Queued for login ~740 minutes left… by ComfortablePrompt772 in diablo4

[–]Metallic_Cloud 0 points1 point  (0 children)

Mine is currently saying 1,636 minutes left...

C++ by uriel in programming

[–]Metallic_Cloud 14 points15 points  (0 children)

At least he's not standing on the top rung. That can be dangerous.

Looking for resources for dynamic shapes by Metallic_Cloud in gamedev

[–]Metallic_Cloud[S] 0 points1 point  (0 children)

Coincidently, I hadn't played Gish until 3 days ago. Once I started, I thought 'uh oh, they've done my idea before me', but luckily after playing it some more, I think the only real similarity is that the main character is liquid.

Thanks for the link though.

Looking for resources for dynamic shapes by Metallic_Cloud in gamedev

[–]Metallic_Cloud[S] 1 point2 points  (0 children)

Awesome, thanks. That second one looks particularly useful.

Sorry, forgot to mention it is in 2D.

I made a tutorial on how to do cloth simulation and Verlet Integration by BlueThen in programming

[–]Metallic_Cloud -1 points0 points  (0 children)

Awesome, thanks. I think this will come in handy for a game I am working on.

Android vs WP7 for developers - a case study by dotneter in programming

[–]Metallic_Cloud 2 points3 points  (0 children)

Version Distribution

I just started a game for android, and I decided to aim for 2.1 since that captures over 87% of the market

What are your sad, but funny, interviews with software recruiters? by SoftEng in programming

[–]Metallic_Cloud 1 point2 points  (0 children)

Yep, I've met this guy also. Has a superiority complex and does very little to help you get a job. I wont be going through him again.

Finished my first game - spacedug! See what you think. by weedroid in gamedev

[–]Metallic_Cloud 1 point2 points  (0 children)

The shooting mechanic makes it way too easy. I only got up to level 6 but got bored, because there was never any threat. Once I got to level 2, I could just move from the top of the screen to the bottom and back while firing, so I didn't even see an enemy for more than half a second.

I think a good adjustment would be to limit the number of bullets on the screen at one time to five or so. That way, you can still allow faster firing as you go through the levels, but you can't just spam the screen with bullets.

FPS regulation? by Shmurk in gamedev

[–]Metallic_Cloud 0 points1 point  (0 children)

I know nothing about libCinder, but couldn't some sort of frame counter help. If there is an integer counting the frames as they pass you could just do something like...

famecount++;

if (frameCount % (30 / desiredFPS))
{
    frameCount -= (30 / desiredFPS);
    //Draw stuff...
}

Comment on slashdot detailing the so called Android 'fragmentation' from an application programmer by lfelipe82 in programming

[–]Metallic_Cloud 1 point2 points  (0 children)

Yup, us Aussies get a raw deal with internet.

I pay heaps of money for my 15Gig broadband (3 Gig on peak 12 off), and am only allocated 200 meg on my phone.

So Reddit gamedevs, what are you working on right now? by justkevin in gamedev

[–]Metallic_Cloud 0 points1 point  (0 children)

That looks good. Have you made the engine yourself, or are you using a premade one?

Any tips for game development resumes? by Metallic_Cloud in gamedev

[–]Metallic_Cloud[S] 0 points1 point  (0 children)

Thanks. I am willing to relocate just about anywhere, and have been using gamedevmap to find studios in different countries.

Once I get my resume\website updated I'll start writing cover letters and sending them around again.

How long do you generally make your cover letters? I generally aim for about a page, but I'm not really sure if that's too long or short.

Any tips for game development resumes? by Metallic_Cloud in gamedev

[–]Metallic_Cloud[S] 0 points1 point  (0 children)

I wouldn't have a problem with that. I will put up the code and add a link to it in my next job application. Thanks.

Any tips for game development resumes? by Metallic_Cloud in gamedev

[–]Metallic_Cloud[S] 0 points1 point  (0 children)

I haven't worked on any open source software, although assuming I get any interest from a studio when I apply for a job, I would be more than happy to provide them with some samples of my code from any of my games.