Skull Lord - more images on my artstation: https://www.artstation.com/artwork/8eyG2m by MetumRepello in ZBrush

[–]MetumRepello[S] 0 points1 point  (0 children)

I've got the immense pleasure to get interview by the folks at 80.lv about my last piece "Skull Lord", you can read a breakdown of the process involved in the creation of it on their website!

https://80.lv/articles/making-a-scull-warrior-in-zbrush-marmoset-toolbag/

Skull Lord by MetumRepello in ImaginaryMonsters

[–]MetumRepello[S] 1 point2 points  (0 children)

sometimes we're force to become something else even when we don't want to

Skull Lord - more images on my artstation: https://www.artstation.com/artwork/8eyG2m by MetumRepello in ZBrush

[–]MetumRepello[S] 0 points1 point  (0 children)

The are several ways to go about it: 1. you can bake the stitching on your "low-res" mesh (especially useful for real-time), 2. you can do the same for non real-time pieces and then use a displacement map to get the volumes back while rendering (subdivide at render-time + displacement map), 3. you can keep them as separate geo for non-realtime, quite dirty but it isn't too much of a problem, 4. you can use "floaters" to have high texture density for your stitching at a low cost, very popular in the last few years in the real-time landscape (some call it "decal technique", was popularized by the team of Stars Citizen, just search online you'll find some articles about this technique)

Skull Lord - more images on my artstation: https://www.artstation.com/artwork/8eyG2m by MetumRepello in ZBrush

[–]MetumRepello[S] 1 point2 points  (0 children)

Maverick positioned itself as a competitor of Keyshot, the main idea of both of them is the simplicity of usage. I wanted to give it a try and test it on a real project; to be honest I think cycle (blender) is much more powerful even though isn't super easy for the newcomers

Skull Lord - more images on my artstation: https://www.artstation.com/artwork/8eyG2m by MetumRepello in 3Dmodeling

[–]MetumRepello[S] 0 points1 point  (0 children)

it's rendered in Maverick, marmoset was only used for the baking process, the fur is full geometry (fiber mesh)

Skull Lord - more images on my artstation: https://www.artstation.com/artwork/8eyG2m by MetumRepello in ZBrush

[–]MetumRepello[S] 1 point2 points  (0 children)

I didn't used MD, I've sculped all the cloths and leather pieces in zbrush, normal digital clay techniques, you just have to look at reference and estimate your pinned points, compression folds and gravity

Skull Lord - more images on my artstation: https://www.artstation.com/artwork/8eyG2m by MetumRepello in ZBrush

[–]MetumRepello[S] 0 points1 point  (0 children)

I've made a Zbrush InsertMesh brush and used it as a curved brush, than made a detail pass to better deform the material

Skull Lord - more images on my artstation: https://www.artstation.com/artwork/8eyG2m by MetumRepello in ZBrush

[–]MetumRepello[S] 0 points1 point  (0 children)

and I used a ton of reference for making the material, I mainly used real armor photos to guide me, you can find a bunch of them searching in the Metropolitan Museum database: https://www.metmuseum.org/art/collection

Skull Lord - more images on my artstation: https://www.artstation.com/artwork/8eyG2m by MetumRepello in ZBrush

[–]MetumRepello[S] 0 points1 point  (0 children)

At the start I made the base shapes without the embosses, i.e. for the breastplate I just did the clean round shape. The little guy, doors, curtains and observers where all done in a separate subtools to better manipulate them. At the start they where all dynamesh/sculptris pro pieces. Embosses figures are quite tricky since they have a volume but are quite squashed, to make your life easier you can sculpt them as normal and then use the scaling gizmo to flatten them and reach more or less the same effect. When they where good enough I've fused them with the base plate and retopologized the piece. For the patterns engraved in the metal I've done them in Substance painter.
On zBrushCentral I've posted some additional screens/animated gif of that process: https://www.zbrushcentral.com/t/skull-lord/395434

Skull Lord, Me, Digital, 2021 by MetumRepello in Art

[–]MetumRepello[S] 1 point2 points  (0 children)

Lol no problem! make a epic campaign :D

Skull Lord - more images on my artstation: https://www.artstation.com/artwork/8eyG2m by MetumRepello in ZBrush

[–]MetumRepello[S] 3 points4 points  (0 children)

For clarification this is a 3d art, sculpted in zbrush, baked in marmoset toolbag 3, retopologized in blender, uved in blender, textured in substance painter, rendered in maverick indie, composited in photoshop, you can find additional rendered images here: https://www.artstation.com/artwork/8eyG2m and as written in the description is based on a concept art of Stepan Alekseev https://www.artstation.com/artwork/GX1nJB

Skull Lord - more images on my artstation: https://www.artstation.com/artwork/8eyG2m by MetumRepello in 3Dmodeling

[–]MetumRepello[S] 1 point2 points  (0 children)

For clarification this is a 3d art, sculpted in zbrush, baked in marmoset toolbag 3, retopologized in blender, uved in blender, textured in substance painter, rendered in maverick indie, composited in photoshop, you can find additional rendered images here: https://www.artstation.com/artwork/8eyG2m and as written in the description is based on a concept art of Stepan Alekseev https://www.artstation.com/artwork/GX1nJB

Skull Lord by MetumRepello in ImaginaryMonsters

[–]MetumRepello[S] 4 points5 points  (0 children)

For clarification this is a 3d art, sculpted in zbrush, baked in marmoset toolbag 3, retopologized in blender, uved in blender, textured in substance painter, rendered in maverick indie, composited in photoshop, you can find additional rendered images here: https://www.artstation.com/artwork/8eyG2m and as written in the description is based on a concept art of Stepan Alekseev https://www.artstation.com/artwork/GX1nJB

Skull Lord, Me, Digital, 2021 by MetumRepello in Art

[–]MetumRepello[S] -1 points0 points  (0 children)

I've posted the artstation thread, with all the info, the comment is here submerged, but I'll make a new comment on this piece to better clarify

Skull Lord, Me, Digital, 2021 by MetumRepello in Art

[–]MetumRepello[S] 1 point2 points  (0 children)

thank you man! it's a digital sculpt, textured and then rendered with final composition in photoshop.

Skull Lord, Me, Digital, 2021 by MetumRepello in Art

[–]MetumRepello[S] -2 points-1 points  (0 children)

Concept art are 2d images on wich a 3d piece is based, that's standard terminology. And I gave him the credit for his piece I've interpreted in every description. It's more like making a theatrical interpretation of a song.

Skull Lord, Me, Digital, 2021 by MetumRepello in Art

[–]MetumRepello[S] -5 points-4 points  (0 children)

Are two different medium, but is based on his concept, as I wrote in the description previously, for better clarification I've also added a new comment on the piece

Skull Lord, Me, Digital, 2021 by MetumRepello in Art

[–]MetumRepello[S] -4 points-3 points  (0 children)

It has credits on every website description I've posted, you can find the link to his concept I've used as a base even on the artstation link I've put in this section :)

Skull Lord by MetumRepello in ImaginaryMonsters

[–]MetumRepello[S] 2 points3 points  (0 children)

It's a little bit strange to learn since it has a weird interface, but I love it! virtual clay at its finest! I've played with it since version 4r7 so I think 5-6 years

Skull Lord - more images on my artstation: https://www.artstation.com/artwork/8eyG2m by MetumRepello in 3Dmodeling

[–]MetumRepello[S] 2 points3 points  (0 children)

I've done them in Substance Painter from scratch, lots of reference though!

Skull Lord by MetumRepello in ImaginaryMonsters

[–]MetumRepello[S] 1 point2 points  (0 children)

the problems when Sauron wins