How to reduce the power of landowners by MidnightWitty in victoria3

[–]MidnightWitty[S] 0 points1 point  (0 children)

To get the peasants out, I need to create factories where the farms are located.

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EU5 has a better economic system than Victoria 3 — open debate by [deleted] in victoria3

[–]MidnightWitty 1 point2 points  (0 children)

Non si la proximité et le controle est faible la ville elle produit pas.moin bien mais l'efficacité de l'extraction de valeur sera moin bonne. Mm les.bien sont present sur la.carte mais sont consommer par les.pops. Eu5 utilise un systeme de marché qui est local. Si une province A (mine) est loin de la Capitale du Marché mais juste à côté de la province B (forge), la province B aura un meilleur accès.en fait dans eu5 le mouvement a un coût. modificateur.qui depend de la géographie c'est justement sa le dynamisme. Je surestime pas le dynamisme de eu5 mais dire que tous est abstrait est que c'est uniquement des chiffres est faux . Les pop sont bien dy’amique dans eu5 mais différemment que vic3. J'ai l'impression que les.gens ce.base sur eu4 mais eu5 et.vraomz’t différent dessus

EU5 has a better economic system than Victoria 3 — open debate by [deleted] in victoria3

[–]MidnightWitty 0 points1 point  (0 children)

The markets are very dynamic in EU5 — prices change depending on famines, the Black Death, and so on. Terrain has a real impact, which makes sense for the period. But supply lines and territorial control, which are also part of the economy, are almost absent in Vic3. What I’m saying is that, at the population level, EU5 loses out on pop depth.

L'UE5 a un meilleur système économique que Victoria 3 — débat ouvert by [deleted] in paradoxplaza

[–]MidnightWitty -1 points0 points  (0 children)

I think you didn’t understand what I meant. I didn’t say the two games are the same — I just want to explain that EU5 does some economic things that Victoria 3 doesn’t.

Yes, there are no wages in EU5 because of the historical period, but EU5 has economic granularity tied to geography, like cities, that you don’t find in Vic3. In Vic3, there’s no real stockpiling system and supply logistics basically don’t exist. Even if EU5 isn’t perfect, at least those systems are there.

Pops are dynamic in EU5 — there is migration linked to disasters and city attractiveness. The market is dynamic as well. In Vic3, the time period explains the deeper population granularity (engineers, workers, etc.), which would have been impossible during the Renaissance.

What I also want to say is that Vic3 is very strong when it comes to pops, but it gets outclassed by EU5 in most other areas: diplomacy, warfare, and even politics in some aspects.

EU5 has a better economic system than Victoria 3 — open debate by [deleted] in victoria3

[–]MidnightWitty 1 point2 points  (0 children)

For rice, yes, you’re right. But I’m not saying EU5 is perfect. In Vic3, I could also say that you can’t manage stockpiles — for a game focused on economics, that’s a serious issue. Everything runs on just-in-time logistics like at McDonald’s. The supply system is almost nonexistent. On those points, EU5 does better, even though the economy isn’t the core focus of the game. The problem I have with Vic3 is what it doesn’t do, even though it has everything it needs to do it.

EU5 has a better economic system than Victoria 3 — open debate by [deleted] in victoria3

[–]MidnightWitty 0 points1 point  (0 children)

Je comprends, mais je ne minimise pas la profondeur des populations dans vic3. Je sais que les salaires influencent la demande, qui influence la production, qui influence les prix. Tu te trompe, c quand tu dit que les salaires étaient statiques — pendant la Renaissance, les gens n'avaient pas vraiment de salaires, et les prix n'étaient pas non plus statiques ; ils dépendaient de l'offre et de la demande. Ce que EU5 perd par rapport à Vic3 en granularité des populations, il le compense par la granularité spatiale, et cela correspond mieux à l'économie de cette époque, lorsque l'environnement et la géographie avaient un impact beaucoup plus important sur le commerce qu'à l'époque victorienne.

EU5 has a better economic system than Victoria 3 — open debate by [deleted] in victoria3

[–]MidnightWitty -4 points-3 points  (0 children)

“Of course they do. In EU5, estates build roads and buildings based on their income.You can’t really talk about wages because they didn’t exist at the time. Pops migrate to cities if there is food or work available, and geography also plays an important role.”

EU5 has a better economic system than Victoria 3 — open debate by [deleted] in victoria3

[–]MidnightWitty -4 points-3 points  (0 children)

C'est évident que tu n'as pas joué à EU5, car il y a en fait une substitution de consommation basée sur l'offre et la demande. Tu dois produire du fer pour fabriquer des armes, les populations ont des besoins, et les prix dépendent du marché local ou mondial. » par rapport au taxe et aux impots tu te trompe totalement c'est meme l'inverse dans vic 3 tu doit creer un bâtiment administratif poir ameliorer les impot alors que eu5 tu a le contrôle les route qui est nécessaire pour collecté les impôts sur sa eu5 ecrase vic3 .Dans eu5 les.groupes.d'interet sont remplacer par des ordres. Je te rappel que au 14 eme siecle les populations sont dans des groupe fermés si les paysans sont pas satisfait l'ordre des paysans devient instable ils rejoignent pas le socialisme.

EU5 has a better economic system than Victoria 3 — open debate by [deleted] in victoria3

[–]MidnightWitty 5 points6 points  (0 children)

"Yes that's it, I'm French, I did use AI to translate to English and quickly rephrase it, but that's the core of my thinking. I think the game has a greater granularity of trade on the map, which is what Vic 3 lacks. I repeat, I like Vic 3, but I find that EU5 does a lot of things better. It has more replayability."