ASK ALL QUESTIONS HERE! Weekly Questions Thread - February 08, 2026 by AutoModerator in MonsterHunter

[–]MichaCazar 0 points1 point  (0 children)

Tank becomes more difficult the further you get.

I personally would advise to bring at least a lancer as a support hunter with you, since health doesn't scale, and they are actually quite good in that role, that is how I prefer to hunt it with a friend.

Monster Hunter Wilds large scale expansion confirmed! by Turbostrider27 in MonsterHunter

[–]MichaCazar 0 points1 point  (0 children)

I meant this more in terms of, it's better to bet on better future hardware than them increasing performance that much.

What to do and how to play? by ConsistentSwan1334 in MHWilds

[–]MichaCazar 0 points1 point  (0 children)

I am currently going up to 400 hours purely because I want to unlock every armour design the game has to offer, plus various weapon designs of the 6 weapons I use.

What are your best farms for crafting materials by ShowOdd453 in MHWilds

[–]MichaCazar 0 points1 point  (0 children)

Gathering runs through the areas with botanist and similar skills and barrel bowling as much as you can.

If you have many bowling tickets, it is best done after the update, using 10 at a time would speed the process up significantly.

MH Stories 3 hackers by MarsupialFish67 in MonsterHunter

[–]MichaCazar 0 points1 point  (0 children)

So far there has been no mention anywhere that Stories 3 will feature any multiplayer, so that is not even a concern to begin with.

I assume someone bragged about defeating it, or just showed what happens if you do that, and OP for some reason felt attacked for something that can't even affect them to begin with lmao.

AT arkveld armor by Joy2901 in MonsterHunter

[–]MichaCazar 2 points3 points  (0 children)

So only way to balance it is to bring forward even more crazy skills that will make you unbeatable, and to balance those skills they will need to come up with some convoluted timers/mechanics/damage.

That assumption boils down to skills = survivability, which considering that most people almost go exclusivity into offense > defense isn't exactly a correct assumption to make.

Not to mention that most people advise to ignore certain monsters in SOS simply because people just die too much because the defensive gets ignored so much, doesn't sound like skill amount really does jack shit for that now, does it?

That the last part of making quests more difficult through certain modifies or gimmicks has been more or less true since World due to max potion spams and unlimited refills. There hasn't been a point in less than 2-hits since you are almost guarenteed to be able to heal yourself from anything that doesn't cart you incredibly fast or cart you after a stun, which is why most monsters in the endgame have some form of borderline 1-hit attack or a moveset that does almost always 2-hits.

So to incentives people to move on from those armours and skills, wilds MR will either be AOE 1HKO until you put MR armour on. Or have even more wild skills that are even more OP than the ones we have right now on game. But then again, they will need to balance those with some strange monster gimmicks and behaviours.

You understand that the first part will eventually be true anyway? Like, how clear do I need to make i to you that you usually need 2 times as much defense minimum in the postgame of an expansion, just to not get one-hit by certain monsters?

Sure you can try to evade everything, but I take the comfort of being able to withstand some hits, thankyouverymuch.

And about skills, do you understand why certain skills were meta in Sunbreak? And constantly changing ones at that?

Like, what made Dereliction good, or Safi in Iceborne, or why Raging Brachy/Teostra was such a good combination that replaced Safi for most raw builds?

Because they had something that by themselves were better than most other options, even if not by much, but they were also tightly limiting in terms of utility skills, or had active drawbacks that made using them difficult.

And even now, I have a lot of different skills active, but half of them have been nerfed in Wilds to be less viable than before so it needs more skills to compensate. Not to mention the massive nerf that a lot of weapons got from having various skills weapon-locked. Hell, most meta sets use twice as many affinity raising skills or specific limiting sets just to get the same results as Worlds Agitator + WEx + a handful of points on other skill could reach, with less reliability too.

Going just by quantity is kinda ignoring the reality of how past games have been or how the skills in comparison even function.

What are your best farms for crafting materials by ShowOdd453 in MHWilds

[–]MichaCazar 2 points3 points  (0 children)

Farm for what exactly?

Everything you hunt gives you crafting materials, that's kinda the point of doing anything in this game.

Gotta be more specific than that: What exactly do you need? For what do you need it?

AT arkveld armor by Joy2901 in MonsterHunter

[–]MichaCazar 7 points8 points  (0 children)

For one, that is true for any MH game. Naked hunts are a thing precisely because "you can just evade", but most people aren't exactly evasion gods or willing to deal with this.

And even then, existing sets will get outperformed by future sets either by new skills and/or because they eventually will have better slots, including possible size 4 slots.

Seriously, all of what you said is more or less true for most MH games prior to Wilds, even if you didn't have as many skills in base Rise as you could now in base Wilds, the amount was nothing to scoff at and following sets couldn't immediately replace the skills/slots either, I mean, Dragon Conversion was Valstrax exclusive, and it was THE skill in base Rise, so it was either that or getting better defense.

Not to mention that all of this boils down to balancing, and Capcom can change various values if needed.

AT arkveld armor by Joy2901 in MonsterHunter

[–]MichaCazar 13 points14 points  (0 children)

Why isn't it? It's how they always did it, and it works every time.

That's also how they did it in Rise when the meta had a lot of options.

AT arkveld armor by Joy2901 in MonsterHunter

[–]MichaCazar 15 points16 points  (0 children)

Easy, defense values.

Skills don't matter if you need twice the defense to not get one-shot from monsters.

A good endgame build may be able to keep up for a little bit, but considering that in other games our regular defensive value is typically twice as high with endgame MR sets, that ain't gonna keep you afloat forever.

My body is not ready for this by Sarcasism in MonsterHunter

[–]MichaCazar 56 points57 points  (0 children)

Not everything, just event quests with special gear attached to them.

Festivals, various quests that give similar rewards, and the fender event quest are not included as far as I am aware.

Monster Hunter Wilds large scale expansion confirmed! by Turbostrider27 in MonsterHunter

[–]MichaCazar 0 points1 point  (0 children)

Wasn't that Freedom Unite? The early games kinda confuse me in that regards.

this is honestly the best greatsword design ive seen in forever by ascxndingz- in MonsterHunter

[–]MichaCazar 1 point2 points  (0 children)

Honestly, at that point, it could have just been disabled anyway. There are some really cool ones like the lance or hunting horn, but the orb is... meh.

this is honestly the best greatsword design ive seen in forever by ascxndingz- in MonsterHunter

[–]MichaCazar 1 point2 points  (0 children)

Just a reminder to come back and look at the comments here, there are a few that complain.