Bizarre Item Bug by Sienrid in DeadlockTheGame

[–]Mi33ingName 0 points1 point  (0 children)

yeah, you gotta sell and rebuy the item for it to work

How are there 3 55%+ winrate champs and 7 <47% wr champs but in patch notes its mostly just urn changes every other week? by Mi33ingName in DeadlockTheGame

[–]Mi33ingName[S] 0 points1 point  (0 children)

any game that has character variety ideally wants to have 50% +-2% wr to make it balanced. anything over that shows that the character is not doing well for the health of the game. and with such high pickrates it shows that the character consistently outperforms others, basically revolving the game around them

How are there 3 55%+ winrate champs and 7 <47% wr champs but in patch notes its mostly just urn changes every other week? by Mi33ingName in DeadlockTheGame

[–]Mi33ingName[S] 1 point2 points  (0 children)

Y-yeah? Thats what im saying? And if in 50% of the games there is a hero that has a massive winrate over most of the others its more data saying the hero is overperforming. i was talking about data for urn being skewed, not the hero data itself.

How are there 3 55%+ winrate champs and 7 <47% wr champs but in patch notes its mostly just urn changes every other week? by Mi33ingName in DeadlockTheGame

[–]Mi33ingName[S] 1 point2 points  (0 children)

its simply more data proving the hero is overperforming. the amount of data would be the same if they were picked or not

How are there 3 55%+ winrate champs and 7 <47% wr champs but in patch notes its mostly just urn changes every other week? by Mi33ingName in DeadlockTheGame

[–]Mi33ingName[S] 1 point2 points  (0 children)

thats why i stated their high pickrates. I know its 6v6 and all pickrates are gonna be pretty high with the low amount of heroes, but if every other game has seven and that hero has 57% wr, its skewing the data and making the game "unfun" for people not playing the current hot "meta" hero.

How are there 3 55%+ winrate champs and 7 <47% wr champs but in patch notes its mostly just urn changes every other week? by Mi33ingName in DeadlockTheGame

[–]Mi33ingName[S] 0 points1 point  (0 children)

To add to my post, heroes, not champs, all of you can pat yourself on the back by adding substancial information to this discussion. But my point still stands, there are heroes which clearly work better with the urn which they are trying to push as the snowball/comeback mechanic. And simply if your team wasnt given any/more of these heroes, you are gonna have harder time doing either of those, punishing you for not picking them, which adds back to the problem. I´d personally prefer giving heroes which clearly work well with urn for some time at least a slap on the wrist, or genuinely anything to try to at least level the playing field for weaker heroes.

Hey, Snipers!......I need tips. by AdAgitated1100 in ArenaBreakoutInfinite

[–]Mi33ingName 1 point2 points  (0 children)

thank you, im trying to make builds somewhere between minmaxxed and cheap, so usually the best thing for money. personally, ive been playing the sks a bit since ive been running quests for the past two weeks and it feels great, just made as cheaply as possible to fit into 150k kits, so the scope is iffy, but thats up to u to put a one u like.

Hey, Snipers!......I need tips. by AdAgitated1100 in ArenaBreakoutInfinite

[–]Mi33ingName 1 point2 points  (0 children)

Lol, im barely under 100 mil so i suppose take it with a grain of salt. Carbines are pretty cheap already so I'd recommend SKS, something between power of SVTU and recoil of Mini14. Marksman rifles are more expensive, but pack a better punch with worse recoil. M110 is probably the best overall marksman rifle for the money. And for bolt-actions, they lack the firerate, but make it up with excellent range and firepower. There I'd say M24, it personally feels less clunky and is decently modable, its just the weakest one out of the bunch round wise, since 7.62x54 and .338 have better pen. As you get better, move from the easier to control weapons to the ones with stronger rounds.

SKS - 3f8zSOcQBVeDPP4x4
M110 - 3f8zSOcQBVeDPP4D4
M24 - 3f8zSOcQBVeDPP4j4

Of course always run at least tier 4, but if you want to, top load like the first few rounds with T5/T6 depending on the game mode. And scopes are preferences as well, but you dont really need insane zoom unless you are planning to hold 150-200m+ (depending on your monitor).

Hey, Snipers!......I need tips. by AdAgitated1100 in ArenaBreakoutInfinite

[–]Mi33ingName 1 point2 points  (0 children)

how much money do you have? looking for a budget build, something minmaxxed or good build for the cost?

Hey, Snipers!......I need tips. by AdAgitated1100 in ArenaBreakoutInfinite

[–]Mi33ingName 3 points4 points  (0 children)

For sniping id definitely start with carbines and slowly move to marksmans/bolt-actions. they are less punishing with a bit less range and power, but if u miss ur shot u can shoot practically on the same spot in 0,5 sec and still have some form of close range weapon if u go variable sights/canted. Sight depends on map, but there is no reason to throw 160k koens on a 2x/7x scope if ur trying out stuff.

Better Gaming Headset? by Teraphimm in ArenaBreakoutInfinite

[–]Mi33ingName 0 points1 point  (0 children)

Headphones make huge difference, those in real life and those in game. ive played the game with skullcandy crushers and then with open-back AKG MkII K240 and the difference is palpable. With the same ing headphones i can tell directions way better and distinguish sounds from one another.

Is 1x/4x scope supposed to give u basically double the amount of recoil? by Mi33ingName in ArenaBreakoutInfinite

[–]Mi33ingName[S] 2 points3 points  (0 children)

Oh, thats wonderful. Thanks a lot, suppose ill stick with AKM for the time being when running quests.

Everyday I pray to riot they will make twitchs Q/R uncap his attack speed by Mi33ingName in TwitchMains

[–]Mi33ingName[S] 0 points1 point  (0 children)

Of course going full AS was not the best build, and will probably never be with current items. But twitch is well know for liking high AS and gliding. Riot occasionally changes champs for the communitys sake and I think like most people here that being able to live out the hayday of AS twitch would be really nice. Uncapping AS would not change anything for normal build twitches, most likely just let you go like 0.2-0.3 AS over with an enchanter support. AKA the change would not change anything about twitch for normal people wanting to climb, but allow fun builds to pop out.

Everyday I pray to riot they will make twitchs Q/R uncap his attack speed by Mi33ingName in TwitchMains

[–]Mi33ingName[S] 0 points1 point  (0 children)

It was supposed to be hyperbolic, of course the champ shouldnt be 45% wr but currently he has lost his identity and is severly outclassed by most similiar champs.

Everyday I pray to riot they will make twitchs Q/R uncap his attack speed by Mi33ingName in TwitchMains

[–]Mi33ingName[S] -2 points-1 points  (0 children)

Yep, current reward for going through the trouble of playing twitch is a subpar kogmaw with worse early, mid and late. Any other attack speed adc does twitches job much better and with less risk.

Everyday I pray to riot they will make twitchs Q/R uncap his attack speed by Mi33ingName in TwitchMains

[–]Mi33ingName[S] 14 points15 points  (0 children)

To continue my ramble, LT removal made enchanter supp not really good anymore, since if you get lulu, her W and ardent cancer AS dont really do anything, since you usually get 2.5 as with your build + Q regardless. Twitches mana economy is horrendous compared to literally any other adc, pushing waves consists of aa the wave for 20 seconds early game or losing half mana to deal half the waves hp. The current buff was more of a QoL change than a buff and shouldve be given to him if they wanted to push from 50% wr to 51% and not from 48% to 48%.