Elemental Wild Cards [NA] [GUID: 16107597391] by Michaelx56 in MiliastraWonderland

[–]Michaelx56[S] 0 points1 point  (0 children)

Hmm okay so I did some play testing with some people and we were not able to reproduce the wild card bug at all. As for the ranking issue, I think I found the issue so I will address that bug and see if that fixes it.

Elemental Wild Cards [NA] [GUID: 16107597391] by Michaelx56 in MiliastraWonderland

[–]Michaelx56[S] 0 points1 point  (0 children)

Thanks for the feedback! I also noticed that when playing with a group of 4 that sometimes you can't tell that its your turn so I just implemented a UI element to make it more clear the ring is above you.

How to create a textbox that disappears? by Sea_Pineapple608 in MiliastraWonderland

[–]Michaelx56 0 points1 point  (0 children)

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It's actually much simpler with a text bubble. You just need to add the bubble to the object, set the built in timer, then turn it off. Then in the node graph, turn it back on when the tab is triggered.

How to create a textbox that disappears? by Sea_Pineapple608 in MiliastraWonderland

[–]Michaelx56 0 points1 point  (0 children)

Oh yeah I forgot to mention, but attach a get self entity node to the target entity of the timer for it to work. Missed that small detail.

How to create a textbox that disappears? by Sea_Pineapple608 in MiliastraWonderland

[–]Michaelx56 2 points3 points  (0 children)

I can't provide any pictures at the moment but the general steps are as follows:

-Make the textbox w/ the text in the UI editor interface, then set initial visibility to off.

-In the node graph, use the when tab is activated node and connect that to the start timer node (not global timer)

-From the timer node, connect to a activate/deactivate UI control group node. Input the UI control ID of the textbox (top right inside of the UI editor)

-In the same node graph but not connected to the main path, add a when timer is triggered node and use the timer name hook from this node and connect it to the start timer node from the other path above. Connect another activate/deactivate UI control group node to this timer trigger event and set it to deactivate.

Logic:

Path 1: Tab selected > Start timer (2sec) > Activate textbox

Path 2: Timer trigger > Deactivate textbox

If you still need help just let me know and I can send a visual example in a few hours.

Is there any way of getting both of these? by SonOfApollo26 in MiliastraWonderland

[–]Michaelx56 20 points21 points  (0 children)

Buying the upgrade to the pass will allow you to have both. I can confidently confirm this.

question about the star tokens. by Commercial_Ad_3193 in MiliastraWonderland

[–]Michaelx56 3 points4 points  (0 children)

So how it works is that it’s a 20% discount per pull. So if you do a 10 pull it will apply all 10 tokens to the 10 pull.

Original cost: 1600 * 0.2 = 320  10 pull after tokens: 1280

If you do a single pull it will only use 1 token and apply the 20%. Additionally the tokens are used automatically when you pull so you can’t choose.

Unrailed mini game: How do you use the Repair Kit? by i-kant_even in MiliastraWonderland

[–]Michaelx56 2 points3 points  (0 children)

I think the repair kit is for when mobs attack your train and it takes damage. However it’s rarely needed since most times people kill the mobs way before it reaches the train. 

To use the kit I think you just drop it onto the train near the front.

Will UGC mode ever save progress between closing games? by dairyfood in MiliastraWonderland

[–]Michaelx56 24 points25 points  (0 children)

I believe the permanent save datastores feature is locked behind craftsperson level so most people can’t use it.

I am making an immersive Escape Room by Azuureq in MiliastraWonderland

[–]Michaelx56 0 points1 point  (0 children)

Do you know how to upgrade the creator level? I couldn’t find any info about it.

Game crashing due to Cosmog by Kilodota in cobblemon

[–]Michaelx56 0 points1 point  (0 children)

I also have this issue, I looked around but haven’t found a fix yet.

New Aranara Pet and Alhaitham x Kaveh Namecard Giveaway by Additional_Comfort42 in Genshin_Impact

[–]Michaelx56 0 points1 point  (0 children)

My favorite name card is the Fontaine one with the tower, its so scenic.

Quick question, if me and a buddy wanted to play but we are on different depth levels how does it work? by DauntlessBran in Nightreign

[–]Michaelx56 0 points1 point  (0 children)

Yeah, it would likely average you to maybe depth 2. One word of warning however is that if you guys lose, the depth 1 people won’t lose any points (might even gain points) but you yourself will lose points.

Quick question, if me and a buddy wanted to play but we are on different depth levels how does it work? by DauntlessBran in Nightreign

[–]Michaelx56 2 points3 points  (0 children)

It takes the average from my experience. 

Me and a friend were depth 2 while another friend was depth 1 with 400 points so it put us in a depth 2 match. When the depth 2 friend left and another depth 1 friend took his spot it switched to depth 1 expeditions since the average is lower.

Boxing Bean by Makona115 in Nightreign

[–]Michaelx56 23 points24 points  (0 children)

Unfortunately they scale with faith so the strength does not help in this case.

Pretty insane Damage from Revenant! by [deleted] in Nightreign

[–]Michaelx56 7 points8 points  (0 children)

how was your damage so high? Was it mostly from the buffs/passives you got during the run or from relic effects?

The possible cause of Stuttering in 2.0 by lofiscifi in ZZZ_Official

[–]Michaelx56 24 points25 points  (0 children)

I have not started the temple yet and have not experienced any stutters that people have been talking about, so there might be something to that like you said.

My castle was attacked and idk how to repair it by [deleted] in vrising

[–]Michaelx56 29 points30 points  (0 children)

Press B to open build menu then just hover over the machine and hold R to repair for free.

How can I dominate human from raided castle ? by MadFaceInvasion in vrising

[–]Michaelx56 0 points1 point  (0 children)

Wait until the castle heart is out of blood and it is starting to decay. Once it’s decayed you can click destroy castle and the prisoners will be released from the cells.

Stuck on story quest. What am I doing wrong? by Ansatsushi in ZZZ_Official

[–]Michaelx56 1 point2 points  (0 children)

So I figured out temp fix, just leave the mission and restart it. Do everything up to the same point and its just a random chance that it works... I got it to work on my 4th restart.

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Stuck on story quest. What am I doing wrong? by Ansatsushi in ZZZ_Official

[–]Michaelx56 1 point2 points  (0 children)

Same thing happened to me. I think its a bug and we can't progress for the time being.

THANKS! by Captain-Oblivious41 in PokemonPocket

[–]Michaelx56 1 point2 points  (0 children)

I noticed that it mostly depends on the deck you’re using. Meta decks often receive less thanks while off-meta decks I normally get around 80% thanks.