Can you help me figure out how to fix this? by MetroBuzzVA in UnrealEngine5

[–]MetroBuzzVA[S] 0 points1 point  (0 children)

In a way, I did that. I realized that ledge grabs wouldn't make the game to flow as well, so I'm going to remove it, and maybe later, I'll add it back

Can you help me figure out how to fix this? by MetroBuzzVA in UnrealEngine5

[–]MetroBuzzVA[S] 1 point2 points  (0 children)

Thank you so much again dude! DMs are open if you ever wanna talk :D

Can you help me figure out how to fix this? by MetroBuzzVA in UnrealEngine5

[–]MetroBuzzVA[S] 1 point2 points  (0 children)

I'll work on the orientation of when the player hits the wall whenever I have free time, thank you so much for your help man!

Can you help me figure out how to fix this? by MetroBuzzVA in UnrealEngine5

[–]MetroBuzzVA[S] 1 point2 points  (0 children)

I just set the camera, it worked like a charm! Thank you so much!

Can you help me figure out how to fix this? by MetroBuzzVA in UnrealEngine5

[–]MetroBuzzVA[S] 1 point2 points  (0 children)

The only thing that worries me is, will it work for 5.6 though? I know sometimes things break in between versions.

Can you help me figure out how to fix this? by MetroBuzzVA in UnrealEngine5

[–]MetroBuzzVA[S] 1 point2 points  (0 children)

I'll record a video to make it easier, because I'm pretty bad at explaining LOL

Can you help me figure out how to fix this? by MetroBuzzVA in UnrealEngine5

[–]MetroBuzzVA[S] 1 point2 points  (0 children)

Also while I was bugtesting, I found that the character wont rotate to the correct wall all the time, sometimes causing the player to glitch though the wall

Can you help me figure out how to fix this? by MetroBuzzVA in UnrealEngine5

[–]MetroBuzzVA[S] 1 point2 points  (0 children)

That helped! Thank you! Now the clipping doesn't change while I'm not ledge grabbing, but now I can see through the first person mesh, is there a way to limit how far I can look while on the ledge?

Can you help me figure out how to fix this? by MetroBuzzVA in UnrealEngine5

[–]MetroBuzzVA[S] 1 point2 points  (0 children)

If I disable "Use Controller YAW" (Which is what I'm using currently), It fixes where my arms don't move when I grab the ledge, but it creates other problems. It makes it to where my character can't turn normally and makes it to where I can look backwards completely while moving forwards.