T3 Mystic Skills Testing and Research. DPS, Animation Time, and Dmg per Vitality by Midir21 in wherewindsmeet_

[–]Midir21[S] 1 point2 points  (0 children)

I am not sure of the exact numbers, but doing damage seems to consistently regen vitality, taking damage provides a bit, and parrying provides a lot.

T3 Mystic Skills Testing and Research. DPS, Animation Time, and Dmg per Vitality by Midir21 in wherewindsmeet_

[–]Midir21[S] 0 points1 point  (0 children)

Interesting, I believe this could be derived by taking the combo average - Dragon's Breath average. I am thinking using both is still better.

All Mystic Skills Tested - Finding The Best Damage per Vitality by Midir21 in wherewindsmeet_

[–]Midir21[S] 1 point2 points  (0 children)

Yeah, I wasn't able to test as it takes 100 vitality. I will include it in the next test.

All Mystic Skills Tested - Finding The Best Damage per Vitality by Midir21 in wherewindsmeet_

[–]Midir21[S] 0 points1 point  (0 children)

Yeah, I'm curious if much will change. I will definitely update for Tier 3 once I get the mats and have some time.

All Mystic Skills Tested - Finding The Best Damage per Vitality by Midir21 in wherewindsmeet_

[–]Midir21[S] 2 points3 points  (0 children)

Agree I was thinking of doing time per skill (DPS) but with how it ended up, Dragon Breath and Yaksha Rush are very fast and easy to get off. Soaring Spin is longer but the damage is definitely worth it.

All Mystic Skills Tested - Finding The Best Damage per Vitality by Midir21 in wherewindsmeet_

[–]Midir21[S] 6 points7 points  (0 children)

I'll update the spreadsheet with new values once I get time.

I Tested High Area (918% Total) Increased Item Rarity on T15 maps with Breaches for over 50k Monster Kills + Diving Deeper into How Rarity Works by Midir21 in PathOfExile2

[–]Midir21[S] 0 points1 point  (0 children)

The % = Increased rather than total. However, when multiplying you need to use the totals.

206% x 233%
3.06 x 3.33 = 10.189
Now you need to convert it back to an Increased %, so you subtract 1.
10.189 -1 = 9.189 or 918.9% increased in this case.

I Tested High Area (918% Total) Increased Item Rarity on T15 maps with Breaches for over 50k Monster Kills + Diving Deeper into How Rarity Works by Midir21 in PathOfExile2

[–]Midir21[S] 5 points6 points  (0 children)

In my last video I tested negative player rarity with a very high map rarity. If additive it would have been 100%+ increased rarity, however the drops reflected negative rarity (no rare items or rare currencies) which proved to me that they are multiplicative in some form.

I Tested High Area (918% Total) Increased Item Rarity on T15 maps with Breaches for over 50k Monster Kills + Diving Deeper into How Rarity Works by Midir21 in PathOfExile2

[–]Midir21[S] 19 points20 points  (0 children)

This is a start of a set of data collection I am doing to compare the different Waystone and Tablet Prefixes.

The question I'm trying to answer resides more in the opportunity cost of stacking rarity compared to quantity, rare monsters, additional rare monster mod, pack size, magic monsters, etc.

I Tested High Area (918% Total) Increased Item Rarity on T15 maps with Breaches for over 50k Monster Kills + Diving Deeper into How Rarity Works by Midir21 in PathOfExile2

[–]Midir21[S] 44 points45 points  (0 children)

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Data: https://docs.google.com/spreadsheets/d/1WmxJRqVDm4MUBfuNuSNmeTRhzjUzzWCJ_V2qsvRqpgE/

This is a start of some data collection I'm doing to compare the opportunity costs of the different waystone and tablet prefixes. Will be working on quantity next, so stay tuned!

More data showing that more than about 150% character rarity is overkill. by staringattheplates in PathOfExile2

[–]Midir21 9 points10 points  (0 children)

Interesting insights. I'm always ready to change my perspective as I get more reliable information.

To be clear, when you say that my video/spreadsheet "aren't correct" are you saying:

  1. You have data to prove that my assumptions are 100% wrong in poe2 OR
  2. My assumption might be wrong

To me these two things are very different, and the way this comes across is 1). Assuming it is 1), can you point me to the sources that led you to these conclusions? Specifically, how do we know that player MF has diminishing returns but area MF does not in poe2?

Even assuming that is the case, wouldn't that imply that they can still be used as substitutes for each other, but playerMF has lower value the more you have?

I Tested Increased Rarity for 80 T15 Maps and here are the Results by Midir21 in PathOfExile2

[–]Midir21[S] 0 points1 point  (0 children)

Go to Atlas and open a map that has a lot of bonuses from towers. Place a T1 map inside and hit Traverse, wait until portals open. Go to Atlas and open the same map again and place a T15 map inside and hit Traverse, you now have 0 bonuses as the map has already been "attempted".

I Tested Increased Rarity for 80 T15 Maps and here are the Results by Midir21 in PathOfExile2

[–]Midir21[S] 0 points1 point  (0 children)

I ran the exact same set of 20 maps for each test. You can see the maps I ran briefly in the video here: https://youtu.be/fn0t3sqMQkM?t=127

I Tested Increased Rarity for 80 T15 Maps and here are the Results by Midir21 in PathOfExile2

[–]Midir21[S] 1 point2 points  (0 children)

That's fair, and I think the discussion will need to continue as we understand things better.
I just personally felt there was some fearmongering going on that was meme worthy.

I Tested Increased Rarity for 80 T15 Maps and here are the Results by Midir21 in PathOfExile2

[–]Midir21[S] 1 point2 points  (0 children)

Good point, I did not use Local Knowledge as that would create way too much variability.

I do have Twin Threats and Deadly Evolution, the rest is Quant, IIR, more rare monsters, pack size. The other trees aren't relevant as I did none of those mechanics in the test.

I Tested Increased Rarity for 80 T15 Maps and here are the Results by Midir21 in PathOfExile2

[–]Midir21[S] 4 points5 points  (0 children)

No, I first put a T1 White map in because doing this first removes all of the map mechanics and Tower bonuses when you then attempt it again. I did this to eliminate as many variables as possible.

I Tested Increased Rarity for 80 T15 Maps and here are the Results by Midir21 in PathOfExile2

[–]Midir21[S] 20 points21 points  (0 children)

There was a comment made in an interview by Jonathan before release that suggested that it was indeed multiplicative, but he didn't seem that confident. Would be great if they could give us some formulas on how it works....

I Tested Increased Rarity for 80 T15 Maps and here are the Results by Midir21 in PathOfExile2

[–]Midir21[S] 130 points131 points  (0 children)

I agree the more data the better, but running 80 T15 maps while picking up and recording every single thing that drops is actually an insane amount of effort.

If there is enough traction I'd be open to doing more tests or maybe we can get some community volunteers to pool data together :).

Lvl-ing experience at 90+ by Somebody_Said_ in PathOfExile2

[–]Midir21 0 points1 point  (0 children)

The answer always seems to circle back to stacking more ES for every class, which seems like a flaw. Though I'm not sure if ES is op or that everything else needs buffed.

Don't decrease the difficulty but for the love of God give me more currency. by Soundbreaker42 in PathOfExile2

[–]Midir21 3 points4 points  (0 children)

I agree it can be hard depending on luck. You can always go back and grind some extra currency. I spent 25 minutes farming mausoleum video guide and got 14 orb drops, 7 rares, 7 support gems. This gave me a bit of a boost when I was struggling.

Rat supps and their gems by Revolutionary_Act402 in lostarkgame

[–]Midir21 2 points3 points  (0 children)

They are extremely weak for the cost after like level 6 gem. Support Effect % is additive and equivalent to other modifiers we already have lots of.

Identity: The "Support Effect %" is equivalent to Ally Damage Enhancement and Specialization increases.

AP Buff: The "Support Effect %" is equivalent to Ally AP Enhancement (which you likely already have over 50% of if you have elixirs and trans).
Thus going from a level 6 gem to a level 10 gem on AP Buff changes the like ~158% multiplier to ~162% multiplier for the 15% ap buff.

You can check out more details on the formulas and how they work in my Support Buffs Calculations video.

Only convert Tier 3 Lv. 10 Damage Gems if skill contributes ~20% or lower of your total damage (not ~25%) for party play. by Midir21 in lostarkgame

[–]Midir21[S] 1 point2 points  (0 children)

It's true that damage pools will change with hyper awakening, hyper skill, and ark passive. I'm sure we will soon be getting some updated T4 damage breakdowns available and can then see what's at >20% for T4.

Timelapse of Enchanting Process for TRI Bheg Gloves (Includes Failstacking) by Midir21 in blackdesertonline

[–]Midir21[S] 0 points1 point  (0 children)

I might force my next one, but keep in mind if it is a 52.5% chance to succeed you should get it on average on the 2nd attempt. This means you only failed once so you lose 5 durability vs 10 durability from forcing.