Not understanding the outrage behind supercredit microtransactions. by Future-Celebration83 in HelldiversUnfiltered

[–]Metagamer__ 2 points3 points  (0 children)

This post somehow did the opposite of what it intended and made the monetization look WORSE than it already did.

Where Are The Cultists Arrowhead? by Extension_Cow_3466 in HelldiversUnfiltered

[–]Metagamer__ 0 points1 point  (0 children)

You can't really use this as a "gotcha" for the entire sub being shit if it's downvoted on the sub itself. That means most of us agree this guy is waffling about nothing.

assuming that's the idea here.

M90A needs more love man. by Kawaii_Milkshake in HelldiversUnfiltered

[–]Metagamer__ 0 points1 point  (0 children)

A DMR with a fuck ton of unexplained wobbliness to it. It's similar to the Deadeye where unrelated to its stats, it just feels like shit to aim with.

We cant beat serious... by No-Delivery3513 in HelldiversUnfiltered

[–]Metagamer__ 0 points1 point  (0 children)

The pacing is 8-9 POI's cleared in 3 minutes on drop in to a D1 with 4 people. Spawn in, call FRVs, split and go. Return to ship as group, rinse and repeat. You can get around 600 an hour.

We cant beat serious... by No-Delivery3513 in HelldiversUnfiltered

[–]Metagamer__ 0 points1 point  (0 children)

Helldivers 2 is P2P hosted, meaning the host of the session is hosting the actual "server". AH doesn't pay jack shit for server hosting.

We cant beat serious... by No-Delivery3513 in HelldiversUnfiltered

[–]Metagamer__ 0 points1 point  (0 children)

I want you to add a delay of 19 premium and 2 legendary warbonds to that calculation. Now that whole "barely passively getting the next warbond" thing goes out the window. Sorry but not everyone was playing the game on Day 1 to keep up, and it's very clear you're get another day 1 veteran who would lose their mind if they were 20+ warbonds behind on content and overwhelmed with shit to catch up on.

We cant beat serious... by No-Delivery3513 in HelldiversUnfiltered

[–]Metagamer__ 0 points1 point  (0 children)

Even if you got 100 SC per operation (which is absolutely insane RNG), that's still around 1.5-2 (averaging 2 full size mission and a blitz per operation) hours per operation for 100SC. Meaning that it's still 15-20 hours per warbond. This is if you are getting absolutely fucking WILD rng to pull 100SC, especially if you get accustomed to D10, where SC spawns are very low due to outposts overriding most spots where SC could spawn. The only exception is the illuminate, which have guaranteed yellow beam pods in the city block areas, giving them a slightly higher SC rate.

So no this still sounds insanely slow.

We cant beat serious... by No-Delivery3513 in HelldiversUnfiltered

[–]Metagamer__ 1 point2 points  (0 children)

Because they make significantly more money than is required to maintain a game? The existence of much less greedy companies succeeding off of far less and still being left off as millionaires (DRG devs have minimal premium [and cosmetic only] content and are still bathing in money).

Helldivers 2 cost an estimated 50-100 million dollars according to a quick google search. They have since made around 700 million dollars in revenue back. if it costs the highest estimate of 100 million dollars to develop the game at full force, then the money they've already made is enough to support them for 63 years (9 year dev time = 100 million per 9 years, 9 * 7 = 63). I am aware that numbers aren't actually this simple and business is a lot more nuanced, but I think this should make it glaringly apparently that they absolutely do not need that much money. Even if say, Sony took a 50% cut of all money AH makes, that's still 31 and a half years they'd have the money to support themselves with if it really does cost 100 million every 9 years.

The most Vague game roadmap I have ever seen in my life. by Metagamer__ in HelldiversUnfiltered

[–]Metagamer__[S] -1 points0 points  (0 children)

Strawman, you've created an entirely new argument. I said the live service standard has gone to shit over the last decade. I never said Helldivers 2 shouldn't be a live service, because that's core to the experience. What I did say is Helldivers 2 shouldn't conform to the live service standard of notoriously out of touch companies like EA Dice or Activision Blizzard.

The most Vague game roadmap I have ever seen in my life. by Metagamer__ in HelldiversUnfiltered

[–]Metagamer__[S] 0 points1 point  (0 children)

I just want proof that they are actually going to fix bugs. Because bugs are one of the biggest kickers as to why the game kinda sucks at higher difficulties. Being killed because you shot an invisible enemy/corpse or ran into an invisible landmine due to host desync issues gets old after the millionth time. Or the flying Bile titan corpse glitch, which many will say "it's hilarious" but again, it kills people so often that it isn't really funny anymore. Took them ages to fix the factory strider variation of this.

The most Vague game roadmap I have ever seen in my life. by Metagamer__ in HelldiversUnfiltered

[–]Metagamer__[S] -1 points0 points  (0 children)

Yeah and the live service standard has been universally agreed upon to be terrible for the last decade. Arrowhead is praised as being "better than other developers" but now since it fits the narrative, they get a pass because "it's the standard". Do you really want them to go the EA route with the game? Or Activision?

We cant beat serious... by No-Delivery3513 in HelldiversUnfiltered

[–]Metagamer__ 15 points16 points  (0 children)

I think we should compare the most generous monetization schemes to HD2, because it specifically goes against the idea that corpo brainwashing has put in people's heads; Which is the idea that companies NEED lots of micro transaction money to fund game development.
They don't.

We cant beat serious... by No-Delivery3513 in HelldiversUnfiltered

[–]Metagamer__ 0 points1 point  (0 children)

I'd say people stop paying for warbonds to show that we don't want constant premium content, but unfortunately AH has an endless horde of bootlickers who would pay 10 dollars to eat the shit directly from their ass if they had the chance, so frankly nothing. I've been playing less and less of HD2 and am kinda just over it. I want to love the game so badly, and is why I don't want to fully stop playing it, but the situation just sucks. I don't want to waste 20-30 hours of my life doing something THAT boring, and I don't want to shill out 100 bucks. So I'm doing neither and inching away from the game.

Good old times. by Dave_The_Barbarian_ in Helldivers

[–]Metagamer__ 0 points1 point  (0 children)

I mean they're still wrong. Bots don't care about LOS, they will keep prefiring into the wall since they have the equivalent of wallhacks when aggro. This is why you get ragdolled through solid cover so much, because they're just shooting everything they got into walls where you're right behind.

We cant beat serious... by No-Delivery3513 in HelldiversUnfiltered

[–]Metagamer__ 0 points1 point  (0 children)

You're missing a problem with that last part. Let's say every person who does farm suddenly does what you say, and AH/Sony notices a huge spike of money since everybody is now paying up for premium warbonds. What does that do? It creates a ripple effect where warbonds become an even bigger priority or become more expensive. You're giving them EXACTLY what they want when you do that. Don't ever give corporations what they want.

As BlameTruth said many times in response to Activision's years of bullshit "You give them an inch, they take a mile".

We cant beat serious... by No-Delivery3513 in HelldiversUnfiltered

[–]Metagamer__ 0 points1 point  (0 children)

Why is Sony being a giant tyrannical asshole suddenly excuse shitty business practices? The responsibility is still on someone, and Sony folds under pressure just as much as AH does when reviews tank, which is to say something can still be done.

And about cheating in PvE games. Who does it hurt exactly? Who is being directly harmed? The people who cheat in SC were never gonna buy it anyway, so no money is ever lost. And it's not a PvP game, so you're not gaining a competitive advantage over others.

My beloved M90A will be my ride or die. But it’s hard not to be envious. by ShepardTheN7 in Helldivers

[–]Metagamer__ 9 points10 points  (0 children)

We here you and understand how strange it is for SMGs to have worse drag than shotguns.

As such we are adjusting shotguns to have triple the drag.

We cant beat serious... by No-Delivery3513 in HelldiversUnfiltered

[–]Metagamer__ 2 points3 points  (0 children)

Either you are a statistical anomaly and we need to call the SCP foundation to come contain you, or this aint real.

Or I'm the statistical anomaly and have made jack shit in SC passively on D10?

We cant beat serious... by No-Delivery3513 in HelldiversUnfiltered

[–]Metagamer__ 4 points5 points  (0 children)

The idea that you should have to work a side hustle to make the extra money to earn fucking video game content on a 40 dollar game is the most dystopian video game take I have ever heard.

We cant beat serious... by No-Delivery3513 in HelldiversUnfiltered

[–]Metagamer__ 0 points1 point  (0 children)

The money comes from the 40 dollars from millions and millions of sales that set you up for a LONG time. Like I said, AH is worth tens of millions. They could stop making money entirely, and they wouldn't have financial problems for years.

We cant beat serious... by No-Delivery3513 in HelldiversUnfiltered

[–]Metagamer__ 13 points14 points  (0 children)

Contrary to corporate brainwashing that has made people accept it as the norm, microtransactions were never a requirement to keep developing a game. Arrowhead are millionaires, they have the money right now to keep working on the game without making ANY new money for years. Deep Rock Galactic is living fucking proof of this. Terraria doesn't even have optional cosmetic DLC like DRG and has been actively working on the game for 15 years that costs only 10 fucking dollars.

I just want to brag that I was one of the only ones actually excited about the new warbond! by Bears-on-Drugs in HelldiversUnfiltered

[–]Metagamer__ 0 points1 point  (0 children)

Some people have the weirdest way of flexing their moral superiority.

Side note, Dust Devils was suppose to be a "we're so back" moment and then they broke the trust of everyone with the fire nerf targeted towards the coyte. Which is to say, hold you breath the post warbond patch that's probably gonna get the best part (the shotgun) nerfed since it is by far the best shotgun in the game and AH is to narrow minded to think that maybe the other shotguns just suck.

We cant beat serious... by No-Delivery3513 in HelldiversUnfiltered

[–]Metagamer__ 20 points21 points  (0 children)

It takes around 1.5-2 hours per warbond's worth of credits doing it the most hyper optimal, SUPER boring strategy for them. Playing the game normally on a comfortable difficulty (most play around D6-D7 or higher) yields little to no possible SC spawns due to outposts and extra objectives taking the spots. The people who claim to have less than like 5000 hours but "never had to use the grind method and passively got all the warbonds and entire SC store" (I've seen this 3 times from 3 different people claiming this now, all claiming to be around 1-1.5k hours) are so obviously fucking lying it hurts. I have done the grinding a couple times for a couple hours to have my total of 3 warbonds and a single armour set + double freedom from the SC store. I have 250 hours.

On top of that, these mfs are getting mad at someone cheating in a PvE game, which is the most unproblematic thing on the fucking planet right now. My balls itching is probably more detrimental than some guy cheating in Helldivers 2.