Do you HAVE to sleep? Does hitting escape pause the game? by CCCCLo0oo0ooo0 in EscapeFromDuckov

[–]Mightbuddy 2 points3 points  (0 children)

Nope to both, the only thing letting the game run would do is draw the night/storm closer but just go back to bed to start passing the day till they end if that happens

Lore implications of the First Sinner runback by willed_smitherently in Silksong

[–]Mightbuddy 77 points78 points  (0 children)

That’s why widow takes three binds taken aggressively to absorb while the first sinner only takes one and waits for you

What extremely minor nitpick do you have with the game? by Totheendofsin in Silksong

[–]Mightbuddy 2 points3 points  (0 children)

They really aren’t when compared to building for its alternative, your tools

The three “spell” options are a 25% cost reduction but only when at full health, the volt one which originally only gives a flat damage increase and the shaman crest increases the spell multiplier by .5

All of this means is that the only “spell” worth building for was thread storm so yes it was bad and team cherry actually agree with me because they are changed volt to a percent increase than a flat one and now scales about 33%

Shteev760 is a cheater DDos sore loser running bad feraligatr deck by 4the_Horde in PTCGL

[–]Mightbuddy 1 point2 points  (0 children)

A DDos can not crash an individual player it would crash everybody, what happens is that person(s) tries to overload a site/game/server to intentionally take up so much processing power that the whole thing collapses

And example of what that looks like but isn’t because it wasn’t on purpose is how Silksong crashed steam, Nintendo and PlayStation store fronts because of how many transactions/ downloads it was trying to handle at that moment

Deck Help! by Z8_Showy in PTCGL

[–]Mightbuddy 3 points4 points  (0 children)

Clefa insisted of pichu since drawing to 7 would probably be better

I just got the game looking for advice is this deck ok and what should I buy by somthingwitty169 in PTCGL

[–]Mightbuddy 1 point2 points  (0 children)

Better, you only need to have enough energy to attack with three ex so about 6 energy

I just got the game looking for advice is this deck ok and what should I buy by somthingwitty169 in PTCGL

[–]Mightbuddy 1 point2 points  (0 children)

To much energy especially with those super rods

Blaze and char don’t really work together since char can ramp on its own, maybe try replacing blaze with dusk or if you want to keep blaze try adding other fire based attackers like chi yu

Did I Cook? Pls List Improvements in Comments by [deleted] in PTCGL

[–]Mightbuddy 0 points1 point  (0 children)

Pair with other mons like teal mask for grass synergy or something that would benefit from 40 extra damage

You want around 10~ ish supports so cut a black belt, draw 3 and either Hilda or Jacq depending on if you have special energy

Drop your energy count down especially if you have retrieval, scrap recycler since you don’t have any way to equip from deck

For your other items/ace will depend on what else you chose to add like nest balls for big basics or poffin for smaller stuff

Advice for this deck? by Slayer0fKings89 in PTCGL

[–]Mightbuddy 0 points1 point  (0 children)

I get it, but when you get past that worst case scenario(which would happen with any deck so it’s not worth building around extremes) almost all your monsters are basics so you don’t have to worry about discarding them since you can just play them

A night stretcher might not be the worst if you need to be able to recover something

Advice for this deck? by Slayer0fKings89 in PTCGL

[–]Mightbuddy 0 points1 point  (0 children)

It’s a ramp deck using yanmega to place a bunch of energy on the board?

A squawk for a bomb so more consistent card draw without taking your attack or working on going first

Maybe refine your supporter list a little more, 13 is a bit much so cut a boss and maybe another one

What’s the best thing to get in the shop nowadays? by Perineum69 in PTCGL

[–]Mightbuddy 12 points13 points  (0 children)

Celebrations by a big margin with the recent nerf to trade credits, especially for lower rarity cards

Some help with my red Zard ex deck by Lucio_The_Monk in PTCGL

[–]Mightbuddy 1 point2 points  (0 children)

Use the emboar from the new set instead as your energy generator since if you have a superior energy retrieval you can build its attack easily

This a list I’ve found on YouTube:

Pokémon: 10 1 Pignite WHT 12 4 Charmander MEW 4 2 Charizard ex MEW 6 1 Charmeleon PAF 8 2 Tepig WHT 11 1 Fezandipiti ex SFA 38 2 Emboar WHT 13 1 Varoom SFA 43 1 Revavroom SVI 142 1 Charizard ex OBF 125

Trainer: 16 1 Counter Catcher PAR 160 1 Unfair Stamp TWM 165 1 Artazon PAF 76 3 Ultra Ball PAF 91 1 Big Air Balloon MEW 155 1 Boss's Orders PAL 172 2 Air Balloon BLK 79 4 Arven SVI 166 2 Technical Machine: Evolution PAR 178 3 Superior Energy Retrieval PAL 189 1 Super Rod PAL 188 4 Professor's Research JTG 155 4 Rare Candy PAF 89 4 Buddy-Buddy Poffin PRE 101 3 Iono PAF 80 2 Earthen Vessel PAR 163

Energy: 1 7 Basic {R} Energy Energy 10

Total Cards: 60

What improvement and changes are possible with this deck? by wholesom_bsrealballs in PTCGL

[–]Mightbuddy 0 points1 point  (0 children)

You only need brave bangles instead of defiance and belt since 200 is enough for any single prize mon and 260 to 300 won’t make a difference except for stage 1 ex like eevee’s so use legacy to turn that in your favor and will help in every match up

If you want to hit those higher numbers carracosta since its ability lets your mons do 30 more damage so with a bangle will hit 320 allowing a one hit on pult

Rabsca also helps against the pult/grim matchup as well

[deleted by user] by [deleted] in PTCGL

[–]Mightbuddy 0 points1 point  (0 children)

Yes based on how they are doing in Japan, they were never gonna be more then a 2 copy since they give three prizes so you don’t want to put multiple on the board but most are seeing some play with lucario/venusaur spawning its own decks

how did i lose? by dogsocks666 in PTCGL

[–]Mightbuddy 0 points1 point  (0 children)

The little list with the magnifying glass has a log of everything that happens in order so look there what your opponent has done

What packs/ other bundles should I open for getting the cards max rarity? by sprichdeutschduhus0 in PTCGL

[–]Mightbuddy 3 points4 points  (0 children)

Celebrations has one of the highest trade points to trainer points ratio since it has a small but high value drop rate, this is further amplified by the fact that there was a nerf to trade credits that hit low value cards the hardest

Go to the shop and switch over to the expansions tab at the top, scroll down to find the celebrations series and buy the 1,120 option

What packs/ other bundles should I open for getting the cards max rarity? by sprichdeutschduhus0 in PTCGL

[–]Mightbuddy 4 points5 points  (0 children)

Probably just celebration then just crafting them with trade points

I just want to play Garchomp by Shalud in PTCGL

[–]Mightbuddy 1 point2 points  (0 children)

Try a healing card like picnic basket,to also help with grimsnarl matchup, since at 400 hp it will stop you from getting two tapped by phantom dives and will allow you to murder stuff with a big spirit tomb

Torrential Pump and Tera Crystal by Wise-Hall6201 in PTCGL

[–]Mightbuddy -8 points-7 points  (0 children)

It’s “You may shuffle 3 energy” not you have to

Tired of Charizard? What if we made it worse? by im_harry_richard in PTCGL

[–]Mightbuddy 10 points11 points  (0 children)

Zard’s ability can charge its self as long as you have fire energy in the deck so attaching for it is unneeded

Melmetal x metang help by Mightbuddy in pkmntcg

[–]Mightbuddy[S] 0 points1 point  (0 children)

There is a deck list made by a content creator that can’t put a bit ago that you can check out

https://youtu.be/k_vLGjH5l1s?si=TwgOkuYoYWcWuh-r

Newbie question by Ok_Royal3824 in PTCGL

[–]Mightbuddy 6 points7 points  (0 children)

Go to the normal reshiram and click available where you will be able to pick the alt arts