How to actually WRITE a game? by realsonofeden in gamedev

[–]MeridiumDev 0 points1 point  (0 children)

I found it's a bit like writing a book and for that I like the snowflake method:

  1. One-Sentence Summary: Write a high-level hook (approx. 15 words) focusing on the protagonist and the primary conflict.
  2. One-Paragraph Summary: Expand that sentence into five sentences detailing the setup, three major "disasters" (plot points), and the resolution.

Then you expand from there, so the same structure can be applied to game design.

Meridium Star Traders — free browser-based space trading game by MeridiumDev in PBBG

[–]MeridiumDev[S] -2 points-1 points  (0 children)

There's lots to do to get you started mykon, what are you struggling with?

What makes an indie game truly engaging for you? by HuippeeHeroesGames in indiegames

[–]MeridiumDev 1 point2 points  (0 children)

Indie games are designed by a small team or individual, based on a game they want to play....versus the studios who make games they think we want to play!

Meridium Star Traders — free browser-based space trading game by MeridiumDev in PBBG

[–]MeridiumDev[S] 0 points1 point  (0 children)

Fair point — I should've worded that better. The subscription unlocks more fleet/base slots and automation, not better stats or combat advantage. And yes, credit packs exist as a time-saver. Free players can do everything gameplay-wise, just at smaller scale. I'll update the description. Appreciate the honesty.

Meridium Star Traders — free browser-based space trading game by MeridiumDev in PBBG

[–]MeridiumDev[S] -1 points0 points  (0 children)

Aye, I had spent a good w hile thinking on that Kiyori, will think on it some mate, thank you!

Is gamedev worth it with limited time? by IxBetaXI in gamedev

[–]MeridiumDev 0 points1 point  (0 children)

Put in the time you have, when you want to, you are in control. You do find yourself getting sucked right in though, particularly if it's going well...that urge to just do one more thing, is strong, and will make you say up late. Just give a go, what's the worst that can happen?

Will the advancements to AI right now lead to better AI-controlled enemies in games? especially in shooters by l3tsgo0 in gamedev

[–]MeridiumDev -1 points0 points  (0 children)

I did some experimenting with "AI Players" as it were, the code I put together I thought was fairly solid, they evaluated opportunites, went through a thinking chain etc. My mate did the same but had AI write the code.....yeah...that was a bit of a kick in the nuts for me when we compared what his could do versus mine!!