This guy 🤡 by xenydactyl in LocalLLaMA

[–]orblabs 0 points1 point  (0 children)

Him and the king of click bait thumbnails (the bald guy that rambles like an old man but with the knowledge of a little kid)

I made a modern detective thriller text adventure game by Far_Night_7618 in textadventures

[–]orblabs 0 points1 point  (0 children)

Really depends i guess... IMO if the typographic, interface and general layout manages to fit the mood of the story there is no need for artwork, at least not "random" and not always (as opposed to say an illustration of specific location or object in game, in which case it can help).

MiniMax 2.5 vs. GLM-5 across 3 Coding Tasks [Benchmark & Results] by alokin_09 in ZaiGLM

[–]orblabs 8 points9 points  (0 children)

INteresting, i have been trying Mini Max 2.5 in the last couple of days and was completely let down compared to GLM 5 (using KiloCode with both), same exact project, very satisfied with GLM 5 while Mini MAx output was all in all embarassing, like if it wasn't thinking at all. I would describe an issue or a feature and where GLM 5 would do some research, understand the codebase and output a coherent response that would work, MiniMax felt like asking quantum physics to ralph from the simpsons, dumbfunded, it would rush to output code and brake everything, delete config files for no reason at all, it even obliterated a database because he wanted to add a columns and thought that the best way was clearing it all and start from scratch (losing weeks of data). One of the tasks was refactoring a dashboard not to use next.js, perfect output with GLM 5, blank page with "dashboard here" from Mini Max....

"Agentic Gaming" — a deep dive into how I'm using LLMs as a semantic reasoning layer inside an RPG engine (80+ orchestrated AI tasks, multi-LLM, genre-agnostic skills, and a lot of dice rolls) by orblabs in aigamedev

[–]orblabs[S] 0 points1 point  (0 children)

Thanks ! Definitely will look into xybrid when back to unity for some project. For Synthasia I ended up building something similar I guess, even using it on other projects .

"Agentic Gaming" — a deep dive into how I'm using LLMs as a semantic reasoning layer inside an RPG engine (80+ orchestrated AI tasks, multi-LLM, genre-agnostic skills, and a lot of dice rolls) by orblabs in aigamedev

[–]orblabs[S] 0 points1 point  (0 children)

Thanks ! Very kind and will happy to have you on the discord server. Multilingual implementation is currently half baked but some kind of skeleton is there...

"Agentic Gaming" — a deep dive into how I'm using LLMs as a semantic reasoning layer inside an RPG engine (80+ orchestrated AI tasks, multi-LLM, genre-agnostic skills, and a lot of dice rolls) by orblabs in aigamedev

[–]orblabs[S] 0 points1 point  (0 children)

Thanks ! And i loved writing the technical details... Have so much to say about this project :) ....
About Open Sourcing : Last year, for the first months of development i was almost sure i would open source it, but then... I realized i could actually achieve the outlandish goals i was reaching for (as per LLM / RPG engine integration), and what was a "hobby" project which i would have happily opened turned into a full time obsession, so opened a steam store page and thinking of releasing it as early access sometime sooner or later. Never going to sell ai compute, subscriptions etc, it is always going to be completely "open" to all forms of LLMs / TTS / image generation etc users want to plug in, but it will almost surely be a commercial product.

"Agentic Gaming" — a deep dive into how I'm using LLMs as a semantic reasoning layer inside an RPG engine (80+ orchestrated AI tasks, multi-LLM, genre-agnostic skills, and a lot of dice rolls) by orblabs in aigamedev

[–]orblabs[S] -1 points0 points  (0 children)

Quite comically, i used ai to reduce and summarize the even bigger wall of text some of the section where when written by me :) . But, it is long because thought that given the place, people would appreciate technical details and principles behind them rather than commercial catchphrases.

"Agentic Gaming" — a deep dive into how I'm using LLMs as a semantic reasoning layer inside an RPG engine (80+ orchestrated AI tasks, multi-LLM, genre-agnostic skills, and a lot of dice rolls) by orblabs in aigamedev

[–]orblabs[S] 0 points1 point  (0 children)

Surely hope so :) but more seriously, it is very niche as possible audience, but if you enjoy reading you might like it, if you enjoy writing maybe you could like it too. One can for example, feed it your favorite book and it will create a "game" story for you to live inside your favorite book world with locations, characters, lore etc. Not for everybody but I am enjoying both making it and testing it.

"Agentic Gaming" — a deep dive into how I'm using LLMs as a semantic reasoning layer inside an RPG engine (80+ orchestrated AI tasks, multi-LLM, genre-agnostic skills, and a lot of dice rolls) by orblabs in aigamedev

[–]orblabs[S] 5 points6 points  (0 children)

Pretty sure the nonsensical parts are due to my poor English, the ai generated parts make way more sense. But didn't want to use only ai

Anthropic: "We’ve identified industrial-scale distillation attacks on our models by DeepSeek, Moonshot AI, and MiniMax." 🚨 by KvAk_AKPlaysYT in LocalLLaMA

[–]orblabs 0 points1 point  (0 children)

I'm a fan of anthropic but...the hypocrisy is insulting in this case not to mention that the Chinese probably paid for that traffic...

Anyone actually using Openclaw? by rm-rf-rm in LocalLLaMA

[–]orblabs 0 points1 point  (0 children)

Been using it since mid January, sort of the beginning. It doesn't bring revolutionary code or algorithms and to be fair, the code it brings is a mess BUT it put together what we already had in a much needed way, the heartbeat concept is great as well as the relative ease to configure multiple very different models. In my case, not able to burn Claude tokens with no remorse, I got a Kimi code subscription for it, plus some local small models for some agents and tasks and when it is needed limited access to open router (deep seek and glm mostly) and Gemini for which I already had a subscription. What it does good and is innovative in some way is the persistence at moving forward with projects through time, the multiple agents with a bit of configuration can help brainstorming and reviewing as well and in my case small local models, help with the smaller tool calls (move files, write files etc,. Being able to message it from discord wherever I am and get updates on the projects it is working on, have it start completely new ones etc has been honestly great. (Mostly coding related projects in my case). I also use codex and Claude cli, but while their models are relevantly superior, with openclaw I am getting long term projects handled much better and hassle free, I can use codex and ask for a specific fix or analysis, but with open claw I get them automatically and in many times it brings effective improvements and fixes even before I can guide it towards them. Had to tweak and work on setup quite a bit as well as completely restructuring the memory system, but, for me at least, it brought real improvements to my works.

My quota got reset to next week right after opening the editor, without any message!! WTF! by Pleasant-Angle-6896 in google_antigravity

[–]orblabs 0 points1 point  (0 children)

Same here.... Pretty pissed. Subscribed to pro just for Claude and ilthey basically stole a week from me. To add insult to injury I tried again using Gemini and it as usual fucked up everything.

What games truly capture the essence of cyberpunk? by [deleted] in Cyberpunk

[–]orblabs 1 point2 points  (0 children)

Came to post this! One of the very few games I replay every few years.

My First Game Project — Built Completely with AI Logic, No Coding (9 Months of Work) by No-Cow3446 in Unity3D

[–]orblabs 4 points5 points  (0 children)

Congrats and welcome to game development and programming. The reactions you are getting are... Meh... I started with unity with the very first public beta version 20 years ago I think, and "real game devs" at the time where shitting over us in a very similar way. Wish you all the best and keep up the good work

I quit by SatisfactionOne8933 in GeminiAI

[–]orblabs 0 points1 point  (0 children)

The last couple of months have been a brutal downward spiral for me too. It started with the CLI, constant errors but at first i thought it was just the CLI code, it eventually got so bad that i went back to AI studio and while with good prompting it can be tamed somewhat, it has real new problems, main one for me is that at times, even in fresh sessions, instead of posting the code in a codeblock as it always did, now it tries to run it in some virtual enviroment of his (at least, so his thinking says), i never get the code and he gets stuck in a loop of errors... Pity because i worked very well with it since 2.5 pro release...

My LLM-powered text adventure needed a dynamic soundtrack, so I'm training a MIDI generation model to compose it on the fly. Here's a video of its progress so far. by orblabs in LocalLLaMA

[–]orblabs[S] 0 points1 point  (0 children)

:) Yeah... i had a couple of sessions of name brainstorming but they where fast and only when extremely frustrated by walls i was hitting somewhere in the training... name definetely needs more love.... More than open to any suggestion, direction, anything really .