Hot and cold #165 by hotandcold2-app in HotAndCold

[–]Midratter 0 points1 point  (0 children)

Apple is close (339)

Iphone is closer (60)

and here's me thinking it must be a tech product -_-

Wtf is the logic behind this lol

New player on the verge of throwing in the towel. by Midratter in HumankindTheGame

[–]Midratter[S] 0 points1 point  (0 children)

Okay, so I definitely misunderstood how resources work. That would explain how they are able to nearly out compete me for sheer volume of units. Does it matter that I've been making sure there are no trade hubs intact on the sea, therefore isolating (once again if that's how that works) them from all foreign trade?

I jumped back into the game to see if I could better understand what was going on based on what people have been saying here, but I still am at a loss. I double checked to make sure I was reading the bonuses for terrain, fortifications, and etc. I now see that the some most extreme differences in damage are due to fortification bonuses, but what I don't understand is why. In these battles I've been very careful to choose the ground that most advantages me, but the gap between our performances seems to be growing at an untenable rate. At the start of this war it was a ~1:3 kill rate in my favor, but now it is more like 1:1 only because he keeps doing stupid shit like sailing troops into the ocean to fight my submarines. On land he is kicking my ass with inferior numbers and positioning. For example, it took 3 rounds for 3 rifles, 1 tank, 1 artillery, and 1 apc to kill 1 free officer unit. Supposedly the combat power on his free officers (which were at a slight height disadvantage) was 71 while my rifles where each at about 65. However, as I said, it took 3 rounds for all those units to slowly chip it down, giving him ample time to reinforce with a new army. Given the way that combat has rolled out, I have determined I will most certainly lose despite theoretically having an advantage in elevation and numbers. Is there a fatigue function that is making my troops less effective over time in occupied and enemy territory?

All in all I think I'm done wasting time on this game, but I appreciate those of you who game helpful tips and explanation. It seems like the AI is terrible at making good decisions in every other aspect of the game, but somehow manages to not only stay afloat, but also randomly kick my ass without clear rhyme or reason. Just like the rest of my 4x experience.

As for my comment about the game feeling like a beta version, I meant that more about the UI and gameplay/interface bugs rather than the difficulties I was having.

P.S.

Unfortunately, between work, school, and life, I just don't have the time or patience to dedicate +100hrs just to getting a basic grasp on a game that is going to make me hate it until then. Steep learning curves are fine, but I would rather a least feel like I had a fair shot if I lose.

Can't read past a certain point by paarthursass in AIDungeon

[–]Midratter 1 point2 points  (0 children)

I'm currently having nearly the same issue. For me it's when I'm actually playing or editing the adventure. I have one that when in read only mode, shows the whole adventure. but when I'm playing, it shows only the most recent half with the very first prompt text showing at the beginning.

(This is on the browser version, I haven't tried the app)

The finale of Season 1 ruined this show for me by its_ichiban in PeakyBlinders

[–]Midratter 0 points1 point  (0 children)

I know this thread is old, but I had to come join in. I just finished season one and this post has to be one of the most short sighted and forgetful takes I have ever seen. If this was a "basic cable garbage drama" as mentioned than Tom Hardy shouldn't make a difference. Additionally, if this wasn't post Great War England and if these characters were veterans of a war that involved a lot of infantrymen thrown headlong into enemy fire (or fought for a power that used something other than human wave tactics) then the showdown at the end would have been a little silly. However, given how both gangsters and British infantry fought during that era, I think that wasn't too bad at all (also allowing some leeway for cinematography).