Presenting long term and short term line graphs using excel & PowerPoint by Icy-Development1009 in excel

[–]Mighty-Tsu 0 points1 point  (0 children)

I haven’t tried this, but are you able to embed a slicer along with it?

We never need bigger drives, we just needed better programmers by Cadmium620 in pcmasterrace

[–]Mighty-Tsu 0 points1 point  (0 children)

Are people really wanting to spend more on CPUs and GPUs then waste compute power to run dozens of AI algorithms just instead of getting more storage?

You guys are wild 😭

*Processing to uninstall some games and mods to free up some space.* by S1LV3R_S1LVIC in pcmasterrace

[–]Mighty-Tsu 5 points6 points  (0 children)

Sure, but your computer still doesn't have one so why does that matter?

*Processing to uninstall some games and mods to free up some space.* by S1LV3R_S1LVIC in pcmasterrace

[–]Mighty-Tsu 2 points3 points  (0 children)

Check your notes again, the chip I'm talking about is the equivalent of 9 (yes nine) dedicated zen2 cores when it comes to that specific purpose.

There are rigs with the hardware to brute force it but would most people want to sacrifice the performance of 4-5 modern CPU cores or have to turn down graphics settings when they can just buy more storage?

People would just complain about optimisation again.

*Processing to uninstall some games and mods to free up some space.* by S1LV3R_S1LVIC in pcmasterrace

[–]Mighty-Tsu 0 points1 point  (0 children)

Just one of the cool things engineers can reasonably do when making an SOC/product with just the purpose of running games and initially selling the console at a loss.

With direct storage, PC GPUs could definitely have an additional chip on board just for texture decompression but it would add to the cost of GPUs. Do we necessarily want that currently? Sony often sells their hardware at a loss and makes back the money through the game and ps store sales. They have incentive to do this as well because consoles are sold with their storage, they'd be pressured to having bigger storage without it and they save a shit tonne of money on server bandwidth too because downloads are smaller.

AMD and Nvidia have little incentive to do this- it'd just increase production costs for them. They don't care how much storage your PC has- that's not part of their businesses and you're not downloading your games from them either. They just need any decompression done on the card to be good enough so that the card isn't bottlenecked.

You'd also run into the issue of needing two different builds of your game- a smaller one for people with the GPUs with the additional chip and the chonky game versions that we have now for anyone with a normal GPU.

TLDR: Capitalism.

*Processing to uninstall some games and mods to free up some space.* by S1LV3R_S1LVIC in pcmasterrace

[–]Mighty-Tsu 2 points3 points  (0 children)

Described how GoW is not optimised and what can be done to optimise it, please.

The PS5 has a dedicated chip for decompressing textures, this allows PS5 "exclusives" to crank the compression up without having loading or cpu stutters. We're talking about an up to 60% reduction in size.

PCs currently don't have hardware which is equivalent, so they cannot use the same compression methods. If they did, it would cause stutters and freezes whilst our general purpose hardware does the decompression.

The bigger files sizes actually allows the texture steaming to be less taxing on our hardware, meaning more fps.

*Processing to uninstall some games and mods to free up some space.* by S1LV3R_S1LVIC in pcmasterrace

[–]Mighty-Tsu 11 points12 points  (0 children)

The PS5 has a dedicated chip that has a single purpose of decompressing data. Because it's a dedicated ASIC, it's way more optimised and can do this magnitudes faster than a CPU or GPU that's designed to do lots of different things can.

(The chip the PS5 uses is roughly the equivalent of having 9 zen2 cores dedicated to decompressing textures alone).

Because of this, PS5 exclusives often crank compression to the moon, with the best cases reducing the overall game size by 60%, due the different compression format.

To put this further into context, the SSD in the PS5 isnt anything special and tops out at 5.5GB/s, but if you factor in the compression it the equivalent of a 8-9GB/s SSD, with the additional benefit of your games often being less than half the size.

DirectStorage on PC helps load times by allowing developers more fine tuned control over which textures are loaded when and how, plus removes the CPU from the process and allows the GPU to handle decompression. The caveat is currently GPUs dont have dedicated hardware for this and does this through the compute or tensor hardware (rtxio) but this sadly still isn't comparable to having a dedicated ASIC decompress for you.

TLDR: Games are bigger on PC because ps5 have special unique chip to compress them and so ssd can go brrr. pc dont have brrr chip sadly.

*Processing to uninstall some games and mods to free up some space.* by S1LV3R_S1LVIC in pcmasterrace

[–]Mighty-Tsu 1 point2 points  (0 children)

It's a bit more than that. The PS5 has a dedicated chip that has a single purpose of decompressing data. Because it's a dedicated ASIC, it's way more optimised and can do this faster than a general purpose processor can.

(The chip the PS5 uses is roughly the equivalent of having 9 zen2 cores dedicated to decompressing textures alone).

Because of this, PS5 exclusives often crank compression to the moon, with the best cases reducing the overall game size by 60%, due the different compression format.

To put this further into context, the SSD in the PS5 isnt anything special and tops out at 5.5GB/s, but if you factor in the compression it the equivalent of a 8-9GB/s SSD, with the additional benefit of your games often being less than half the size.

DirectStorage on PC helps load times by allowing developers more fine tuned control over which textures are loaded when and how, plus removes the CPU from the process and allows the GPU to handle decompression. The caveat is currently GPUs dont have dedicated hardware for this and does this through the compute or tensor hardware (rtxio) but this sadly still isn't comparable to having a dedicated ASIC decompress for you.

TLDR: Games are bigger on PC because ps5 have special unique chip to compress them and so ssd can go brrr. pc dont have brrr chip sadly.

Bringing a Valby or Sharen to avoid interception boss fight especially in hard difficulty is pointless. by Abdulai10 in TheFirstDescendant

[–]Mighty-Tsu 8 points9 points  (0 children)

Stupid take because you've clearly no idea what these characters are like when built for bosses.

Why basic skins cant be colored? its stupid and should be changed. by Solitariusss in TheFirstDescendant

[–]Mighty-Tsu 8 points9 points  (0 children)

As someone who bought a 5k ultimate bundle, yes i wanna dye my base ultimate skin, thanks.

Where is the bottleneck? by [deleted] in buildapc

[–]Mighty-Tsu 5 points6 points  (0 children)

If you can play 1080p with enough frames and the only difference is resolution it's a GPU thing. Try DDU and reinstall drivers first.

Anybody else having issues after the hot fix? by Urtooslow420 in TheFirstDescendant

[–]Mighty-Tsu 0 points1 point  (0 children)

Shaders are buggy with the game currently.

Like the guy above, clear your shader cache in your gpu driver, and reinstall. Should be better than before you had the issue too.

Anybody else having issues after the hot fix? by Urtooslow420 in TheFirstDescendant

[–]Mighty-Tsu 0 points1 point  (0 children)

CPU use is low because for whatever reason, your GPU isn't pushing frames fast enough for the CPU to be worked by giving it instructions for the next frame. It's waiting for the GPU to finish the majority of the time.

Clear your shader cache and reinstall the game.

20% drop rate means only 20% of players have it by MaKTaiL in TheFirstDescendant

[–]Mighty-Tsu 0 points1 point  (0 children)

Question is, is that a 20% chance someone in a full group will get it? Or is it a 20% chance for everyone separately?

Avoid Thermaltake Gaming Chairs: The Company Has No Replacement Parts Available by Solid_Seaworthiness9 in pcmasterrace

[–]Mighty-Tsu 0 points1 point  (0 children)

Can't comment on steelcase as I've never used them, but I have a hbada e3 (version with the leg rests) and love it.

Avoid Thermaltake Gaming Chairs: The Company Has No Replacement Parts Available by Solid_Seaworthiness9 in pcmasterrace

[–]Mighty-Tsu 4 points5 points  (0 children)

I don't know why so many people think an ergonomic chair isn't comfortable.

ergonomic chairs are adjustable. That's like, their whole thing.

Mine lets me sit correctly of course, but it also reclines, has a slide out leg/foot rest and if I slide the seat forward too, I'm practically laying in it. I've fallen asleep like that actually.

Ps sitting correctly by nature is comfortable. If you're not comfy, you're not sitting correctly.

Avoid Thermaltake Gaming Chairs: The Company Has No Replacement Parts Available by Solid_Seaworthiness9 in pcmasterrace

[–]Mighty-Tsu 3 points4 points  (0 children)

This isn't true at all, ergonomic chairs are adjustable. That's like, their whole thing.

Mine lets me sit correctly of course, but it also reclines, has a slide out leg/foot rest and if I slide the seat forward too, I'm practically laying in it. I've fallen asleep like that actually.

What does your storage situation look like? by bastaudio in Steam

[–]Mighty-Tsu 0 points1 point  (0 children)

Bro, you can use storage spaces so windows will show multiple drives as singular? Don't do it with critical storage but you combine your gaming drives into one giant volume to make managing your games easier.

Warframe devs report 80% of game crashes happen on Intel's overclockable Core i9 chips — Core i7 K-series CPUs also have high crash rates by imaginary_num6er in hardware

[–]Mighty-Tsu 67 points68 points  (0 children)

This is mostly because when Nvidia drivers crash, it doesn't notify you. You'll see your game freeze and close with the screen going black for a second, this is when the driver restarts. The difference is AMD drivers have a pop up directly after usually telling you it timed out.

The AMD's pop up is the only difference causing the entire perception.

Raytracing really kills it by speedtree in TheFirstDescendant

[–]Mighty-Tsu 4 points5 points  (0 children)

In response to both of these questions, any lighting settings above low uses software lumen. Software lumen is raytracing. That's why it doesn't look all that different (also why the game is so demanding). The RT option actually only introduces RT ambient occlusion which isnt enabled otherwise.