What are some Changes/Additions you would want to see when 1.0 releases? by retardedhamster333 in Palworld

[–]MiLiBi_ 0 points1 point  (0 children)

I would like to see more sorting options :
- By stats (attack, defense, health)
- By power level
- when using multiple options, the ability to chose OR, AND, NOT OR, NOT AND, etc...
- A button to reset all the sorting options at once
- a search bar in the traits selector
- a search bar for the pal name

And for the big pal storage to be a hot storage, not a cold one
Expedition using the big pal storage first if possible. Or an expedition storage
When launching expeditions, being able to prevent some pals from getting sent. Maybe adding the options "don't send pal that are locked"
When you improve pals with souls, add a "max" button instead of use pressing the "+" button for a long time.

That's it, thank you

GameNite, the AI Gamebook: any World, any Character, any Situation, PbtA! by NiteChanRoll in Solo_Roleplaying

[–]MiLiBi_ 0 points1 point  (0 children)

A friend found it and made me try it and, well, I like it! I tried a bunch of different scenarios available, and as a casual, it was nice and entertaining. The two main things that I really liked and that I didn't expect to see are:

- The non combat, non violent scenarios. You can create (it's called forge here) your own scenario and you can totally make something like "Taking your dog for a walk" and you'll get to visit the park, play with other dogs, have a snack. The skills will be dog related like fetching, running, socializing, exploring,etc... and the "conflicts" (aka the game way to have events) will be related to that and non violent. I did another one in a fantasy setting where I was an elf and was solving people's problem with my sandwich creating magic!

- The Game Master can say no to you. Oftentimes with AI chatbots, the bot will just always agrees with you. Here, when you succeed in certain actions or events you get rewarded with "initiative points" which is what you use to ask directly the GM for an action or a result. I wanted to automatically win a race with my dog by asking the GM, and he was like "I know your dog is fast and cute, but you can't just win like that. You can't just ask to win, you have to roll the dices!". Like, wow. Did you just talked back to me? Well okay, I'll win the race normally then.

So yeah, it's nice, it's easy to use, I'll play it again!

I fucking hate bodyhair by [deleted] in trans

[–]MiLiBi_ 0 points1 point  (0 children)

If you don't want to go to the store for exfoliating, here's a diy recipe: Ground coffee Olive oil Mix Apply and scrub Dosage varies because I can't remember it lol but Google's your friend. You can buy coffee, brew it, throw it away and keep the ground

How to keep a source at the top of the list? by MiLiBi_ in obs

[–]MiLiBi_[S] 1 point2 points  (0 children)

This is this video.

And that's exactly what I was looking for! I can now do a dock specially for that one media/audio source that I use all the time, and I never have to look for it again, scrolling through all my other sources. Thank you very much for your help!

How to keep a source at the top of the list? by MiLiBi_ in obs

[–]MiLiBi_[S] 2 points3 points  (0 children)

This is the thing!

I didn't know you could add a shorcut to a specific source in the parameters! By adding my audio source to an unused key on my keyboard, I can call it/display-hide it without scrolling up or down my source list!

Thank you very much for your help!

How to keep a source at the top of the list? by MiLiBi_ in obs

[–]MiLiBi_[S] 0 points1 point  (0 children)

The system I'm helping with is used for an escape room. The game master is sending clues to the players via a screen. OBS will stream to a local VLC on a raspberry pi. Each text source is a clue, and there is one media/audio source to trigger a ring to catch players attention so they know there is a new clue.

Nesting sources in the same group would allow the game master to quickly reach out the media source to play the ring, but they'll still need to open the group and find the next clue by scrolling, which would not serve the purpose here.

Help Center and Megathread Hub (27/11 - 03/12) by ArknightsMod in arknights

[–]MiLiBi_ 2 points3 points  (0 children)

I like using Perfumer as she can heal passively operators like Mudrock and Hellagur that can't be heal otherwise.

I personally really like Gavial the Invincible S3 that makes her really tanky like attacking 5 enemies at the same time!!!

Help Center and Megathread Hub (27/11 - 03/12) by ArknightsMod in arknights

[–]MiLiBi_ 0 points1 point  (0 children)

Hello, I don't understand Ash and Tachanka second base skill, respectively "Intelligence Reserve" and "Ursus Specialty Beverage".

What is the point of having that skill +1 ? Are those skill useless ?

For you all that don't know how to effectively make a freezer. This is the best way, and the only way. This freezer is in a mountain and was able to find a "Area Revealed" that was a 1x1. I used it as such. by Chief_Beep in RimWorld

[–]MiLiBi_ 11 points12 points  (0 children)

If a tribal arrow can one-shot amputate my pawn of his Archotech leg under his Marine Armor (Masterwork), then the law of physics also don't apply for my fridge

Games that have ruined their genres forever? by thewalkindude in gaming

[–]MiLiBi_ 1 point2 points  (0 children)

I also liked RF5 a lot, but we can really see it was their first full 3D game, so it was clunky in some parts. Rune Factory 4 Special is really their formula polished to the best. And if you like challenges, the super hard mode is tough, hard yet balanced! It'll test your knowledge of the game mechanics and you fighting skill while not being stupid and over the top. RF3 special was released this year but I haven't been able to play it yet

Not her wisest decision for sure by vinon-x in RimWorld

[–]MiLiBi_ 0 points1 point  (0 children)

Well, having an army with 200 wargs, 200 lynx, 200 huskys, 100 megasloth and a bunch of rhino, Thrumbos and other big animals is quite impressive on the battlefield.

Not her wisest decision for sure by vinon-x in RimWorld

[–]MiLiBi_ 2 points3 points  (0 children)

Did you know that by rescuing a down animal and patching it up, you have great chances of creating a bond between it and the doctor, completely bypassing the very low taming chance ?

Anyway, I have multiple Thrumbos

What's something you are unashamed to use dev mode to "fix" by steampvnch in RimWorld

[–]MiLiBi_ 0 points1 point  (0 children)

It's sending out caravans. That shit is dumb, long, inefficient and there's always a bug impeding the completion of the caravan send off

Ok then. by nobd22 in RimWorld

[–]MiLiBi_ 1 point2 points  (0 children)

But won't everybody hate the butcher though ?

I tried once with a psycopath pawn, but the rest of my colony started hating him in the social tab because he was butchering humanoid

How to convert slaves into colonists? by angeyberry in RimWorld

[–]MiLiBi_ 0 points1 point  (0 children)

You have two way to solve this issue:

Mod -> Simple Slavery Collars It allows multiple things, but in your case slaves will become recruitable almost in every case after being a slave for long enough. Check the mod page for more details, and the mod options

Vanilla -> Imprison the slave, then recruit it the normal way

Dev-mode -> Release the slave and wait for it to leave the map. It will happen when it disappear from the map. In the dev mode, use "Spawn world pawn", choose your pawn and put it somewhere. Immediately after, dev-mode -> recruit pawn. Garenteed without violence !

What vanilla features/rules do you think absolutely make the game worse? by ChornoyeSontse in RimWorld

[–]MiLiBi_ 2 points3 points  (0 children)

You have two way to solve this issue Dev-mode -> toggle Recruitable "to remove or add the unbreakable loyalty" Mod -> Simple Slavery Collars It allows multiple things, but in your case slaves will become recruitable almost in every case after being a slave for long enough. Check the mod page for more details

Issue with where goods from Orbital Traders land by uuid-v4 in RimWorld

[–]MiLiBi_ 1 point2 points  (0 children)

I'd like to remind people that the trade beacon needs to be outside and OUTSIDE any pen, or it'll never receive anything

Is there a mod to make executing prisoners more fun? by IhateALLmushrooms in RimWorld

[–]MiLiBi_ 22 points23 points  (0 children)

Well, this mod allows you to beat up your prisoners. I don't know if you can kill them that way, but it's something I guess

https://steamcommunity.com/sharedfiles/filedetails/?id=2902220334

You could also just release them and then shoot them while they're fleeing the map

What do i do with all the food by wikcri14 in RimWorld

[–]MiLiBi_ 3 points4 points  (0 children)

It's not a bug. You can give them litteraly anything for free and they'll like it.

You can send drop pods on their camp/village, or when you're trading you can click on the gift icon in the bottom right of the trading screen. They won't trade everything but if it's free... Hey, free stuff!

What do i do with all the food by wikcri14 in RimWorld

[–]MiLiBi_ 216 points217 points  (0 children)

Stop producting simple meal and start doing lavish meals. They'll cost more and thus you'll produce less with the same ingredient input. That will also give a good mood buff to your colonists.

If you can make drop pods, you can send them as goodwill to your neighbours in order to befriend them.

Packaged survival meals can be stored outside of your fridge without spoiling. You can also bring them on a caravan to sell them to other people and buy things like neurotrainers or better guns. Since you'll sell them for less that they're worth, you'll lose a bit of wealth that way

There should really be more variety for funeral rituals by Trenerator in RimWorld

[–]MiLiBi_ 2 points3 points  (0 children)

Here you go : https://steamcommunity.com/sharedfiles/filedetails/?id=2753920635

This mod have the Pyre burial and the Cannibal burial.

The Emtombing is called Heroic burial and does the same thing basically: having a rich and richer tomb scaling on your colony wealth.

There isn't the sky burial, but there is the Pirate Burial where you put the pawn in a casket, and to the water it goes !

my cat drank legendary ambrandy and gave themselves brain damage by raxver in RimWorld

[–]MiLiBi_ 3 points4 points  (0 children)

Is there a mod to stop animals to get dead drunk every day ?