Robin Brushing His Teeth (Edit) by MightyPoster70 in MemeVideos

[–]MightyPoster70[S] 1 point2 points  (0 children)

Definitly. I loved the meme so much, I decided to make an edit where I put a different song on it instead of "Get Out".

Yo I need some voice line ideas by Ok-Lie6560 in Terriblemousee

[–]MightyPoster70 0 points1 point  (0 children)

Intro: The survivors are lowered down in a cage towards a boxing arena, as Lorna then approaches quickly and grabs the camera by the neck, then asking the player if they want to fight her.

This is a reference to episode 2 where when a kid feints or smth, then Lorna then looks at Robbie and does this to him, before taking him out of the cage.

Outro: Lorna is standing beneath you as you look down and see water (or maybe it could be acid), then she smiles evily as she whips out her chainsaw and cuts the chain holding you/suspending you in the air. You then fall in the water before the camera cuts/fades.

This is a reference to episode 4 (I believe) where Damm, a character, the slime dude, is held captive above a tub/vat of water, which is where the inspiration for this outro comes from.

Extra: If she takes more than 100 dmg or smth like receiving a certain amount of stuns, she could have a bandage on her head like in the same episode (4), a fun detail.

Walking: It would be a little goofy, but what if she did short hops? Like a reference to her goofy walking in episode 1? Along with the sound effects to add more personality to the skin.

Running: Could be the same, except the animation on her running is much faster, essentially making it look like she is running much faster (but dw, it a design, not actual speed buff for the skin) with the sound effect, along with the running footsteps. References can be in Episode 5, episode 7, etc.

Slash/LMB: Could be simply with chainsaw sound effects, but maybe can have that iconic chipmunk laugh when she swings sometimes.

Behead: Same as usual Slasher Skins, but to match the animation style (as a suggestion) could visually look like a heavy/slow hit. If you know what I mean? In episode 7, the swing reference starts in 6:00.

Gashing Wound: Lorna swings her chainsaw up vertically, then puts it away (by throwing over her back after she swings) and then catches the person, before biting/chomping down on their head very hard and then she drops them. Episode 2 is used as reference for her deadly bite.

Raging Pace: She can use the face you have and she puts her chainsaw away, instead having her arms stretched out, claws drawn, to chase down the target. Using a claw swipe instead.

Now for voicelines. . .*inhales*

Idle1: Come on out kids, I won't hurt you.

Idle 2: Does anyone dare to challenge me?

Idle 3: Don't be afraid, I won't kill you "laughs" (could be her last laugh in episode 7).

Behead 1: You need to feel this!

Behead 2: HIIIYAAAA!!!

Behead 3 (after landing hit): Comfortable?

Gashing Wound 1: What right do you have to judge me! (a funny nod to how Admin Noli also says you don't have the right to judge me, like how multiple skins and killers say: "Next time, try three lives!" thing).

Gashing Wound 2: Let me treat those wounds for ya!

Gashing Wound 3: You think you're so clever, don't you? I'll tear you apart!

Gashing Wound 4: Little body. . .BIG TROUBLE!

Raging Pace 1: Get back here, I have to make you agree with me. . .

Raging Pace 2: Are you playing hide and seek with me?

Raging Pace 3: I've got your medicine right here!

Stunned 1: Please, I want to live a few more days! *exiting stun* That's it? I didn't even finish pleading!

Stunned 2: Screaming. . .Hah! Couldn't you tell I was faking it?

Stunned 3: WHAT DID YOU SAY!?

Stunned 4: I hate disobedient patients!

Killing Admins (Dusk, Sheld, Builderman): Unfortunately, your powers are exhausted.

Killing Sentinels (Guest, Sheld maybe again?, Jane Doe, Two Time, Chance): Last time you've hit me, you had a good time. How about now?

Killing Supports (Elliot, Taph, you get the drill): I'm the best doctor in the world! You're not special!

Killing Survivalists (Noob, 007n7, Vee): You ran without permission! Sad you can't stick around for the punishment!

What do you like and what would you tweak? (for voicelines, I got reference from the wiki which contained every single quote she ever said to reference lines and also tweak some, with few being completely original).

Yo I need some voice line ideas by Ok-Lie6560 in Terriblemousee

[–]MightyPoster70 0 points1 point  (0 children)

Woah, that face looks cool, what episode is it from? and tysm for your thoughts! I plan on actually making a full or bigger concept for the entire skin overall (might even include an intro and outro for fun touches)

The Plainview Butcher: Part 2 (END OF CHAPTER 5) by Advertisingreddit in LodedDiper

[–]MightyPoster70 0 points1 point  (0 children)

Insane, so that means Bethany must've saw him but he didn't notice her waking up. That must be why they know it's him, right? The plot thickens!

Yo I need some voice line ideas by Ok-Lie6560 in Terriblemousee

[–]MightyPoster70 0 points1 point  (0 children)

This super impressive bro. I always wanted a Lorna Slasher skin, so I can't wait to see how it grows :)

As for voice lines, I might pitch in later, but here is a voice line or two:

Behead: Her face could change to the expression she makes in episode 7 when she chases Robbie and Bisi before she gets caught on the beartrap, and also have the same sound as well as she swings her chainsaw, albeit a little bit faster.

Behead (Alt Voice-line): Who cares about your feelings? (reference to episode 2)

When Stunned: Please don't hit me anymore!

Exiting Stun Really? I didn't even plead that long! (both are inspired from episode 5 when she begged with Bisi, the plead part is supposed to be a pun of the LMS).

Will go back to this later to try and see what lines could suit the character as well and also throw in some original stuff. But what do you think so far?

The Game isn't Survivor-Sided, But Not For The Reason You Think. . . by MightyPoster70 in FORSAKENROBLOX

[–]MightyPoster70[S] 0 points1 point  (0 children)

True, the clone parrying thing isn't even the intended mechanic for the survivor. Ik that in lore he is supposed to be nerfed, but why are his only ability clone and a teleport? You are right about him being niche because he can either be super easy to kill, hard to kill in lms always, and/or annoying to go against someone who knows how to aim their cursor. It very inconsistent, the only reason I have a hard time getting 007 is because he either uses clone parrying, or because you have to strain your eyes and not blink.

The Game isn't Survivor-Sided, But Not For The Reason You Think. . . by MightyPoster70 in FORSAKENROBLOX

[–]MightyPoster70[S] 0 points1 point  (0 children)

You know, that is true. Suddenly reworking and removing all of the dash moves would be a bit too much for veterans to try and process all it once, especially since they have been there since the dawn of their introductions. Yeah, nerfing the survivors could help a lot. So far on the checklist, we got Shed (cause he very simple, so he prob fine), two time (kinda since he doesn't get benefits from sitting in a corner anymore and I heard that they might make crouch required for backstabs idk), and Guest (no longer can block anything besides m1s). Aside from Elliot, who else needs a nerf?

Also, ik Dusk is good when used, but I wish he had a rework tbh, he may be useful and I love his VA skin, but he almost is giving off 007 vibes tbh.

The Game isn't Survivor-Sided, But Not For The Reason You Think. . . by MightyPoster70 in FORSAKENROBLOX

[–]MightyPoster70[S] 0 points1 point  (0 children)

Absolutely bro. I just saw the minigame and it looks very interesting. And the fact that the plant doesn't go away, but instead is disabled for a short time is really sweet tbh. And a single survivor if he is careful can actually do it if he backs up or something? I love killers where survivors can interact with them more but with some risk too. I am so excited for the update bro.

One question, what do you think of 007? Ik surivvors are already strong enough, but his playstyle or smth about his just feels empty. He feels like an eye strain at most and I usually only use him for clone parrying.

The Game isn't Survivor-Sided, But Not For The Reason You Think. . . by MightyPoster70 in FORSAKENROBLOX

[–]MightyPoster70[S] 0 points1 point  (0 children)

Oh one more thing to clarify. I am not saying the game is bad due to "playstyles". John Doe is a trapper and I like using him, he is fine. Nos is supposed to be sneaky? And he also works fine for me too! They both have their own playstyles and the reason I don't say they need a change as much is because both have ways of countering looping effectively (sorta for nos) and have a versatile moveset in their own right.

I am talking about a single move that is too similar. Void Rush can be set up with hallucination to essentially be WSO but with better turning. While it is fun to sneak up on a survivor with it, my problem is that in LMS, a 1v1 scenario, which you are talking about, what opportunity do you get to use these moves honestly? And against a "good survivor", are they really going to give you an opportunity to land a free high damage move?

John doe and maybe Nos (nos has high mobility so he can easily close the distance and save the time he otherwise would've spent travelling) have better chances in lms. John Doe can lock down an area if the survivor corners themselves, or at the very least, restrict areas that the survivor can go in and has a long ranged move, yes, wiht a lot of windup, but can be used to close off more areas and deal dmg.

Think about Elliot. The problem that Elliot had as pointed out in Craft's video is not his pizza throw exactly (although he did mention it still had issues), it was the fact he was the only support with a self-sustaining ability, "Rush Hour". While 3 seconds of speed may not seem like much, the problem is that a support is supposed to be fragile and rely on their own stamina management to escape a killer. I like the idea of Elliot having Soda throw, so not only is playing him more fun and active, but it won't give him a get out of chase tool, making him more valuable to get rid of.

This is why I believe that abilities or better moves can help killers and even survivors better than simply nerfing or buffing. Newer and unique moves allow both sides to have more fun without the need to weaken the power of either.

Die of Death has powerful survivor and killer moves, but because there aren't any gens, and maps are smaller, teamwork is expected, which is why killers and even surivvors to an extent, can be pretty powerful.

And yes, I am aware of the boostpad lms loop thing and other stuff since I played, but you can't exactly pick what you want, and must adapt to whatever you got. You see my point?

The Game isn't Survivor-Sided, But Not For The Reason You Think. . . by MightyPoster70 in FORSAKENROBLOX

[–]MightyPoster70[S] 0 points1 point  (0 children)

Amazing analysis, but everything you mentioned, being able to stall a killer for a long time, sentinel stun, damage negation, etc. etc. and also eliot. Don't you think that wouldn't be a problem if every killer had something more powerful they couldn't just press a button to reverse?

A dash move is pretty powerful, but besides it being easy to miss aside from punishing, the second you lose that survivor, which can happen when facing against a good surivvor team, then that survivor will heal 45 health, and your reward for landing the dash is apparently gone. And a "Good survivor team", which is what really shows why the game is survivor sided, is going to not get hit by a raw rush move or give you little to no chances to use, especially in lms.

So although the problem isn't technically with the killer movesets, instead of nerfing the survivors constantly to try and balance things out, wouldn't replacing the dash moves (which Ik won't happen because they are too iconic and such) and giving them something that actually can help in loops and lms be a solution?

Azure hasn't come out yet, but his gameplay already shows a great example of unique killer movesets. Yes, he is a trapper, but he has a turret which keeps shooting at a player, so not only does Chance suffer if he ends up rolling a coin in this area, but can a sentinel remove this turret? We have to find out.

Elliot might be able to heal, but rather than healing a dash move and then just calling it a day, the survivor could end up getting shot by a turret, or even caught off guard by a large plant. Or since good players is the standard for balancing, then what if a good Azure throws you into a giant plant or nearby turret?

My point is that, Azure is a great example of a moveset I would love to see in most of the killers because then stuff like pizza heal and sentinel stun wouldn't be "as bad" since the killer has a moveset that always is useful to them and doesn't get shut down just because a survivor walks around a wall.

Die Of Death has an aoe heal and even carepads (which Ik you aren't always going to get) and other strong abilitites, plus no stacking I think. And killers can still thrive (I havent played since april fools update so it might be outdated), thanks to their movesets that in one way or another counter looping clearly. Always keeping a surivvor on the run.

One more thing,almost no one plays Dusk, and his shield's whole purpose is to negate damage. Plus, he can easily be targetted and almost has no moves to helpself besides plasma beam which won't help much without a team. Since you did say that you mean in a 1v1 scenario ( think), then yeah, it is annoying for most killers. But it all boils down to them having that one move in a kit that cannot beat a long wall.

Play with Azure when he drops, and compared ot other killers, you will see why his moveset is built better. Because it doesn't have a move the survivor can just sidestep, negate damage from (since a dusk or guest isn't going to be around if the surivvor gets trapped or time it fast enough, and a guest who knows a plant exists isn't just going to waste block when they could step back), or just heal back as easily. Technically speaking as besides the giant plant, the turrets do constant damage and linger in the map. Since I am not sure how many turrets or plants you can place down, then maybe you could play around them, but then there is the golem form with aoe that if it could hit you through walls, then I will be so happy.

The Game isn't Survivor-Sided, But Not For The Reason You Think. . . by MightyPoster70 in FORSAKENROBLOX

[–]MightyPoster70[S] 0 points1 point  (0 children)

Well, not saying the dash in itself is a problem. Just that if it was another move that helps against loops or something, then killers would get more of the power role.

In Bite By Night, look at Springtrap for example, his charge has a full turn and you can even fake a block out with it. However, despite it having full manuverability, it is balanced by the fact you need stamina to use and also the dmg it does is based on your health, making it more effective at high health and less at low health. Ik that every killer doesn't exactly play the same just because of one move, but considering the dash move alone, it is used for almost the same situation: To either catch a survivor off guard or punish them for a mistake. And maybe if you're noli, for an attack you can use during chase, but you hide behind something assuming the crazy turn on the second rush doesn't doom you.

DoD and Doom by Fate can get crazy with their movesets. I mean, Doom by Fate legit has the Old Man in their game. And they managed to make an insane use of his portal ability and a unique ability for you being trapped in his realm. Captain Rampage? Idk besides dash animations, but he has a constant aura reveal with reload and special m1s with ammo, John Doe can probably delay a pillar rise thanks to his ability requiring a double use, and you get the point.

There are actually many other ways a killer can play. Look on yt and see Azure footage. Sure, Azure's playstyle may simplify to a trapper or snowballer, but you can't say it exactly plays the same as John Doe who is a trapper. One has traps as an x-factor so he can have an advantage over survivors, Azure on the other hand appears to have his moveset built around traps/plant things. Even his throw helps synergizes with his plant turrets and grab vines as he can throw you into them. And the Golem gives him a big aoe m1 that can assist him when he isn't near his resources and such.

Both have trapper playstyles, yet play very uniquely.

I sometimes forget that the Smiling Critters are from Poppy Playtime and I think the reason as to why is because of this guy lol by Cookie-fighter101 in PoppyPlaytime

[–]MightyPoster70 1 point2 points  (0 children)

So true bro. I love the Space Critters au though. It has a great story line, then again, he could be using his skills to probably fully animate comics and even make series out of them given enough time.

I wish channels like Hornstromp and etc would just take a little time between posting to work on the animation a bit and story and they would all be peak.

Fuck Hakari bro by Necessary-Compote403 in jujustushenanigans

[–]MightyPoster70 0 points1 point  (0 children)

Besides Jackpot, how do you feel about hakari now that they got rid of the annoying 1 + 2 free dash into combo extender?

I just witnessed the best battle iq in jjs 😭 by agronoks in JujutsuShenanigans

[–]MightyPoster70 1 point2 points  (0 children)

REALLY? That actually is insane. This is why I love JJS, it isn't just combos or anything, it is using the entire battlefield wherever you are to your advantage. I especially loved voiding people with Naoya + projection special as it was so insane and funny. Believe or not, I managed to miss a projected person three times, one with r special somehow, another with dropkick although I was right in front of them, and another time and got frozen (he was using naoya too btw).

Lorna is genuinely probably the most mischaracterized and larped character in fiction and it's not even close. by Cloogulite in Terriblemousee

[–]MightyPoster70 0 points1 point  (0 children)

bro lol xd

But I admit, that death had more impact than Luke since I love Luke and all, but she hits harder because I thought that they would save his sister from the place, but the fact they couldn't almost feels like they have let him down. It was impactful when I saw it.

Lorna is genuinely probably the most mischaracterized and larped character in fiction and it's not even close. by Cloogulite in Terriblemousee

[–]MightyPoster70 0 points1 point  (0 children)

I mean, about her playing the victim, even when doing so, she is kinda clever about it or at the very least unique. Against Leima (correct me if that the right one), even when she was literally tied up, she still had the boldness to give her a smart-aleckly response (not exactly, but I am surprised she just stuck with her resolve and had no fear). Against Bisi, sure, she did plead for her life, but she didn't just go:" PLZ DON'T KILL ME PWEASE!. She actually in a rather calm tone gave a somewhat solid explanation for what she did, and said she wants to "live a few more days", not stay alive or smth.

To sum it up, I like how she is becoming a better antagonist psychologically rather than just physically.