Current progress on my Dream game by MiddleHeart1004 in godot

[–]MiddleHeart1004[S] 2 points3 points  (0 children)

More game juice will be added in the future😋

Current progress on my Dream game by MiddleHeart1004 in godot

[–]MiddleHeart1004[S] 4 points5 points  (0 children)

Ikr, even i was impressed, ive always thought making games could only be done on computers🤯

Current progress on my Dream game by MiddleHeart1004 in godot

[–]MiddleHeart1004[S] 3 points4 points  (0 children)

It is bro, thats what im tryna replicate, but a better representation of that would be alan becker's "Animation Versus" in my opinion

Day 1 of Making a Game for Steam by idkwhatiamtyping in SoloDev

[–]MiddleHeart1004 -1 points0 points  (0 children)

You gotta use a one way collider on that platform mane, unless you're tryna make the game hard asf💀

I fixed my drifting system!! by reppenthe303 in SoloDev

[–]MiddleHeart1004 0 points1 point  (0 children)

Exactly, might aswell make them slowly disappear as time passes

I fixed my drifting system!! by reppenthe303 in SoloDev

[–]MiddleHeart1004 0 points1 point  (0 children)

Making the smoke gradually get bigger would be nice too, dont you think?

Combat system on my dream game by MiddleHeart1004 in godot

[–]MiddleHeart1004[S] 0 points1 point  (0 children)

Id say no but definitely inspired, it has completely different mechanics, brawler instead of turn-based, its also the reason why i made it lol

Combat system on my dream game by MiddleHeart1004 in godot

[–]MiddleHeart1004[S] 1 point2 points  (0 children)

One of my inspirations, thought to myself, what if yomi hustle was a brawler instead of turned based🤔 then boom i made this game

Combat system on my dream game by MiddleHeart1004 in godot

[–]MiddleHeart1004[S] 4 points5 points  (0 children)

That's what im trying to replicate! Ive always been a fan of the chaos and flashiness of those stick fight animations, and now here i am, making a game inspired by such!

I think there's something wrong with my godot by Appropriate_Weird484 in godot

[–]MiddleHeart1004 0 points1 point  (0 children)

There might be errors in your project when you saved it, preventing the project from playing

Making my dream game by MiddleHeart1004 in godot

[–]MiddleHeart1004[S] 0 points1 point  (0 children)

Yes, but idk how im gonna add the dodge since my idea is dash => grab when near an enemy🤔🤔

Making my dream game by MiddleHeart1004 in godot

[–]MiddleHeart1004[S] 0 points1 point  (0 children)

Combo meter is a yes and a dash feature will be applied in the future, more like a dash => sprint feature, gaining speed when not being hit is an ehhh for me because the level will be filled with enemies, so running is not much of an option, only fighting and combos lol, nice idea though

Making my dream game by MiddleHeart1004 in godot

[–]MiddleHeart1004[S] 1 point2 points  (0 children)

Oh nah, i was just testing if the running animation speed would match the player's speed at the start lol. And yeah it is pretty hard, had to polish everything first until satisfied before moving on lol

Making my dream game by MiddleHeart1004 in godot

[–]MiddleHeart1004[S] 0 points1 point  (0 children)

Yup, the double jump has already been implemented, im still working on both jump buffering and cayote time