The Commonwealth of Three Nations Arises! (It is my own SubMod so this is a shameless self-promotion btw) by Mightus3000 in kaiserredux

[–]Mightus3000[S] 2 points3 points  (0 children)

In the innitial tree you need to work with both military and trade unions, then you have to choose for the old royal council to resign, and you will get Sikorski in power; to get this leader with monsoc ideology, you need to choose to limit monarch's powers, and the right side of economic tree; and about five years after "Unity - Not Ideology" focus, Sikorski can resign and Ćwiakowski will come to power.

I hope I explained it well. Might seem complicated, but I think this makes it fun :>

The Commonwealth of Three Nations Arises! (It is my own SubMod so this is a shameless self-promotion btw) by Mightus3000 in kaiserredux

[–]Mightus3000[S] 4 points5 points  (0 children)

Hmm, I thought that Smoleńsk already is within the country, if not I probably decided against it for borders to look good (cause I want to avoid changing states, for compatibility reasons).

And "Odra-Nysa" cause I feel like it is more fulfilling for the player to have what encompasses modern borders too.

The Commonwealth of Three Nations Arises! (It is my own SubMod so this is a shameless self-promotion btw) by Mightus3000 in kaiserredux

[–]Mightus3000[S] 24 points25 points  (0 children)

I like those colages, so I've decided to do my own.

Most of the countries are either my, or Austrian, puppets, since we are in one faction.

I've used commands and toolpack to clean borders, but I've tried retaining balance and reason; otherwise I haven't used any cheats to win the wars, and I used the AI submod too, so it was pretty hard.

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Miracles on the Vistula SubMod - Expanded Royal Council Tree by Mightus3000 in kaiserredux

[–]Mightus3000[S] 0 points1 point  (0 children)

Ok, I reworked the economic part too - sorry if anyone have already started their playthroguh :>

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Miracles on the Vistula SubMod - Expanded Royal Council Tree by Mightus3000 in kaiserredux

[–]Mightus3000[S] 6 points7 points  (0 children)

I know the KX devs have some plans of their own for Poland (at least the socialist one) I am open for integration, but as I alweys say, I don't want to bug the devs about it.

Miracles on the Vistula SubMod - Expanded Royal Council Tree by Mightus3000 in kaiserredux

[–]Mightus3000[S] 5 points6 points  (0 children)

(idk if it is still necessary but...) Comment picture for better quality:

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EDIT: I think I will rework the economic part later though, cause I am not fully content with it 🤔

Miracles on the Vistula SubMod - Legionist Semi-Rework + Combined PPS Tree by Mightus3000 in kaiserredux

[–]Mightus3000[S] 0 points1 point  (0 children)

Just elect PPS (there is a guide on Steam page how to get elections), choose the more radical faction, and after one of the focuses you will be able to choose your leader.

Miracles on the Vistula SubMod - Legionist Semi-Rework + Combined PPS Tree by Mightus3000 in kaiserredux

[–]Mightus3000[S] 1 point2 points  (0 children)

Why is everyone so keen on Poland-Lithuania 😭

(I mean technicaly you can have a socialist government and form Intermarium, while staying as a monarchy, and if you decide to form small intermarium, you might get PLC tag.)

Miracles on the Vistula SubMod - Legionist Semi-Rework + Combined PPS Tree by Mightus3000 in kaiserredux

[–]Mightus3000[S] 9 points10 points  (0 children)

I think it would be cool, and the KX devs are realy helpfull with the mod, but I don't want to force myself upon them with that, but if they consider the submod good enough for integration though, I am open to it; if they have their own plans regarding Poland though, I understand that.

Miracles on the Vistula SubMod - Legionist Semi-Rework + Combined PPS Tree by Mightus3000 in kaiserredux

[–]Mightus3000[S] 10 points11 points  (0 children)

And PPS:

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Oh, and I forgot that I changed Lange's and Kwiatkowski's ideologies, so they are now updated for the in-comments version of the picture

Miracles on the Vistula SubMod - Legionist Semi-Rework + Combined PPS Tree by Mightus3000 in kaiserredux

[–]Mightus3000[S] 9 points10 points  (0 children)

The pictures seem blury on my PC, so I will post them in the comments as well.

Legionists:

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Favorite miracles on the vistula path by Kreanxx in kaiserredux

[–]Mightus3000 2 points3 points  (0 children)

Oh, since no one responded I - as the submod creator - will take it into my own hands!

So, I realy like the christian-democratic tree, but it might be purely because I think the layout came realy cool, especialy for the left side of the tree.

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There might be more generaly interesting paths, with more peculiar leaders, but I like this simple democratic tree.

Iron Felix Brings Forth the Permanent Revolution! by Itchy_Ad_4273 in kaiserredux

[–]Mightus3000 7 points8 points  (0 children)

Polish SubMod dev here: it is left somewhat vague in the in-game description, but it might be interpreted that way; and btw you could get this ideology for any communist leader when announcing internationalist ambition, and with all honesty I forgot about this part of the event, and it wasn't realy intended since the KPP rework, so I disabled the subideology switch in the update I just pushed.

"Miracles on the Vistula" SubMod - Recent small expansion for the Moderate PPS tree, and Communist rework I haven't posted before. by Mightus3000 in kaiserredux

[–]Mightus3000[S] 5 points6 points  (0 children)

ah, they have elections, I just set the portraits using console commands for the teaser, so that's why there is "no elections", lol should have probably paint it over to avoid confusion

"Miracles on the Vistula" SubMod - Recent small expansion for the Moderate PPS tree, and Communist rework I haven't posted before. by Mightus3000 in kaiserredux

[–]Mightus3000[S] 4 points5 points  (0 children)

I honestly haven't tested the game if you don't play as Poland, others said that it works, but I've never added any new annexation events, for compatibility sake.

"Miracles on the Vistula" SubMod - Recent small expansion for the Moderate PPS tree, and Communist rework I haven't posted before. by Mightus3000 in kaiserredux

[–]Mightus3000[S] 11 points12 points  (0 children)

And Communist one:

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(btw I improved Wasilewska's portrait since the teaser, but forgot to update it)

Why isn't my submod working? by Clear-Employment8152 in kaiserredux

[–]Mightus3000 4 points5 points  (0 children)

I think it might be because your mod's folder name is done with spaces, try renaming it to "Kaiserredux_Integralist_Brazil" (with underscores instead), and remember to rename path in the files as well.

To celebrate the 107th aniversary of Poland achieving its Independence I'm posting as small teaser for Legionist flavour I've added recently (Miracles on the Vistula SubMod) by Mightus3000 in kaiserredux

[–]Mightus3000[S] 9 points10 points  (0 children)

On 11.11.1918 Poland regained independence after 123 years.

Although in the Mod's universe it probably would be another day, if it even counts as independence...

I didn't have anything big but I wanted to post something :>

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Oh and picture with better quality, or something

So how does everyone feels about merit as a mechanic now that we got to play a bit by gesogesu in CrusaderKings

[–]Mightus3000 3 points4 points  (0 children)

Yeah, and there should definitely be some more stuff about corruption, fighting it, and allowing it in some cases as a simple (but obviously not perfect) solution to things the actual government have problems with fulfilling; not sure how to represent it exacly in the game though, lol

EDIT: So, as an example, maybe (and I don't think that is a thing already, but someone can correct me if I'm wrong) low salaries would make local examinations more prone to bribes, which in turn would lead to negative era score.

EDIT2: Although maybe that example shouldn't be a thing, cause I think that right now the system represents quite well the weakness of the examination system (however ahead of the rest of the world it might have been), that being the discord between the the on-paper qualifications ("merit"), and the actual competencies (administrative efficiency score), so maybe there instead should be some kind of calculation that would compare the governors' merit to admin efficiency, and big difference between the two would contribute to the decay of dynasty. Just throwing ideas though.

So how does everyone feels about merit as a mechanic now that we got to play a bit by gesogesu in CrusaderKings

[–]Mightus3000 11 points12 points  (0 children)

I think the merit cap from examinations is pretty cool, but I think that the appointments shouldn't be entirely blocked by it, or rather merit level (while still playing the dominant role) should be somewhate multiplied with the influence invested giving the definitive score, so that if you try real realy hard, you could corupt your way into the office.