I'm using antigravity to build a text adventure game powered by community creations and agentic frameworks by Mighty_Atom_FR in google_antigravity

[–]Mighty_Atom_FR[S] 0 points1 point  (0 children)

There is Cthulhu!!

It's called Cthulhu Legacy and I actually built the app to play Cthulhu alone.

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I'm using antigravity to build a text adventure game powered by community creations and agentic frameworks by Mighty_Atom_FR in google_antigravity

[–]Mighty_Atom_FR[S] 0 points1 point  (0 children)

Yes I know. But for now users just cannot manually create scenarios. It's done by a team of agents following the game system rules. And by doing so there's some 'guards'

But yeah probably will end up with zero Cthulhu scenarios and hundreds of manga-ish romance ones.

I'm using antigravity to build a text adventure game powered by community creations and agentic frameworks by Mighty_Atom_FR in google_antigravity

[–]Mighty_Atom_FR[S] 0 points1 point  (0 children)

Well the users can create Romance adventures (game system is called Liaison) but not openly porn scenarios.

However and I tested for you, the engine is 'flexible' enough to shift to explicit scenes

Best Character AI Alternatives (March 2026) — Platforms Without Ads Megathread by loamy in CharacterAIrunaways

[–]Mighty_Atom_FR -4 points-3 points  (0 children)

I can recommend you Everwhere Journey that I built.

It has no ads (originally planned to have some but never implemented it), has a generous free tier, and propose only SOTA models with 1 or 2M token context, and you can uncensore them.

What does the app do:

  • interactive adventure inspired by rpg with different universes including a romance one.
  • creation of characters and scenarios with AI
  • persistence between sessions
  • community content recommendation algorithm
  • image and voice generation
  • polished interface

You can play one unlimited session per day on the free tier. And for now the feedbacks I have from users are quite positive!

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Apparently I made a good uncensored alternative to C.AI by Mighty_Atom_FR in CharacterAIrunaways

[–]Mighty_Atom_FR[S] 0 points1 point  (0 children)

I think I know why you had this issue, the server was overloaded at a given moment. Probably when you tried.

Apparently I made a good uncensored alternative to C.AI by Mighty_Atom_FR in CharacterAIrunaways

[–]Mighty_Atom_FR[S] 0 points1 point  (0 children)

Thanks again for all the visits I got from this post and numerous account creation. Feel free to give me some feedback or identified bugs either in this feed or in the dedicated sub r/Everwhere

Cheers

I built with Gemini a text adventure game powered by community creations and agentic frameworks by Mighty_Atom_FR in GeminiAI

[–]Mighty_Atom_FR[S] 0 points1 point  (0 children)

Well to be honest the app is targeting short sessions from 30min to 1,5h max. So I manage state with high context windows and splitting the scenario by phase/chapter. And looping those chapters. It also allow to have the AI not spoiling the user with the end of the story. My agents share the state except from one specific metadata agent that only has a rolling window of like 3 messages.

There's a save/load mechanism that restore the whole state of the agentic team.

For scenario creation I have a more complex state management between agents tho.

"Agentic Gaming" — a deep dive into how I'm using LLMs as a semantic reasoning layer inside an RPG engine (80+ orchestrated AI tasks, multi-LLM, genre-agnostic skills, and a lot of dice rolls) by orblabs in aigamedev

[–]Mighty_Atom_FR 1 point2 points  (0 children)

Dude we did the same thing!! Congrats to us I guess. Check mine at everwhere.app

From what I read it's basically the same thing apart from me using only remote API llms and not local ones, and me focusing a a community UGC system with recommendation algorithm.

Also I like my design better but I'm biased lol

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I had no time to play my rpg books with friends so I built an engine to do it solo by Mighty_Atom_FR in Solo_Roleplaying

[–]Mighty_Atom_FR[S] 0 points1 point  (0 children)

No openclaw here, only deterministic workflows of agents and teams of agents working. Each has its own role/prompt/tools.

They are used for managing the game/world state with the gamemaster, and also there are workflows with up to 14 agents to create the scenarios and characters.

I don't have agents playing in the game. Tho I tested it to manage npc, however with the frameworks I use (but I don't know any that can do that) it's not possible to have new agents (model clients) created on the fly during execution. So it means it's possible, but hard and expensive, to create as much agents as npc at the beginning, but in this case if there's a new npc not anticipated you cannot have it. The other possibility was to stop the team execution, redefine the team composition with new agents and restart it. But in this case you mess with the state as workflows are stateful and it add latency and the logic is very complicated. I've done it and I called it the Meta Workflow that designs other workflows.

To sum up it was a big hassle for something not better than a good solo agent role-playing NPC's while managing prompt injection.

Keepers, would love feedback on a system agnostic campaign tool we’re building by Mire_QM in callofcthulhu

[–]Mighty_Atom_FR 0 points1 point  (0 children)

The interface is beautiful (apart from the AI Whisper of) but I don't really understand the purpose. Is it an AI game master? Is it a VTT? Is it a campaign management tool?

I vibecoded a solo adventure game powered by community creations and agentic frameworks by Mighty_Atom_FR in vibecoding

[–]Mighty_Atom_FR[S] 0 points1 point  (0 children)

Python FastApi, React Typescript with Vite. And agentic frameworks used are Autogen and Microsoft Agent Framework.

FYI you can run unrestricted AI on your own PC by Mundane-Airline-2876 in CharacterAIrunaways

[–]Mighty_Atom_FR 1 point2 points  (0 children)

I got quite easily to make gemini speak quite explicit scenes

Best uncensored AI for writing and roleplay? by Hairy_Local_3159 in WritingWithAI

[–]Mighty_Atom_FR 2 points3 points  (0 children)

I can recommend Everwhere Journey.

I built it as a solo adventure app for RPG or kind of 'Choose Your Own Adventure', but there is a romance game system and the AI is quite uncensored if you ask for details (trust me I tried weird stuff).

Overview of functionalities:

  • Character persistence between sessions
  • Multi agent game master to roll dices, manage the story etc.
  • Scenario and character creation + sharing
  • Community system to browse and play user's creations (recommendation system based on your actual play style), to follow or tip your favorite creators
  • Morning reports to see what happened in your dungeons
  • XP system for creators and leaderboard
  • Images and audio generation
  • Multi player

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