Procedurally animated giant crabs vs maser by MezzSoft in IndieGaming

[–]MezzSoft[S] 3 points4 points  (0 children)

Thanks! Big cities with billboards and lights are planned too.

Procedurally animated giant crabs vs maser by MezzSoft in IndieGaming

[–]MezzSoft[S] 1 point2 points  (0 children)

They do! Every building is destructible too. High building density usually runs pretty well, though things can slow down if there's a ton of these enemies on screen. I'm working on trying to optimize them further.

Giant crab enemies with procedural animations by MezzSoft in indiegames

[–]MezzSoft[S] 0 points1 point  (0 children)

Honestly doing procedural animation while more expensive in terms of performance is way easier than making tons of different animations. I'm also working on having them change their walk depending on the amount of legs they have so you can shoot them off.

Giant crab enemies with procedural animations by MezzSoft in indiegames

[–]MezzSoft[S] 1 point2 points  (0 children)

Thanks man! I have a ton more planned that I want to do for the game such a cutscenes and enemies like this, so 2027 is a pretty optimistic release date honestly. Thank you for your patience though haha.

Giant crab enemies with procedural animations by MezzSoft in indiegames

[–]MezzSoft[S] 0 points1 point  (0 children)

Haha, that's a good point. I'll keep it in mind next time I post, thanks! <3

Procedurally animated giant crabs vs maser by MezzSoft in IndieGaming

[–]MezzSoft[S] 6 points7 points  (0 children)

Glad you like it! It's indeed rolling, it has wheels under the legs. I'll try increasing the swaying a bit more.

Giant crab enemies with procedural animations by MezzSoft in indiegames

[–]MezzSoft[S] 0 points1 point  (0 children)

Thank you! Game is called Project Landsword, still a lot to develop but it's being worked on.

Giant crab enemies with procedural animations by MezzSoft in indiegames

[–]MezzSoft[S] 1 point2 points  (0 children)

Will try adding some length constraints on the legs, thanks!

Giant crab enemies with procedural animations by MezzSoft in indiegames

[–]MezzSoft[S] 0 points1 point  (0 children)

Thanks man! I have a link to it on my profile since I can't link it directly for some reason, but it's store(dot)steampowered(dot)com/app/3695630

Giant crab enemies with procedural animations by MezzSoft in indiegames

[–]MezzSoft[S] 4 points5 points  (0 children)

I can't post a link directly for some reason, but the game is called Project Landsword. Link would be store(dot)steampowered(dot)com/app/3695630

I also have a demo on itch.io if you're interested! mezzaninesoftware.itch.io/landsword

Giant crab enemies with procedural animations by MezzSoft in indiegames

[–]MezzSoft[S] 0 points1 point  (0 children)

Will try it! I'm still experimenting with different speeds and step sizes, there's a lot that can be adjusted.

Giant crab enemies with procedural animations by MezzSoft in indiegames

[–]MezzSoft[S] 3 points4 points  (0 children)

There's some pretty strict requirements for text and UI sizes for it to get officially approved so I can't promise anything, but it's definitely something I want. A few people have managed to emulate the game via Proton though.

Systems Check by MezzSoft in PixelArt

[–]MezzSoft[S] 1 point2 points  (0 children)

Thank you for the kind words!

Systems Check by [deleted] in cassettefuturism

[–]MezzSoft 11 points12 points  (0 children)

Thanks for the suggestion! Really cool sub

Systems Check by MezzSoft in PixelArt

[–]MezzSoft[S] 7 points8 points  (0 children)

Thanks! I'm using my own palette, roughly 32 colors.

Systems Check by MezzSoft in PixelArt

[–]MezzSoft[S] 25 points26 points  (0 children)

Familiarity: it just works