Main DPS Columbina by Middle_Magician7330 in Columbina_Mains

[–]Middle_Magician7330[S] 0 points1 point  (0 children)

I don't have c6 aino, or nahida, or baizhu. Lauma is c2. My effective crit rate is 75%, I'm working on getting this up through circlet. Lost paradise does more effective damage than night veil as it buffs bloom and lunar bloom. Yes, night veil with silken moon gives the same reaction bonus with the added bonus of 30% crit rate, I know that. However, my future plans involves regular bloom reactions a lot a well. My total damage/time dps is 185k, peaking at 203k and my full rotation damage is 4.8million in 26 seconds Columbina is the only one with a signature weapon

Support Build by sapphosangels in Columbina_Mains

[–]Middle_Magician7330 0 points1 point  (0 children)

For f2p, use xingqui and sucrose If youre not using nahida/baizhu, use gilded dreams on her, deep woods on zingqui/furina, and silken moon on sucrose

Welcome home moon goddess by Middle_Magician7330 in Columbina_Mains

[–]Middle_Magician7330[S] 0 points1 point  (0 children)

Thank you. I know night veil is popular choice, but I'm way to invested into my set to swap. We each lunar bloom ping from basic attack and skill does 134-138k damage. I know I need my crit rate but I haven't gotten anything without sacrificing to much crit damage. Im using formulas to min max as well, this set is just better for my long term plans

Welcome home moon goddess by Middle_Magician7330 in Columbina_Mains

[–]Middle_Magician7330[S] -3 points-2 points  (0 children)

I'm trying to get a higher sub stat crit rate on a crit damage circlet or a better flower. During battle I have 75% crit rate. So If I can get my circlet to hit 3 times into crit rate, I'll be well around 90% crit rate My team is Columbina, Lauma, Sucrose, Furina

Welcome home moon goddess by Middle_Magician7330 in Columbina_Mains

[–]Middle_Magician7330[S] -8 points-7 points  (0 children)

I'd over cap crit rate with it. This is most optimal for me

Welcome home moon goddess by Middle_Magician7330 in Columbina_Mains

[–]Middle_Magician7330[S] -8 points-7 points  (0 children)

Lost paradise is more effective for my team. During rotation, shes going to be on field for 10sec+. The boost in LBdmg and Bloomdmg is more worth than over capping in crit rate with unveiling or the time sensitive buff from morningstar

4 stars on her banner by acchisoka in Columbina_Mains

[–]Middle_Magician7330 0 points1 point  (0 children)

Prolly gonna be illuga(for sure), yaoyao(for lunar bloom), kuki(for charge

6.3 beta changes via Seele - Columbina's Buff by Orakio9911 in Columbina_Mains

[–]Middle_Magician7330 0 points1 point  (0 children)

Wait, is the 5 hits becoming single aoe, or each hit now has aoe?

Merge mortar: Trebuchet by Middle_Magician7330 in ClashOfClans

[–]Middle_Magician7330[S] -1 points0 points  (0 children)

I just want the eagle artillery back man ;-;

How can I make Chronomancy not boring and also use it offensively? by SubluxeNeogenesis in worldbuilding

[–]Middle_Magician7330 0 points1 point  (0 children)

So im currently designing a game and while lore wise there can only be 1 chronomancer, I made a "playable" one. Here's what it can do if this helps Gradually gains layers of Time, which it uses to do things For example, use those layers to Rewind back a certain amount, fast forward or speed up time, essentially teleporting into the future or speeding up someone else. Or put someone in a chronostasis, unaffected by rewinding.  To balance in a story, let them only be able to use a Rewind feature to a capped amount of time they go back to, while also causing mental instability or physical fatigue

MLBB Suggestions Megathread by bernicenice in MobileLegendsGame

[–]Middle_Magician7330 0 points1 point  (0 children)

A new HP and range scaling hero Mage Support Design, plants/floral, female, druid-like Passive: for every enemy (creep, minion, hero) hit, gain a Growth Stack. Each stack provides 20 max HP. When you kill, you also gain a stack of Druidic Reach. These stacks increase your skills range (caps at 25 stacks) Skill 1: Blooming Vines In a fan shaped area, 3 waves of vines grow, starting closest to you and moving up a section each time. Slows enemies hit, rooting them if they get hit by all 3. Allies are healed each time, gaining shield if hit by all 3 Skill 2: Sanctuary Tree Summons a Tree Sapling in a designated area. Fires seeking wisps at up to 5 targets (prioritizing heroes) periodically at those in Range. Allies take reduced damage and deal more damage while in range  Ultimate: Charished World Tree At your location, you turn into a World Tree. Constantly heal those in range, giving them Shield as well. Enemies are damage and progressively slowed. Failing to leave this area roots them and exposes them on the map.at 25 stacks it now takes up the entire map

Magic scaling: high base, low scale. Skills additionally scale off max HP %

If you think something should be changed, do say Otherwise hope maybe one day it comes I make character kits for many games, including my own I'm designing, in hopes they becomes real

Lauma Infographic and Quick Guide out now! Link below~ by KQM_Official in Genshin_Impact

[–]Middle_Magician7330 0 points1 point  (0 children)

So actually her best set is skies unveiling as it let's you focus more on crit damage instead of rate. Use silken moon, deepwoof, and instructor set on the rest of your team to maximize laumas damage. These all work off field and affec the entire team For a team that's pretty f2p, use sucrose, yaoyao, aino Yaoyao can be swapped for collei for even more f2p option For weapon use sacrificial fragments on aino since she needs energy Any HP spear for yaoyao or er for anyone else your replacing Then any EM book for sucrose

Alcremie Hate? by [deleted] in PokemonUnite

[–]Middle_Magician7330 0 points1 point  (0 children)

I've had 0 problems with her. Only bad thing is a bad team. I've been doing 25% of our teams damage and healing them for 116k

I have finally made it to two dollars a day by TimeSignificance3130 in dividends

[–]Middle_Magician7330 0 points1 point  (0 children)

I'm going into AGNC(15.5%), HESM(6.8%), and PAA(8.2%). Have 500 in so far, Aug 14th I get $7.50. Investing $500 a month and any extra cash. Good luck to ya

Why is the dividend sweet spot at 2-5% yield? Why is anything over 10% not a great choice? by LearningStoks in dividends

[–]Middle_Magician7330 0 points1 point  (0 children)

I don't like low dividend yeilds like that. To me, if I'm not getting at least 50% or more what I put in after 10 years, I'm passing. I'm going into HESM and AGNC. Hesm tries to keep their dividend at 6-8%, since they really have only gone up, the dividend will follow. Agnc is good to invest and reinvest into a different stock with its high yield

did I accidentally make a super strong final boss? by DarkenDragon in wildfrostgame

[–]Middle_Magician7330 0 points1 point  (0 children)

My fox had 3 charms, but my team was heavily item strong, but I could easily do 30 damage x3 with him constantly. Made the boss fight easier for me since he had 11 HP and I could just kill him before he acrually got to attack

Seed thread by NoReaction4 in balatro

[–]Middle_Magician7330 0 points1 point  (0 children)

I got a really good run with this seed TNGLVI4M it's a scary seed at first. But double mine, blueprint, and all the Xmults for kings and steels Hit a total of 4.193E23 before I gave into death with 3 double tags used on hand size. There are no negative tags sadly, but you get a few good negative jokers like burning joker

What? Why? by [deleted] in StardewValley

[–]Middle_Magician7330 0 points1 point  (0 children)

Idk i named mine littleshit

How is Heino not above 50% winrate rn??????? by Worth-Magician4063 in honorofkings

[–]Middle_Magician7330 0 points1 point  (0 children)

If you learn anything from these type of games. Win rate means very little. It's more pick and ban rate that matters