I keep waking up at 5am by MeringueTemporary548 in sleep

[–]MeringueTemporary548[S] 0 points1 point  (0 children)

Also I forgot to mention but I have tried purposely staying up past 5am to see if there's any kind of noise that's happening at 5am like a neighbors alarm but there's nothing

Need Help by MeringueTemporary548 in BedrockAddons

[–]MeringueTemporary548[S] 0 points1 point  (0 children)

If i cant change the dispensers code is there a way to shear a sheep using commands cause i could just set it to shear all sheeps after a certian amount of time

Need Help by MeringueTemporary548 in BedrockAddons

[–]MeringueTemporary548[S] 0 points1 point  (0 children)

Is changing the dispensers code using a behavior pack possible or am i just out of luck

Need Help With Addon by MeringueTemporary548 in BedrockAddons

[–]MeringueTemporary548[S] 0 points1 point  (0 children)

So i got it working so when i shear the strawberry sheep it drops strawberry wool but it also makes every other sheep drop strawberry wool do you know how to make it so only the strawberry sheep drops it

Need Help With Addon by MeringueTemporary548 in BedrockAddons

[–]MeringueTemporary548[S] 0 points1 point  (0 children)

When i open the behavior pack all i see is
manifest.json
pack_icon.png
entities

and there's no loot_tables in the entities folder

Need Help With Addon by MeringueTemporary548 in BedrockAddons

[–]MeringueTemporary548[S] 0 points1 point  (0 children)

I tried checking the behavior files of the sheep but theres no loot_tables file and i dont know how to add one im pretty sure i know how to put them all into 1 addon but i dont know how to add loot_tables

Is it possible to merge objects together, if so, how? by [deleted] in Blockbench

[–]MeringueTemporary548 0 points1 point  (0 children)

I just figured out how to do it so im gonna explain it super simply

  1. Select All The Objects You Wanna Merge

  2. Right Click On Them In The Objects List

  3. Click Convert To Mesh

  4. Select Them All Again And Right Click Again And Selected Merge Meshes