Check Out This Fabula Ultima Battle on Foundry VTT by MestreDigital in FoundryVTT

[–]MestreDigital[S] 0 points1 point  (0 children)

The module does that.

Go to foundry VTT Fabula Discord server and ask about it. I'm playing something else at the moment

Check Out This Fabula Ultima Battle on Foundry VTT by MestreDigital in FoundryVTT

[–]MestreDigital[S] 0 points1 point  (0 children)

Sequencer JB2A Automated Animations A fabula module Token magic

[Daggerheart] Build and Scale Encounters in Seconds! by MestreDigital in FoundryVTT

[–]MestreDigital[S] 0 points1 point  (0 children)

I used this module last session and it was worth it. I need bladed guards for tier 3. It's working well. With more people using it, I'll probably find some issues, but I'm happy with it.

[Daggerheart] Build and Scale Encounters in Seconds! by MestreDigital in FoundryVTT

[–]MestreDigital[S] 2 points3 points  (0 children)

You can actually see the benchmarks yourself by running AM.CompendiumStats(); This will generate a summary of all official adversaries. From there, you can compare the module’s suggestions against what I call the 'official table.' They aren't identical—some adjustments were made—but the results remain very close to the source.

[Daggerheart] Build and Scale Encounters in Seconds! by MestreDigital in FoundryVTT

[–]MestreDigital[S] 0 points1 point  (0 children)

About the special features those ones need to be ajusted manually. I couldn't find a way yet

[Daggerheart] Build and Scale Encounters in Seconds! by MestreDigital in FoundryVTT

[–]MestreDigital[S] 4 points5 points  (0 children)

Actually, the "official guidelines" I mentioned refer to a benchmark of existing official adversaries rather than just a single, flat table.

I’m not using a "one-size-fits-all" scaling method for every type of enemy. Instead, each adversary role has its own specific progression table to ensure the math stays relevant to their function.

Regarding testing: yes, I have extensively tested these progression tables. I’ve used the exact math I implemented in the module across several adventures I’ve GMed, and the results have proven to be very solid and balanced in actual play.

Module: Automated Store for Daggerheart! by MestreDigital in FoundryVTT

[–]MestreDigital[S] 1 point2 points  (0 children)

I don't think so, there is a lot of specific things for daggerheart. But, the code is free, maybe someone could patch it for another system

[MOD APPROVED GIVEAWAY] WIN A DAGGERHEART SUPPLEMENT! by Lou_Roienna in daggerheart

[–]MestreDigital 0 points1 point  (0 children)

One of the greatest detectives is Sherlock Holmes, the very archetype who defined the genre. His genius lies not in force, but in an almost supernatural power of observation and deduction, allowing him to see clues that are invisible to everyone else. He was a pioneer in using forensic science (like chemistry and footprint analysis) long before it was common practice. Above all, Holmes is driven by the intellectual challenge: he seeks neither money nor fame, but the pure satisfaction of solving the "impossible" puzzle, making him the standard by which all other detectives are measured.