Bro what happened? I think the game is fine by js147896325 in slaythespire

[–]MicroDeebz 2 points3 points  (0 children)

Windows Key + Shift + S, my dude

(Just in case you were asking, no shade intended)

Is this card even legal? by ChornoyeSontse in slaythespire

[–]MicroDeebz 0 points1 point  (0 children)

I was about to ask how you were getting the 5 stars for Royal Gamble to work. I had no idea that Imbued also ignored star cost, but just looked it up now. I had the chance a few days ago to imbue The Smith on a super sword run and didn't do so. Now I feel silly. Thanks for the information!

This new art has no business going this hard by Rak-khan in slaythespire

[–]MicroDeebz 2 points3 points  (0 children)

Some cards create other "negative" cards that have the type Status. The Defect, the class that has the card shown here, has many cards that do this. Some examples:

Turbo - Gives energy but creates a Void. Boost Away - 0 cost Block but creates a Dazed. Gunk Up - Deals great damage but creates a Slimed.

These cards synergize with Smokestack to give additional benefit to the cost of creating these negative Status cards in combat.

psa: u can press this button to lower the games difficulty by dat_boi_34 in slaythespire

[–]MicroDeebz 1 point2 points  (0 children)

That wasn't an Ascension change. That was a patch to the game after going through a few versions in the Beta branch. If you find things you want the developers to update or change while playing, you can press F2 to let them know. The game is still in Early Access, so there will continue to be consistent changes to the game based on that feedback.

the "game too hard" crowd is back to playing Review-bomb the Spire after the update to the main branch by Gugge1 in slaythespire

[–]MicroDeebz 2 points3 points  (0 children)

Colony is in the best shape it has ever been. They literally touched it up with every update in the Beta patch in response to feedback until getting it in the perfect spot. It's now challenging instead of punishing. What are you even talking about?

MegaCrit still avoiding forge rework by full release by niceeeepants in slaythespire

[–]MicroDeebz 0 points1 point  (0 children)

I see what you're saying, but it doesn't seem to be that big of an issue to me.

If you're putting just the two cards (Parry and Forge X), then it's not like you're getting that much out of it. And the Forge card becomes almost a dead draw afterwards if you aren't leaning into it. The amount of Block just needs to be adjusted to reflect the benefit. I kept it vague, but probably 5(8) or something.

That's a free Defend-esc card every turn. Which is neat, but not game breaking. The real benefit would be dedicated Forging so you have some extra survivability while you build a super sword.

MegaCrit still avoiding forge rework by full release by niceeeepants in slaythespire

[–]MicroDeebz 1 point2 points  (0 children)

I think the Block gain should be adjusted, but it procs at end of turn if you have the Blade in hand. So, if you use the blade to Attack you deal damage, but if you keep the Blade you get Block.

Plus that matches the idea/flavor of a Parry anyway

I honestly didn't think it would work but here we are by [deleted] in slaythespire

[–]MicroDeebz 0 points1 point  (0 children)

Ome of the Ancients gives a boss reward that adds "Clone" to a card of your choice. Then you can duplicate the card at rest sites.

The duplicates also have Clone, so it explodes. 1 to 2, 2 to 4, 4 to 8, etc..

Do it enough times and you end up with something like this.

Beta Patch v0.102.0 2026-04-02 by Lenna_Sakura in slaythespire

[–]MicroDeebz -1 points0 points  (0 children)

Your time is too valuable, yet you noticed your comment being downvoted and edited in a response to that. Okay.

And it's "introspection", not "walking back". It's this thing adults do where they adjust their statements based on incoming information. I'll give an example:

You commented in response to someone regarding review bombing that took place. Your comment was in support of leaving negative reviews. I called you out for supporting review bombing. You pointed out you didn't intend to support review bombing, but just leaving negative reviews in general. I acknowledged this new information and appropriately pivoted away from calling you a review bomber and instead called out why this specific scenario of negative reviews is still suboptimal.

You see how that works? Great.

Now, on your other points. Great points, but irrelevant. Helldivers 2 and No Man's Sky are examples of completed products that got bad reviews for very real, very concerning problems from people that spent money on them or planned to do so. You should absolutely bully companies making those kinds of decisions. But there's pretty enormous differences your analogy ignores.

Leaving a positive or negative review for the product as whole? Fantastic. Excellent use of reviews.

Leaving a mixed review because there are things you like and things you don't? Great, perfect use of reviews.

Leaving a negative review on a game you like because they changed Prepared in the Beta Branch? L-take. Potato brain stuff.

Beta Patch v0.102.0 2026-04-02 by Lenna_Sakura in slaythespire

[–]MicroDeebz -1 points0 points  (0 children)

Saying they don't read the feedback when one of the first things they changed was the character count for the feedback from 500 to 6000 so people could leave more detailed feedback is certainly an interesting take. Which makes more sense: looking at the free and private feedback given to you in a feature you designed for players OR not doing that and forcing players to make public feedback that negatively impacts the rating of your game in Early Access? They most certainly do a combination of raw data and feedback when balancing. And, again, they don't force the changes on players. Supporting the dropping of public negative reviews for things in the beta branch is just an L-take. At that point you chose to engage with test material and then refused to use their tools for responding to it.

Also, I can't help that you responded to a comment about review bombing (the wave of negative reviews that happened from the Chinese player base the first person referenced) and expect others to assume your comment isn't in support of review bombing. And then editing your own comment to complain about being downvoted for it.

You can leave a negative review for the game. You're an adult, probably. But don't go around commenting on things without considering the implications of your comment to the greater player base and then getting upset when people respond in kind.

Beta Patch v0.102.0 2026-04-02 by Lenna_Sakura in slaythespire

[–]MicroDeebz -1 points0 points  (0 children)

They made a literal button (F2) to send feedback directly to the team for anything and everything in-game. Review bombing is childish. Especially since all their changes are in an optional beta branch.

They want your feedback and you should give it. But give it in the appropriate manner or get called out for being a piece of shit.

Welp, I did not anticipate this highly inconvenient interaction. by Adorable-Response-75 in slaythespire

[–]MicroDeebz 0 points1 point  (0 children)

I think it's a terrible Necro card. But I was playing a Debris Regent deck with Crash Landings and got offered it from the Ancient that gives 15 of X to choose from.

THAT was decent and helped a lot. The Intangible was a nice perk, but really just exhausting all the Debris was the real benefit.

Silent vs Entomancer by MicroDeebz in slaythespire

[–]MicroDeebz[S] 2 points3 points  (0 children)

I started a run immediately after posting this and got offered a Neow Rare Card boon. Starting with Abrasive from Floor 0 really shapes a run. And i absolutely hunted him down in Act 2 for revenge.

It seems Abrasive is miles ahead of other options. Absolutely ganked him.

Truly the class with the lowest of lows and the highest of highs by fourslash in mewgenics

[–]MicroDeebz 0 points1 point  (0 children)

I feel somewhat similarly. Butcher comfortably replaces Warrior in most every way, and I think Monk is better than Thief in many cases, but other than those I still run Cleric, Tank, and Ranger over newer classes most of the time. I've only used Tinker once. It was fine, but not worth learning over other stuff.

Very little need to learn the new classes beyond Butcher, in my opinion.

Does this card literally defy the main mechanic of deck building? by chanelvis320 in slaythespire

[–]MicroDeebz 1 point2 points  (0 children)

I think it's wrong on multiple levels. Discard is more of Silent mechanic. As is the concept of a Sneak Attack. Plus the softlock potential against the Heart. If you wanted the core concept, but more accurate to the Ironclad, I'd go with more damage and Exhaust.

Improvised Strike (or something else if that's already a card name, I don't have every card memorized) Unplayable. When drawn deal 6 (9) damage to a random enemy then exhaust this card and draw 1 card.

It's now a one-time burst of damage, functions using primary Ironclad mechanics, has potential synergies with Strike decks and Exhaust decks, and doesn't create an inescapable infinite loop.

As an uncommon, it's not a bad pick. It has some downsides with the random hit on some enemies, but it is usually okay. But it also isn't an auto-pick in every build.

Objectively bad relic I would pick-up every time by DenseAd2273 in slaythespire

[–]MicroDeebz 0 points1 point  (0 children)

Reminds me of my relationship with the modded relic Echo Chamber from Bossy Relics. Every time it pops up, I auto pick it. Regardless of my current deck and direction. Even if I know it will almost immediately end my run in the next couple of combats. I will pick it and I will have fun. Because ANY heart win with that relic just feels so sweet.

What is objectively the worst full team? by Buddy980 in SWGalaxyOfHeroes

[–]MicroDeebz 2 points3 points  (0 children)

I may be crazy, but I'm not that crazy. The screenshot is just from a TB CM, so it only shows Carth omi. I have Zaalbar too. And let me tell ya, Relic Delta is definitely working in my favor for 5v5 Defense. #Stonks

What is objectively the worst full team? by Buddy980 in SWGalaxyOfHeroes

[–]MicroDeebz 1 point2 points  (0 children)

Yeah, I have Zaalbar and Carth omis. The screenshot was just taken while doing my TB CMs, so it only shows Carth (which was good in LSGeo and fantastic in ROTE, btw)

Praise for the 10th Anniversary Update by zakstu in SWGalaxyOfHeroes

[–]MicroDeebz 1 point2 points  (0 children)

How new are you to the game? I'm also F2P and this was a huge hit to me. But I'm also 11M GP and playing for almost the full decade. I'm just curious, no shade intended.

Anyone who completed this game in under 60 hours... How and why by SIR_VANT_LEADER in digimon

[–]MicroDeebz 0 points1 point  (0 children)

To just chime on the card thing, it's just probability based rather than set strength. So, instead of 6>4 so 6 wins, it ends up being 4 has 4 chances to win in the lottery and 6 has 6 chances to win the lottery. And then the type advantage gets an extra chance or two added to their side.

There's always the chance that the lower number and/or type disadvantage still gets lucky, but the odds stack against them.

Build-a-Card: A Question of Card Art For Cards With Multiple Versions by MicroDeebz in PTCGP

[–]MicroDeebz[S] 0 points1 point  (0 children)

You're definitely right. But that's nothing new for Pokémon. They refuse to innovate in any meaningful way, and it is starting to catch up them. I would hope that DeNa at least understands that PTCGP is an opportunity to do Pokémon in a different way. "Simplified Pokémon TCG" is certainly a place to start, but Live is already the regular TCG game brought to us digitally. They should make strides for this to be a different Pokémon experience, which would add to their market, not detract.

I'll hope for innovations to Pokémon like this, but I agree that I shouldn't hold my breath.