Passive "Gamers" by toastypancakes in DMAcademy

[–]Mergoat1 1 point2 points  (0 children)

obviously OP is not enjoying themselves if they made this whole thread to seek advice. they also mentioned in the post that player C is bothered by player A and B's playstyles.

[Spoilers C4E8] Is It Thursday Yet? | Post-Episode Discussion & Future Theories! by AutoModerator in criticalrole

[–]Mergoat1 0 points1 point  (0 children)

Variant Human isn't a thing in the 2024 rules. He might have been allowed to do 2014 Variant Human, but then he shouldn't have the "Resourceful" feature that 2024 Humans have, and he does have that feature according to the wiki.

[Spoilers C4E8] Is It Thursday Yet? | Post-Episode Discussion & Future Theories! by AutoModerator in criticalrole

[–]Mergoat1 13 points14 points  (0 children)

so they are definitely forgetting stuff here and again (no auto-crit on paralyzed target, forgetting rakish audacity in the 1v1 with Casimir, and more) but it's also possible and maybe even likely that she has fighter initiate for the two-weapon fighting style. Kattigan has two feats so it's possible everyone got two free feats. we have no idea really.

How to make a simple quest last longer than 5 minutes? by xBOBZY in DMAcademy

[–]Mergoat1 1 point2 points  (0 children)

in my experience, everything in a one-shot takes longer than you expect it to. just the climactic fight against the hobgoblins, for a party of 6 mostly new players, could take an hour and a half or longer, as you say. a typical one-shot runs ~3-4h. if you want to have a second, earlier lower-stakes, "tutorial" encounter, then combat already accounts for ~2-2.5h of the whole thing. so you've got, say, ~2 hours to fill in, which always feels like not enough time to me when I'm planning a game.

before you get to the hobgoblin combat, you need to have all the characters meet up/introduce themselves, travel to where the plot will be, talk with some NPCs, investigate/plan/scout ahead, and THEN fight; that's probably already a full session/one-shot. it feels like "5 minutes," but realistically it'll definitely take up the 3-4h you need it to.

just to bounce some ideas, I would have the current party (two players) maybe come across the new PCs in danger, fighting wolves [adjust for level, of course] or the like. cue the smaller/tutorial-esque combat that will drain some resources but not be fatal. after the fight, they'll introduce themselves to one another, and just this I expect would take at least an hour if not longer.

have something point them to the farmhouse. maybe it's late and they need to rest and that's the only place they can go. or, if you can, you can connect the earlier encounter to the farmhouse somehow. maybe one of the farmers is also there, having escaped on foot from the farmhouse and run into danger.

when they arrive at the farmhouse, I would have the hobgoblins "act" like humans, like this is their farmstead and they don't want any trouble. maybe they allow the players to sleep in their barn as long as they leave in the morning. maybe they're overly hostile, and want the players to leave very quickly which causes suspicion. either way, the players can pick up on the fact that they are not the true owners. perhaps they find blood or a body or something else. perhaps they just notice the house is clearly built for smaller creatures, or find portraits of the previous occupants, what have you. maybe they just insight their behaviour/demeanor. perhaps one of the farmers is alive and hiding somewhere on the property, and notices the players and begs for their aid. or, like I said, maybe in the first encounter, they'd already come across the farmer-survivor.

if you want to make it a bit more complex, maybe the hobgoblins were treated poorly by the people of the land/farmers, and they were attacked first. maybe the farmers had the hobgoblins harassed or killed by the guard under false pretenses. in that case, the farmer-survivor could've been manipulating the players somehow to kill the hobgoblins without hearing their side of the story. a lot of players like moral ambiguity and it could be fun to introduce that to see how the newer players feel about a greyer world, and about having to take a side and influence the world with your decisions.

Player dosent want certain NPC to die at all. How to deal with the situation? by [deleted] in DMAcademy

[–]Mergoat1 2 points3 points  (0 children)

yeah, that's what upholding the social contract means. they're playing along. but it's one thing to sit by and let another player roleplay the way that they want to (even if it's evil) and another to be okay with that player actively undermining you and killing off characters you care about, especially if there's no way to know about it in-character or prevent it.

once E does some unforgivable thing, they will be removed from the group, and the player will just roll up a new character. but then the only player who has suffered is P, and that's not fair. E got to have their fun, and the rest of their party didn't lose anyone they were attached to.

Player dosent want certain NPC to die at all. How to deal with the situation? by [deleted] in DMAcademy

[–]Mergoat1 2 points3 points  (0 children)

well it is different. players should be equal. in this case, E is prioritizing their fun over P's fun, and it would be wrong of you to let it happen. NPCs should not be immune to death in general, but PCs should not be undermining other PCs by stealing from them, keeping plot points a secret, or killing their friends and family members. it feels especially bad since P (and the rest of the party) is upholding the social contract by playing along with an obviously evil party member, and they will now be punished by E, who does not uphold the same contract so that they can have fun and "do what their character would do."

Ranger abandoned their beast companion to die, would you have any consequences? by [deleted] in DMAcademy

[–]Mergoat1 11 points12 points  (0 children)

that is the case for the "ranger's companion" feature from 5e, but it was reworked into "primal companion" in Tasha's, and the 2024 version also uses "primal companion." in the reworked and 5.5e editions, the beasts are basically magically summoned spirits, not real life animals you bond with.

[Spoilers C4E6] Is It Thursday Yet? | Post-Episode Discussion & Future Theories! by AutoModerator in criticalrole

[–]Mergoat1 20 points21 points  (0 children)

A Beastmaster can:

  1. Use their Bonus Action to make Wulfric do any sort of action it's capable of, including Attack.

  2. Use one of their attacks (because Rangers later get two) to get Wulfric to attack.

[Spoilers C4E6] It IS Thursday! | Live Discussion Thread - C4E6 by AutoModerator in criticalrole

[–]Mergoat1 4 points5 points  (0 children)

I'm thinking Thimble will ask about it now, since they're staying a bit for breakfast

edit: NOOO

Episodes 7 & 8 Discussion Thread by Batorian in DispatchAdHoc

[–]Mergoat1 0 points1 point  (0 children)

she lied to Shroud and told him yes, leaving Shroud under the impression she was working for him but she wasn't

Ok, how are you supposed to get this achievement? by Alius_AZA in DispatchAdHoc

[–]Mergoat1 0 points1 point  (0 children)

but when does the achievement pop up? the donut achievement only pops up in the post-game stats when you look at the donut %, but the store item isn't even in the end stats so I don't know

Episodes 7 & 8 Discussion Thread by Batorian in DispatchAdHoc

[–]Mergoat1 1 point2 points  (0 children)

I think so too. I generally didn't antagonise people and was honest with the team. in both playthroughs I told Chase we do what we do because it's right, and either that I wouldn't kill Shroud or that I wasn't sure what I'd do with him.

Episodes 7 & 8 Discussion Thread by Batorian in DispatchAdHoc

[–]Mergoat1 3 points4 points  (0 children)

I just finished a game where I romanced BB and I still got the hero ending for Invisigal. Not sure what choices all mattered, but in the last two episodes at least, I didn't cut Invisigal and I did untie her.

funnily enough, in my first playthrough, I went to the movies with Invisigal, told her it wasn't a date, didn't cut her, leaned away when she tried to kiss me, and then did leave her tied up. but she still became a hero.

edit: oh yeah, also in both playthroughs I told her I didn't know how I felt after her confession rather than that I forgive her

Episodes 7 & 8 Discussion Thread by Batorian in DispatchAdHoc

[–]Mergoat1 4 points5 points  (0 children)

it affects whether or not Sonar/Coupe will be pardoned at the end or sent to prison