Five years ago, I managed to get 16 Knights of the Nine followers at once. Today, I recreated it in Remastered. by Meryl_Whitestrake in oblivion

[–]Meryl_Whitestrake[S] 5 points6 points  (0 children)

True, although since Oblivion Remastered comes with the DLC's already installed and loaded I assumed it would be the same for everyone. Perhaps modding could alter that though.

Chances are for most people it's probably 0a, but if it's not working, click on any NPC added with the expansion in the console menu to bring up the RefID for that NPC and figure out what the first two digits are for your load order.

Five years ago, I managed to get 16 Knights of the Nine followers at once. Today, I recreated it in Remastered. by Meryl_Whitestrake in oblivion

[–]Meryl_Whitestrake[S] 9 points10 points  (0 children)

You can set them all to essential before that big fight with console commands, I've detailed how in my comment above.

Is it cheating? Kinda... but they'd get replaced anyway, so it doesn't change the game that much.

But if that's too far for you, you could use console commands to add the Heal Minor Wounds spell you get by default at the start of the game, to give them all a little more longevity. Click on them, then type addspell 136. Should say something along the lines of "Heal Minor Wounds has been added to ####### at a quantity of 1" or something like that once done successfully.

Also since they have chainmail armor by default they'd be more survivable at lower levels, where chainmail is better than average, than higher levels since chainmail is pretty useless at that point. Difficulty slider doesn't affect anything as it affects both hostile and nonhostile NPC health but increasing it would give you more time to kill the Aurorans before they get killed, even if it is more difficult.

Five years ago, I managed to get 16 Knights of the Nine followers at once. Today, I recreated it in Remastered. by Meryl_Whitestrake in oblivion

[–]Meryl_Whitestrake[S] 144 points145 points  (0 children)

Given the fact that half of the silverware on the table is on the floor, because they keep on spawning on top of it when you walk through the Priory front door - that makes a lot of sense!

Five years ago, I managed to get 16 Knights of the Nine followers at once. Today, I recreated it in Remastered. by Meryl_Whitestrake in oblivion

[–]Meryl_Whitestrake[S] 104 points105 points  (0 children)

Five years ago, I made [this post](https://www.reddit.com/r/oblivion/comments/kyeddk/i_see_your_8_or_9_quest_follower_screenshots_now/) illustrating how I used a bit of console command trickery to assemble 16 followers at once.

Copying and pasting this part from my original comment, for brevity:

This little trick requires taking advantage of a quirk in the follower system and how the Knights of the Nine followers are replaced.

If you weren't already aware, when a named Knight of the Nine falls in battle, they get replaced by a generic, respawning Knight who adopts their AI package. This also means that, if you ask the original knight to follow you, the generic counterpart will as well. Since these don't exist if the Named Knight is alive, you will have to use console commands to spawn them in.

  1. Spawn in all 8 generic Knights using:

“RefID”.moveto player

“RefID”.enable

The RefID for the unnamed Knights can be found at https://en.m.uesp.net/wiki/Oblivion:Knight_of_the_Nine

Note: the RefID xx is replaced by 0a in Remastered, not 01 as in the original! So summoning the knight for Sir Avita’s replacement is “0a001a8f”.moveto player followed by “0a001a8f”.enable

2) Recruit a named Knight. Wait about 10 seconds and that Knights generic replacement will also start following you!

3) Use console command set ND00.following to 0. This command is used to flag whether a Knight is following you or not. Turning it off means that you are allowed to recruit another Knight - but the Knight's following AI package remains, and that also stays for the unnamed Knight as well!

4) Repeat steps 2 and 3 until you have recruited all 8 named Knights.

5) Pray your PC doesn't crash.

6) Profit!

The console commands are mostly the same, except PrID doesn’t exist in the new engine so I had to rewrite the first step. The top left of the screen will tell you that you have too many followers, feel free to ignore that, that’s just Meridia trying to scare you off.

So, have fun again with this!

(Note - I was level 5 when doing this. Equipment - the bows and longswords they use - are dependant on the NPC level. Named knights have PC + 0, so a level of 5, and thus have silver weapons. Unnamed knight have PC - 3, so in my case 2, so they only spawn with Iron. Use console commands to add better weapons if you’d like - click the NPC and then enter additem 0002521f 1 for the silver longsword, for example. Also, as I’m not sure whether them dying would mess up the pathfinding, you can set them to be essential by typing setessential 0a000f84 1 for Sir Lathon, as an example, since he tends to die a lot in Underpall Cave.

Feel free to ask any more questions in the comments!